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@@ -335,11 +335,13 @@ read_surface_color(MayaShader *shader, MObject color, bool trans) {
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int li = elementPlug.logicalIndex();
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int li = elementPlug.logicalIndex();
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maya_cat.spam() << "li: " << li << endl;
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maya_cat.spam() << "li: " << li << endl;
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if (li > -1) {
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if (li > -1) {
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+ /*
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if (li > 20) {
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if (li > 20) {
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maya_cat.error()
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maya_cat.error()
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<< "unusual blendmode :" << li << " for :" << layered_fn.name() << endl;
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<< "unusual blendmode :" << li << " for :" << layered_fn.name() << endl;
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exit(1);
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exit(1);
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}
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}
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+ */
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logicalIdx = li;
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logicalIdx = li;
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break;
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break;
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}
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}
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