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@@ -1889,7 +1889,7 @@ get_render_buffer(int buffer_type, const FrameBufferProperties &prop) {
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// scene for a camera with the indicated coordinate
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// system.
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////////////////////////////////////////////////////////////////////
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-const TransformState *GraphicsStateGuardian::
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+CPT(TransformState) GraphicsStateGuardian::
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get_cs_transform_for(CoordinateSystem cs) const {
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if (_internal_coordinate_system == CS_default ||
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_internal_coordinate_system == cs) {
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@@ -1911,7 +1911,7 @@ get_cs_transform_for(CoordinateSystem cs) const {
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// get_internal_coordinate_system()). This is used for
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// rendering.
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////////////////////////////////////////////////////////////////////
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-const TransformState *GraphicsStateGuardian::
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+CPT(TransformState) GraphicsStateGuardian::
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get_cs_transform() const {
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return _cs_transform;
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}
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