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@@ -904,8 +904,10 @@ update_shader_matrix_cache(Shader *shader, LVecBase4f *cache, int altered) {
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/**
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* The gsg contains a large number of useful matrices:
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*
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- * * the world transform, * the modelview matrix, * the cs_transform, * etc,
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- * etc.
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+ * - the world transform,
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+ * - the modelview matrix,
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+ * - the cs_transform,
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+ * - etc, etc.
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*
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* A shader can request any of these values, and furthermore, it can request
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* that various compositions, inverses, and transposes be performed. The
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@@ -915,7 +917,8 @@ update_shader_matrix_cache(Shader *shader, LVecBase4f *cache, int altered) {
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*
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* Some values, like the following, aren't matrices:
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*
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- * * window size * texture coordinates of card center
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+ * - window size
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+ * - texture coordinates of card center
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*
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* This routine can fetch these values as well, by shoehorning them into a
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* matrix. In this way, we avoid the need for a separate routine to fetch
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