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@@ -1632,6 +1632,9 @@ reset() {
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<< "\nD3DTEXOPCAPS_MULTIPLYADD = " << ((d3d_caps.TextureOpCaps & D3DTEXOPCAPS_MULTIPLYADD) != 0)
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<< "\nD3DTEXOPCAPS_LERP = " << ((d3d_caps.TextureOpCaps & D3DTEXOPCAPS_LERP) != 0)
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<< "\nD3DPMISCCAPS_TSSARGTEMP = " << ((d3d_caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP) != 0)
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+ << "\nVertexShaderVersion = " << D3DSHADER_VERSION_MAJOR (d3d_caps.VertexShaderVersion) << "." << D3DSHADER_VERSION_MINOR (d3d_caps.VertexShaderVersion)
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+ << "\nPixelShaderVersion = " << D3DSHADER_VERSION_MAJOR (d3d_caps.PixelShaderVersion) << "." << D3DSHADER_VERSION_MINOR (d3d_caps.PixelShaderVersion)
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+ << "\nMaxVertexShaderConst = " << d3d_caps.MaxVertexShaderConst
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<< "\n";
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}
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