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@@ -40,12 +40,11 @@ TypeHandle DaeCharacter::_type_handle;
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DaeCharacter::
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DaeCharacter(EggGroup *node_group, const FCDControllerInstance *instance) :
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_node_group(node_group),
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- _name(node_group->get_name()),
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+ _skin_mesh(nullptr),
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_instance(instance),
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- _skin_controller(nullptr),
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- _skin_mesh(nullptr) {
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-
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- _bind_shape_mat = LMatrix4d::ident_mat();
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+ _bind_shape_mat(LMatrix4d::ident_mat()),
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+ _name(node_group->get_name()),
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+ _skin_controller(nullptr) {
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// If it's a skin controller, add the controller joints.
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const FCDController *controller = (const FCDController *)instance->GetEntity();
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