瀏覽代碼

tests: Fix for updated enum case for Shader::Stage

rdb 1 年之前
父節點
當前提交
b5afc7918e
共有 2 個文件被更改,包括 65 次插入65 次删除
  1. 54 54
      tests/shaderpipeline/test_glsl_caps.py
  2. 11 11
      tests/shaderpipeline/test_shadercompiler.py

+ 54 - 54
tests/shaderpipeline/test_glsl_caps.py

@@ -18,7 +18,7 @@ def compile_and_get_caps(stage, code):
 
 
 def test_legacy_glsl_caps_basic_vertex():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 120
 
     void main() {
@@ -28,7 +28,7 @@ def test_legacy_glsl_caps_basic_vertex():
 
 
 def test_legacy_glsl_caps_basic_fragment():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 120
 
     void main() {
@@ -38,7 +38,7 @@ def test_legacy_glsl_caps_basic_fragment():
 
 
 def test_legacy_glsl_caps_unified_model():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 130
 
     void main() {
@@ -47,7 +47,7 @@ def test_legacy_glsl_caps_unified_model():
     """) == Shader.C_unified_model
 
     # Optional extension doesn't trigger it
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 120
 
     #extension GL_EXT_gpu_shader4 : enable
@@ -58,7 +58,7 @@ def test_legacy_glsl_caps_unified_model():
     """) == 0
 
     # Required extension does
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 120
 
     #extension GL_EXT_gpu_shader4 : require
@@ -69,7 +69,7 @@ def test_legacy_glsl_caps_unified_model():
     """) == Shader.C_unified_model
 
     # Extension under #if doesn't either
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 120
 
     #if foobar
@@ -83,7 +83,7 @@ def test_legacy_glsl_caps_unified_model():
 
 
 def test_glsl_caps_basic_vertex():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 330
 
     void main() {
@@ -93,7 +93,7 @@ def test_glsl_caps_basic_vertex():
 
 
 def test_glsl_caps_basic_fragment():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     out vec4 p3d_FragColor;
@@ -105,7 +105,7 @@ def test_glsl_caps_basic_fragment():
 
 
 def test_glsl_caps_vertex_texture():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 330
 
     uniform sampler2D tex;
@@ -117,7 +117,7 @@ def test_glsl_caps_vertex_texture():
 
 
 def test_glsl_caps_point_coord():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     out vec4 p3d_FragColor;
@@ -129,7 +129,7 @@ def test_glsl_caps_point_coord():
 
 
 def test_glsl_caps_standard_derivatives():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     out vec4 p3d_FragColor;
@@ -141,7 +141,7 @@ def test_glsl_caps_standard_derivatives():
 
 
 def test_glsl_caps_shadow_samplers():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     uniform sampler2DShadow a;
@@ -153,7 +153,7 @@ def test_glsl_caps_shadow_samplers():
 
 
 def test_glsl_caps_non_square_matrices():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 330
 
     uniform mat3x4 a;
@@ -165,7 +165,7 @@ def test_glsl_caps_non_square_matrices():
 
 
 def test_glsl_caps_unified_model_uint_uniform():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 330
 
     uniform uint a;
@@ -177,7 +177,7 @@ def test_glsl_caps_unified_model_uint_uniform():
 
 
 def test_glsl_caps_unified_model_int_varying():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     flat in int a;
@@ -190,7 +190,7 @@ def test_glsl_caps_unified_model_int_varying():
 
 def test_glsl_caps_unified_model_round():
     # DO NOT match unified model for regular round()
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 330
 
     uniform float a;
@@ -201,7 +201,7 @@ def test_glsl_caps_unified_model_round():
     """) == 0
 
     # DO match it for roundEven()
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 330
 
     uniform float a;
@@ -213,7 +213,7 @@ def test_glsl_caps_unified_model_round():
 
 
 def test_glsl_caps_noperspective_interpolation():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     noperspective in vec4 a;
@@ -225,7 +225,7 @@ def test_glsl_caps_noperspective_interpolation():
 
 
 def test_glsl_caps_texture_array():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     uniform sampler2DArray a;
@@ -237,7 +237,7 @@ def test_glsl_caps_texture_array():
 
 
 def test_glsl_caps_texture_lod():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     uniform sampler2D a;
@@ -249,7 +249,7 @@ def test_glsl_caps_texture_lod():
 
 
 def test_glsl_caps_texture_query_size():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     uniform sampler2D a;
@@ -261,7 +261,7 @@ def test_glsl_caps_texture_query_size():
 
 
 def test_glsl_caps_sampler_cube_shadow():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     uniform samplerCubeShadow a;
@@ -273,7 +273,7 @@ def test_glsl_caps_sampler_cube_shadow():
 
 
 def test_glsl_caps_vertex_id():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 330
 
     void main() {
@@ -283,7 +283,7 @@ def test_glsl_caps_vertex_id():
 
 
 def test_glsl_caps_draw_buffers():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     layout(location=0) out vec4 a;
@@ -297,7 +297,7 @@ def test_glsl_caps_draw_buffers():
 
 
 def test_glsl_caps_clip_distance():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 330
 
     void main() {
@@ -308,7 +308,7 @@ def test_glsl_caps_clip_distance():
 
 
 def test_glsl_caps_instance_id():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 330
 
     void main() {
@@ -318,7 +318,7 @@ def test_glsl_caps_instance_id():
 
 
 def test_glsl_caps_geometry_shader():
-    assert compile_and_get_caps(Stage.geometry, """
+    assert compile_and_get_caps(Stage.GEOMETRY, """
     #version 330
 
     layout(triangles) in;
@@ -337,7 +337,7 @@ def test_glsl_caps_geometry_shader():
 
 
 def test_glsl_caps_primitive_id():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     void main() {
@@ -347,7 +347,7 @@ def test_glsl_caps_primitive_id():
 
 
 def test_glsl_caps_bit_encoding():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 330
 
     uniform uint a;
@@ -359,7 +359,7 @@ def test_glsl_caps_bit_encoding():
 
 
 def test_glsl_caps_texture_query_lod():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 400
 
     uniform sampler2D a;
@@ -371,7 +371,7 @@ def test_glsl_caps_texture_query_lod():
 
 
 def test_glsl_caps_texture_gather_red():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 400
 
     uniform sampler2D a;
@@ -383,7 +383,7 @@ def test_glsl_caps_texture_gather_red():
 
 
 def test_glsl_caps_texture_gather_any():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 400
 
     uniform sampler2D a;
@@ -395,7 +395,7 @@ def test_glsl_caps_texture_gather_any():
 
 
 def test_glsl_caps_extended_arithmetic():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 400
 
     uniform uint a;
@@ -410,7 +410,7 @@ def test_glsl_caps_extended_arithmetic():
 
 
 def test_glsl_caps_double():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 400
 
     uniform double a;
@@ -422,7 +422,7 @@ def test_glsl_caps_double():
 
 
 def test_glsl_caps_cube_map_array():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 400
 
     uniform samplerCubeArray a;
@@ -434,7 +434,7 @@ def test_glsl_caps_cube_map_array():
 
 
 def test_glsl_caps_geometry_shader_instancing():
-    assert compile_and_get_caps(Stage.geometry, """
+    assert compile_and_get_caps(Stage.GEOMETRY, """
     #version 400
 
     layout(triangles, invocations=2) in;
@@ -453,7 +453,7 @@ def test_glsl_caps_geometry_shader_instancing():
 
 
 def test_glsl_caps_tessellation_shader():
-    assert compile_and_get_caps(Stage.tess_control, """
+    assert compile_and_get_caps(Stage.TESS_CONTROL, """
     #version 400 core
 
     layout (vertices = 3) out;
@@ -466,7 +466,7 @@ def test_glsl_caps_tessellation_shader():
     }
     """) == Shader.C_tessellation_shader
 
-    assert compile_and_get_caps(Stage.tess_evaluation, """
+    assert compile_and_get_caps(Stage.TESS_EVALUATION, """
     #version 400 core
 
     layout(triangles, equal_spacing, ccw) in;
@@ -478,7 +478,7 @@ def test_glsl_caps_tessellation_shader():
 
 
 def test_glsl_caps_sample_variables():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     #extension GL_ARB_sample_shading : require
@@ -490,7 +490,7 @@ def test_glsl_caps_sample_variables():
 
 
 def test_glsl_caps_multisample_interpolation():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 400
 
     sample in vec4 a;
@@ -504,7 +504,7 @@ def test_glsl_caps_multisample_interpolation():
 
 
 def test_glsl_caps_dynamic_indexing():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 400
 
     uniform int a;
@@ -518,7 +518,7 @@ def test_glsl_caps_dynamic_indexing():
     """) == Shader.C_dynamic_indexing
 
     # NOT dynamic indexing
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 330
 
     const int a = 2;
@@ -533,7 +533,7 @@ def test_glsl_caps_dynamic_indexing():
 
 
 def test_glsl_caps_atomic_counters():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 420
 
     uniform atomic_uint a;
@@ -545,7 +545,7 @@ def test_glsl_caps_atomic_counters():
 
 
 def test_glsl_caps_image_load_store():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 420
 
     layout(rgba8) uniform readonly image2D a;
@@ -559,7 +559,7 @@ def test_glsl_caps_image_load_store():
 
 
 def test_glsl_caps_image_atomic():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 420
 
     layout(r32i) uniform iimage1D a;
@@ -574,7 +574,7 @@ def test_glsl_caps_image_atomic():
 
 
 def test_glsl_caps_image_query_size():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 420
 
     #extension GL_ARB_shader_image_size : require
@@ -590,7 +590,7 @@ def test_glsl_caps_image_query_size():
 
 
 def test_glsl_caps_texture_query_levels():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 430
 
     uniform sampler2D a;
@@ -604,7 +604,7 @@ def test_glsl_caps_texture_query_levels():
 
 
 def test_glsl_caps_texture_storage_buffer():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 430
 
     buffer A {
@@ -617,7 +617,7 @@ def test_glsl_caps_texture_storage_buffer():
     """) == Shader.C_storage_buffer
 
     # Don't trigger for a regular UBO
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 430
 
     uniform A {
@@ -631,7 +631,7 @@ def test_glsl_caps_texture_storage_buffer():
 
 
 def test_glsl_caps_compute_shader():
-    assert compile_and_get_caps(Stage.compute, """
+    assert compile_and_get_caps(Stage.COMPUTE, """
     #version 430
 
     layout(local_size_x=16, local_size_y=16) in;
@@ -642,7 +642,7 @@ def test_glsl_caps_compute_shader():
 
 
 def test_glsl_caps_enhanced_layouts():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 450
 
     layout(location=0, component=1) out float a;
@@ -655,7 +655,7 @@ def test_glsl_caps_enhanced_layouts():
 
 
 def test_glsl_caps_cull_distance():
-    assert compile_and_get_caps(Stage.vertex, """
+    assert compile_and_get_caps(Stage.VERTEX, """
     #version 450
 
     void main() {
@@ -666,7 +666,7 @@ def test_glsl_caps_cull_distance():
 
 
 def test_glsl_caps_derivative_control():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 450
 
     out vec4 p3d_FragColor;
@@ -678,7 +678,7 @@ def test_glsl_caps_derivative_control():
 
 
 def test_glsl_caps_texture_query_samples():
-    assert compile_and_get_caps(Stage.fragment, """
+    assert compile_and_get_caps(Stage.FRAGMENT, """
     #version 450
 
     uniform sampler2DMS a;

+ 11 - 11
tests/shaderpipeline/test_shadercompiler.py

@@ -3,7 +3,7 @@ from panda3d import core
 
 def test_shadercompiler_glsl_empty(compiler_glsl):
     assert not compiler_glsl.compile_now(
-        core.ShaderModule.Stage.vertex,
+        core.ShaderModule.Stage.VERTEX,
         core.StringStream(b''),
         'created-shader',
     )
@@ -18,12 +18,12 @@ def test_shadercompiler_glsl_simple(compiler_glsl):
     """
 
     module = compiler_glsl.compile_now(
-        core.ShaderModule.Stage.vertex,
+        core.ShaderModule.Stage.VERTEX,
         core.StringStream(code.encode('ascii')),
         'created-shader',
     )
     assert module
-    assert module.stage == core.ShaderModule.Stage.vertex
+    assert module.stage == core.ShaderModule.Stage.VERTEX
 
 
 def test_shadercompiler_glsl_invalid_version(compiler_glsl):
@@ -35,7 +35,7 @@ def test_shadercompiler_glsl_invalid_version(compiler_glsl):
     """
 
     assert not compiler_glsl.compile_now(
-        core.ShaderModule.Stage.vertex,
+        core.ShaderModule.Stage.VERTEX,
         core.StringStream(code.encode('ascii')),
         'created-shader',
     )
@@ -54,7 +54,7 @@ def test_shadercompiler_glsl150_bitcast(compiler_glsl):
     """
 
     assert not compiler_glsl.compile_now(
-        core.ShaderModule.Stage.vertex,
+        core.ShaderModule.Stage.VERTEX,
         core.StringStream(code.encode('ascii')),
         'created-shader',
     )
@@ -74,7 +74,7 @@ def test_shadercompiler_glsl150_bitcast_extension1(compiler_glsl):
     """
 
     assert compiler_glsl.compile_now(
-        core.ShaderModule.Stage.vertex,
+        core.ShaderModule.Stage.VERTEX,
         core.StringStream(code.encode('ascii')),
         'created-shader',
     )
@@ -94,7 +94,7 @@ def test_shadercompiler_glsl150_bitcast_extension2(compiler_glsl):
     """
 
     assert compiler_glsl.compile_now(
-        core.ShaderModule.Stage.vertex,
+        core.ShaderModule.Stage.VERTEX,
         core.StringStream(code.encode('ascii')),
         'created-shader',
     )
@@ -113,7 +113,7 @@ def test_shadercompiler_glsl330_bitcast(compiler_glsl):
     """
 
     assert compiler_glsl.compile_now(
-        core.ShaderModule.Stage.vertex,
+        core.ShaderModule.Stage.VERTEX,
         core.StringStream(code.encode('ascii')),
         'created-shader',
     )
@@ -131,7 +131,7 @@ def test_shadercompiler_glsl150_explicit_attrib_location(compiler_glsl):
     """
 
     assert not compiler_glsl.compile_now(
-        core.ShaderModule.Stage.vertex,
+        core.ShaderModule.Stage.VERTEX,
         core.StringStream(code.encode('ascii')),
         'created-shader',
     )
@@ -150,7 +150,7 @@ def test_shadercompiler_glsl150_explicit_attrib_location_extension(compiler_glsl
     """
 
     module = compiler_glsl.compile_now(
-        core.ShaderModule.Stage.vertex,
+        core.ShaderModule.Stage.VERTEX,
         core.StringStream(code.encode('ascii')),
         'created-shader',
     )
@@ -172,7 +172,7 @@ def test_shadercompiler_glsl330_explicit_attrib_location(compiler_glsl):
     """
 
     module = compiler_glsl.compile_now(
-        core.ShaderModule.Stage.vertex,
+        core.ShaderModule.Stage.VERTEX,
         core.StringStream(code.encode('ascii')),
         'created-shader',
     )