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@@ -32,7 +32,7 @@ FNAME(flat_untextured) (ZBuffer *zb,
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ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2)
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{
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UNUSED int color;
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- int or0, og0, ob0, oa0;
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+ UNUSED int or0, og0, ob0, oa0;
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#define INTERP_Z
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@@ -160,7 +160,7 @@ FNAME(flat_textured) (ZBuffer *zb,
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ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2)
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{
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ZTextureDef *texture_def;
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- int or0, og0, ob0, oa0;
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+ UNUSED int or0, og0, ob0, oa0;
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#define INTERP_Z
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#define INTERP_ST
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@@ -399,7 +399,7 @@ FNAME(flat_perspective) (ZBuffer *zb,
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{
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ZTextureDef *texture_def;
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PN_stdfloat fdzdx,fndzdx,ndszdx,ndtzdx;
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- int or0, og0, ob0, oa0;
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+ UNUSED int or0, og0, ob0, oa0;
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#define INTERP_Z
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#define INTERP_STZ
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@@ -456,7 +456,7 @@ FNAME(flat_perspective) (ZBuffer *zb,
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PIXEL *pp; \
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int s,t,z,zz; \
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int n,dsdx,dtdx; \
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- int or1,og1,ob1,oa1; \
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+ UNUSED int or1,og1,ob1,oa1; \
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PN_stdfloat sz,tz,fz,zinv; \
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n=(x2>>16)-x1; \
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fz=(PN_stdfloat)z1; \
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@@ -596,7 +596,7 @@ FNAME(smooth_perspective) (ZBuffer *zb,
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PIXEL *pp; \
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int s,t,z,zz; \
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int n,dsdx,dtdx; \
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- int or1,og1,ob1,oa1; \
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+ UNUSED int or1,og1,ob1,oa1; \
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PN_stdfloat sz,tz,fz,zinv; \
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n=(x2>>16)-x1; \
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fz=(PN_stdfloat)z1; \
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@@ -727,7 +727,7 @@ FNAME(smooth_multitex2) (ZBuffer *zb,
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PIXEL *pp; \
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int s,t,sa,ta,z,zz; \
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int n,dsdx,dtdx,dsadx,dtadx; \
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- int or1,og1,ob1,oa1; \
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+ UNUSED int or1,og1,ob1,oa1; \
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PN_stdfloat sz,tz,sza,tza,fz,zinv; \
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n=(x2>>16)-x1; \
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fz=(PN_stdfloat)z1; \
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@@ -888,7 +888,7 @@ FNAME(smooth_multitex3) (ZBuffer *zb,
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PIXEL *pp; \
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int s,t,sa,ta,sb,tb,z,zz; \
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int n,dsdx,dtdx,dsadx,dtadx,dsbdx,dtbdx; \
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- int or1,og1,ob1,oa1; \
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+ UNUSED int or1,og1,ob1,oa1; \
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PN_stdfloat sz,tz,sza,tza,szb,tzb,fz,zinv; \
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n=(x2>>16)-x1; \
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fz=(PN_stdfloat)z1; \
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