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moved crate wall collisions up a little

Samir Naik 22 年之前
父节点
当前提交
b4c9aa5cab
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      direct/src/level/ModelEntity.py

+ 2 - 2
direct/src/level/ModelEntity.py

@@ -27,13 +27,13 @@ class ModelEntity(BasicEntities.NodePathEntity):
         if self.modelPath == "phase_9/models/cogHQ/woodCrateB.bam":
             # move walls down
             cNode = self.find("**/wall")
-            cNode.setZ(-1.25)
+            cNode.setZ(-.75)
             # duplicate the floor and move it down to crate a
             # catch effect for low-hopped toons
             colNode = self.find("**/collision")
             floor = colNode.find("**/floor")
             floor2 = floor.copyTo(colNode)
-            floor2.setZ(-1.25)
+            floor2.setZ(-.75)
 
     def setModelPath(self, path):
         self.modelPath = path