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@@ -1,670 +1,10 @@
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"""
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Defines ObjectMgr
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"""
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+from ObjectMgrBase import *
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-import os, time, wx, types
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-
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-from direct.task import Task
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-from direct.actor.Actor import Actor
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-from pandac.PandaModules import *
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-from ActionMgr import *
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-import ObjectGlobals as OG
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-from ObjectPaletteBase import ObjectGen
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-class ObjectMgr:
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+class ObjectMgr(ObjectMgrBase):
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""" ObjectMgr will create, manage, update objects in the scene """
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def __init__(self, editor):
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- self.editor = editor
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-
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- # main obj repository of objects in the scene
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- self.objects = {}
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- self.npIndex = {}
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- self.saveData = []
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- self.objectsLastXform = {}
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-
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- self.lastUid = ''
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- self.lastUidMode = 0
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- self.currNodePath = None
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-
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- self.currLiveNP = None
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-
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- def reset(self):
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- base.direct.deselectAllCB()
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-
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- for id in self.objects.keys():
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- try:
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- self.objects[id][OG.OBJ_NP].removeNode()
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- except:
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- pass
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- del self.objects[id]
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-
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- for np in self.npIndex.keys():
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- del self.npIndex[np]
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-
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- self.objects = {}
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- self.npIndex = {}
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- self.saveData = []
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-
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- def genUniqueId(self):
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- # [gjeon] to solve the problem of unproper $USERNAME
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- userId = os.path.basename(os.path.expandvars('$USERNAME'))
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- if userId == '':
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- userId = base.config.GetString("le-user-id")
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- if userId == '':
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- userId = 'unknown'
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- newUid = str(time.time()) + userId
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- # prevent duplicates from being generated in the same frame (this can
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- # happen when creating several new objects at once)
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- if (self.lastUid == newUid):
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- # append a value to the end to uniquify the id
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- newUid = newUid + str(self.lastUidMod)
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- self.lastUidMod = self.lastUidMod + 1
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- else:
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- self.lastUid = newUid
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- self.lastUidMod = 0
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- return newUid
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-
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- def addNewObject(self, typeName, uid = None, model = None, parent=None, anim = None, fSelectObject=True, nodePath=None):
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- """ function to add new obj to the scene """
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- if parent is None:
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- parent = self.editor.NPParent
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-
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- if self.editor:
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- objDef = self.editor.objectPalette.findItem(typeName)
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- if objDef is None:
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- objDef = self.editor.protoPalette.findItem(typeName)
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- else: # when loaded outside of LE
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- objDef = base.objectPalette.findItem(typeName)
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- if objDef is None:
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- objDef = base.protoPalette.findItem(typeName)
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- newobj = None
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- if objDef and type(objDef) != dict:
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- if nodePath is None:
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- if objDef.createFunction:
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- funcName = objDef.createFunction[OG.FUNC_NAME]
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- funcArgs = objDef.createFunction[OG.FUNC_ARGS]
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- if type(funcName) == types.StringType:
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- if funcName.startswith('.'):
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- # when it's using default objectHandler
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- if self.editor:
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- func = Functor(eval("self.editor.objectHandler%s"%funcName))
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- else: # when loaded outside of LE
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- func = Functor(eval("base.objectHandler%s"%funcName))
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- else:
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- # when it's not using default objectHandler, whole name of the handling obj
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- # should be included in function name
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- func = Functor(eval(funcName))
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- else:
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- func = funcName
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- # create new obj using function and keyword arguments defined in ObjectPalette
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- newobj = func(**funcArgs)
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- elif objDef.actor:
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- if model is None:
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- model = objDef.model
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- try:
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- newobj = Actor(model)
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- except:
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- newobj = Actor(Filename.fromOsSpecific(model).getFullpath())
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- elif objDef.model is not None:
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- # since this obj is simple model let's load the model
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- if model is None:
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- model = objDef.model
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- try:
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- newobj = loader.loadModel(model)
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- except:
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- newobj = loader.loadModel(Filename.fromOsSpecific(model).getFullpath())
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- else:
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- newobj = hidden.attachNewNode(objDef.name)
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- else:
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- newobj = nodePath
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- i = 0
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- for i in range(len(objDef.anims)):
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- animFile = objDef.anims[i]
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- # load new anim
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- animName = os.path.basename(animFile)
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- if i < len(objDef.animNames):
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- animName = objDef.animNames[i]
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- newAnim = newobj.loadAnims({animName:animFile})
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-
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- if anim:
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- if anim == animFile:
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- newobj.loop(animName)
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- else:
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- if i == 0:
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- anim = animFile
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- newobj.loop(animName)
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-
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- if newobj is None:
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- return None
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-
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- newobj.reparentTo(parent)
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- newobj.setTag('OBJRoot','1')
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-
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- if uid is None:
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- uid = self.genUniqueId()
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-
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- # populate obj data using default values
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- properties = {}
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- for key in objDef.properties.keys():
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- properties[key] = objDef.properties[key][OG.PROP_DEFAULT]
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-
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- # insert obj data to main repository
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- self.objects[uid] = [uid, newobj, objDef, model, anim, properties, (1,1,1,1)]
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- self.npIndex[NodePath(newobj)] = uid
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-
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- if self.editor:
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- if fSelectObject:
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- self.editor.select(newobj, fUndo=0)
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- self.editor.ui.sceneGraphUI.add(newobj)
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- self.editor.fNeedToSave = True
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- return newobj
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-
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- def removeObjectById(self, uid):
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- obj = self.findObjectById(uid)
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- nodePath = obj[OG.OBJ_NP]
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- del self.objects[uid]
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- del self.npIndex[nodePath]
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-
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- # remove children also
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- for child in nodePath.getChildren():
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- if child.hasTag('OBJRoot'):
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- self.removeObjectByNodePath(child)
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- nodePath.remove()
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-
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- self.editor.fNeedToSave = True
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-
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- def removeObjectByNodePath(self, nodePath):
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- uid = self.npIndex.get(nodePath)
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- if uid:
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- del self.objects[uid]
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- del self.npIndex[nodePath]
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-
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- # remove children also
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- for child in nodePath.getChildren():
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- if child.hasTag('OBJRoot'):
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- self.removeObjectByNodePath(child)
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- self.editor.fNeedToSave = True
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-
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- def findObjectById(self, uid):
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- return self.objects.get(uid)
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-
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- def findObjectByNodePath(self, nodePath):
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- uid = self.npIndex.get(NodePath(nodePath))
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- if uid is None:
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- return None
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- else:
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- return self.objects[uid]
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-
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- def deselectAll(self):
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- self.currNodePath = None
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- taskMgr.remove('_le_updateObjectUITask')
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- self.editor.ui.objectPropertyUI.clearPropUI()
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- self.editor.ui.sceneGraphUI.tree.UnselectAll()
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-
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- def selectObject(self, nodePath, fLEPane=0):
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- obj = self.findObjectByNodePath(nodePath)
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- if obj is None:
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- return
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-
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- self.currNodePath = obj[OG.OBJ_NP]
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- self.objectsLastXform[obj[OG.OBJ_UID]] = Mat4(self.currNodePath.getMat())
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- # [gjeon] to connect transform UI with nodepath's transform
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- self.spawnUpdateObjectUITask()
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- self.updateObjectPropertyUI(obj)
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- #import pdb;pdb.set_trace()
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- if fLEPane == 0:
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- self.editor.ui.sceneGraphUI.select(obj[OG.OBJ_UID])
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-
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- if not obj[OG.OBJ_DEF].movable:
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- if base.direct.widget.fActive:
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- base.direct.widget.toggleWidget()
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-
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-
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-
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- def updateObjectPropertyUI(self, obj):
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- objDef = obj[OG.OBJ_DEF]
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- objProp = obj[OG.OBJ_PROP]
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- self.editor.ui.objectPropertyUI.updateProps(obj, objDef.movable)
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- self.editor.fNeedToSave = True
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-
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- def onEnterObjectPropUI(self, event):
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- taskMgr.remove('_le_updateObjectUITask')
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- self.editor.ui.bindKeyEvents(False)
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-
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- def onLeaveObjectPropUI(self, event):
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- self.spawnUpdateObjectUITask()
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- self.editor.ui.bindKeyEvents(True)
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-
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- def spawnUpdateObjectUITask(self):
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- if self.currNodePath is None:
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- return
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-
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- taskMgr.remove('_le_updateObjectUITask')
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- t = Task.Task(self.updateObjectUITask)
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- t.np = self.currNodePath
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- taskMgr.add(t, '_le_updateObjectUITask')
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-
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- def updateObjectUITask(self, state):
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- self.editor.ui.objectPropertyUI.propX.setValue(state.np.getX())
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- self.editor.ui.objectPropertyUI.propY.setValue(state.np.getY())
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- self.editor.ui.objectPropertyUI.propZ.setValue(state.np.getZ())
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-
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- h = state.np.getH()
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- while h < 0:
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- h = h + 360.0
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-
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- while h > 360:
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- h = h - 360.0
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-
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- p = state.np.getP()
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- while p < 0:
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- p = p + 360.0
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-
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- while p > 360:
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- p = p - 360.0
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-
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- r = state.np.getR()
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- while r < 0:
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- r = r + 360.0
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-
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- while r > 360:
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- r = r - 360.0
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-
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- self.editor.ui.objectPropertyUI.propH.setValue(h)
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- self.editor.ui.objectPropertyUI.propP.setValue(p)
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- self.editor.ui.objectPropertyUI.propR.setValue(r)
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-
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- self.editor.ui.objectPropertyUI.propSX.setValue(state.np.getSx())
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- self.editor.ui.objectPropertyUI.propSY.setValue(state.np.getSy())
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- self.editor.ui.objectPropertyUI.propSZ.setValue(state.np.getSz())
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-
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- return Task.cont
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-
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- def updateObjectTransform(self, event):
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- if self.currNodePath is None:
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- return
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-
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- np = hidden.attachNewNode('temp')
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- np.setX(float(self.editor.ui.objectPropertyUI.propX.getValue()))
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- np.setY(float(self.editor.ui.objectPropertyUI.propY.getValue()))
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- np.setZ(float(self.editor.ui.objectPropertyUI.propZ.getValue()))
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-
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- h = float(self.editor.ui.objectPropertyUI.propH.getValue())
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- while h < 0:
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- h = h + 360.0
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-
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- while h > 360:
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- h = h - 360.0
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-
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- p = float(self.editor.ui.objectPropertyUI.propP.getValue())
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- while p < 0:
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- p = p + 360.0
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-
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- while p > 360:
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- p = p - 360.0
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-
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- r = float(self.editor.ui.objectPropertyUI.propR.getValue())
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- while r < 0:
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- r = r + 360.0
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-
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- while r > 360:
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- r = r - 360.0
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-
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- np.setH(h)
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- np.setP(p)
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- np.setR(r)
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-
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- np.setSx(float(self.editor.ui.objectPropertyUI.propSX.getValue()))
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- np.setSy(float(self.editor.ui.objectPropertyUI.propSY.getValue()))
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- np.setSz(float(self.editor.ui.objectPropertyUI.propSZ.getValue()))
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-
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- obj = self.findObjectByNodePath(self.currNodePath)
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- action = ActionTransformObj(self.editor, obj[OG.OBJ_UID], Mat4(np.getMat()))
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- self.editor.actionMgr.push(action)
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- np.remove()
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- action()
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- self.editor.fNeedToSave = True
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-
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- def setObjectTransform(self, uid, xformMat):
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- obj = self.findObjectById(uid)
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- if obj:
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- obj[OG.OBJ_NP].setMat(xformMat)
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- self.editor.fNeedToSave = True
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-
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- def updateObjectColor(self, r, g, b, a, np=None):
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- if np is None:
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- np = self.currNodePath
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-
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- obj = self.findObjectByNodePath(np)
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- if not obj:
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- return
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- obj[OG.OBJ_RGBA] = (r,g,b,a)
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- for child in np.getChildren():
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- if not child.hasTag('OBJRoot') and\
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- child.getName() != 'bboxLines':
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- child.setTransparency(1)
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- child.setColorScale(r, g, b, a)
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- self.editor.fNeedToSave = True
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-
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- def updateObjectModel(self, model, obj, fSelectObject=True):
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- """ replace object's model """
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- if obj[OG.OBJ_MODEL] != model:
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- base.direct.deselectAllCB()
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-
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- objNP = obj[OG.OBJ_NP]
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- objRGBA = obj[OG.OBJ_RGBA]
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-
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- # load new model
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- newobj = loader.loadModel(model)
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- newobj.setTag('OBJRoot','1')
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-
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- # reparent children
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- objNP.findAllMatches("=OBJRoot").reparentTo(newobj)
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-
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- # reparent to parent
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- newobj.reparentTo(objNP.getParent())
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-
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- # copy transform
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- newobj.setPos(objNP.getPos())
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- newobj.setHpr(objNP.getHpr())
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- newobj.setScale(objNP.getScale())
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-
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- # copy RGBA data
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- self.updateObjectColor(objRGBA[0], objRGBA[1], objRGBA[2], objRGBA[3], newobj)
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-
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- # delete old geom
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- del self.npIndex[NodePath(objNP)]
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- objNP.removeNode()
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-
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- # register new geom
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- obj[OG.OBJ_NP] = newobj
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- obj[OG.OBJ_MODEL] = model
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- self.npIndex[NodePath(newobj)] = obj[OG.OBJ_UID]
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-
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- if fSelectObject:
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- base.direct.select(newobj, fUndo=0)
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-
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- self.editor.fNeedToSave = True
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-
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- def updateObjectAnim(self, anim, obj, fSelectObject=True):
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- """ replace object's anim """
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- if obj[OG.OBJ_ANIM] != anim:
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- base.direct.deselectAllCB()
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- objNP = obj[OG.OBJ_NP]
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-
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- # load new anim
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- animName = os.path.basename(anim)
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- newAnim = objNP.loadAnims({animName:anim})
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- objNP.loop(animName)
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- obj[OG.OBJ_ANIM] = anim
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- if fSelectObject:
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- base.direct.select(objNP, fUndo=0)
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-
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- self.editor.fNeedToSave = True
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-
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- def updateObjectModelFromUI(self, event, obj):
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- """ replace object's model with one selected from UI """
|
|
|
- model = event.GetString()
|
|
|
- if model is not None:
|
|
|
- self.updateObjectModel(model, obj)
|
|
|
-
|
|
|
- def updateObjectAnimFromUI(self, event, obj):
|
|
|
- """ replace object's anim with one selected from UI """
|
|
|
- anim = event.GetString()
|
|
|
- if anim is not None:
|
|
|
- self.updateObjectAnim(anim, obj)
|
|
|
-
|
|
|
- def updateObjectProperty(self, event, obj, propName):
|
|
|
- """
|
|
|
- When an obj's property is updated in UI,
|
|
|
- this will update it's value in data structure.
|
|
|
- And call update function if defined.
|
|
|
- """
|
|
|
-
|
|
|
- objDef = obj[OG.OBJ_DEF]
|
|
|
- objProp = obj[OG.OBJ_PROP]
|
|
|
-
|
|
|
- propDef = objDef.properties[propName]
|
|
|
- if propDef is None:
|
|
|
- return
|
|
|
-
|
|
|
- propType = propDef[OG.PROP_TYPE]
|
|
|
- propDataType = propDef[OG.PROP_DATATYPE]
|
|
|
-
|
|
|
- if propType == OG.PROP_UI_SLIDE:
|
|
|
- if len(propDef) <= OG.PROP_RANGE:
|
|
|
- return
|
|
|
-
|
|
|
- strVal = event.GetString()
|
|
|
- if strVal == '':
|
|
|
- min = float(propDef[OG.PROP_RANGE][OG.RANGE_MIN])
|
|
|
- max = float(propDef[OG.PROP_RANGE][OG.RANGE_MAX])
|
|
|
- intVal = event.GetInt()
|
|
|
- if intVal is None:
|
|
|
- return
|
|
|
- val = intVal / 100.0 * (max - min) + min
|
|
|
- else:
|
|
|
- val = strVal
|
|
|
-
|
|
|
- elif propType == OG.PROP_UI_ENTRY:
|
|
|
- val = event.GetString()
|
|
|
-
|
|
|
- elif propType == OG.PROP_UI_SPIN:
|
|
|
- val = event.GetInt()
|
|
|
-
|
|
|
- elif propType == OG.PROP_UI_CHECK:
|
|
|
- if event.GetInt():
|
|
|
- val = True
|
|
|
- else:
|
|
|
- val = False
|
|
|
-
|
|
|
- elif propType == OG.PROP_UI_RADIO:
|
|
|
- val = event.GetString()
|
|
|
-
|
|
|
- elif propType == OG.PROP_UI_COMBO:
|
|
|
- val = event.GetString()
|
|
|
-
|
|
|
- else:
|
|
|
- # unsupported property type
|
|
|
- return
|
|
|
-
|
|
|
- # now update object prop value and call update function
|
|
|
- self.updateObjectPropValue(obj, propName, val, \
|
|
|
- fSelectObject=(propType != OG.PROP_UI_SLIDE)
|
|
|
- )
|
|
|
-
|
|
|
- def updateObjectPropValue(self, obj, propName, val, fSelectObject=False):
|
|
|
- """
|
|
|
- Update object property value and
|
|
|
- call update function if defined.
|
|
|
- """
|
|
|
-
|
|
|
- objDef = obj[OG.OBJ_DEF]
|
|
|
- objProp = obj[OG.OBJ_PROP]
|
|
|
-
|
|
|
- propDef = objDef.properties[propName]
|
|
|
- propDataType = propDef[OG.PROP_DATATYPE]
|
|
|
-
|
|
|
- val = OG.TYPE_CONV[propDataType](val)
|
|
|
- oldVal = objProp[propName]
|
|
|
- #objProp[propName] = val
|
|
|
-
|
|
|
- if propDef[OG.PROP_FUNC] is None:
|
|
|
- func = None
|
|
|
- undoFunc = None
|
|
|
- else:
|
|
|
- funcName = propDef[OG.PROP_FUNC][OG.FUNC_NAME]
|
|
|
- funcArgs = propDef[OG.PROP_FUNC][OG.FUNC_ARGS]
|
|
|
-
|
|
|
- # populate keyword arguments
|
|
|
- kwargs = {}
|
|
|
- undoKwargs = {}
|
|
|
- for key in funcArgs.keys():
|
|
|
- if funcArgs[key] == OG.ARG_VAL:
|
|
|
- kwargs[key] = val
|
|
|
- undoKwargs[key] = oldVal
|
|
|
- elif funcArgs[key] == OG.ARG_OBJ:
|
|
|
- undoKwargs[key] = obj
|
|
|
- objProp[propName] = val
|
|
|
- kwargs[key] = obj
|
|
|
- else:
|
|
|
- kwargs[key] = funcArgs[key]
|
|
|
- undoKwargs[key] = funcArgs[key]
|
|
|
-
|
|
|
- if type(funcName) == types.StringType:
|
|
|
- if funcName.startswith('.'):
|
|
|
- if self.editor:
|
|
|
- func = Functor(eval("self.editor.objectHandler%s"%funcName), **kwargs)
|
|
|
- undoFunc = Functor(eval("self.editor.objectHandler%s"%funcName), **undoKwargs)
|
|
|
- else: # when loaded outside of LE
|
|
|
- func = Functor(eval("base.objectHandler%s"%funcName), **kwargs)
|
|
|
- undoFunc = Functor(eval("base.objectHandler%s"%funcName), **undoKwargs)
|
|
|
- else:
|
|
|
- func = Functor(eval(funcName), **kwargs)
|
|
|
- undoFunc = Functor(eval(funcName), **undoKwargs)
|
|
|
- else:
|
|
|
- func = Functor(funcName, **kwargs)
|
|
|
- undoFunc = Functor(funcName, **undoKwargs)
|
|
|
-
|
|
|
- # finally call update function
|
|
|
- #func(**kwargs)
|
|
|
- action = ActionUpdateObjectProp(self.editor, fSelectObject, obj, propName, val, oldVal, func, undoFunc)
|
|
|
- self.editor.actionMgr.push(action)
|
|
|
- action()
|
|
|
-
|
|
|
- if self.editor:
|
|
|
- self.editor.fNeedToSave = True
|
|
|
- if fSelectObject:
|
|
|
- base.direct.select(obj[OG.OBJ_NP], fUndo=0)
|
|
|
-
|
|
|
- def updateObjectProperties(self, nodePath, propValues):
|
|
|
- """
|
|
|
- When a saved level is loaded,
|
|
|
- update an object's properties
|
|
|
- And call update function if defined.
|
|
|
- """
|
|
|
-
|
|
|
- obj = self.findObjectByNodePath(nodePath)
|
|
|
- if obj:
|
|
|
- for propName in propValues:
|
|
|
- self.updateObjectPropValue(obj, propName, propValues[propName])
|
|
|
-
|
|
|
- def traverse(self, parent, parentId = None):
|
|
|
- """
|
|
|
- Trasverse scene graph to gather data for saving
|
|
|
- """
|
|
|
-
|
|
|
- for child in parent.getChildren():
|
|
|
- if child.hasTag('OBJRoot'):
|
|
|
- obj = self.findObjectByNodePath(child)
|
|
|
-
|
|
|
- if obj:
|
|
|
- uid = obj[OG.OBJ_UID]
|
|
|
- np = obj[OG.OBJ_NP]
|
|
|
- objDef = obj[OG.OBJ_DEF]
|
|
|
- objModel = obj[OG.OBJ_MODEL]
|
|
|
- objAnim = obj[OG.OBJ_ANIM]
|
|
|
- objProp = obj[OG.OBJ_PROP]
|
|
|
- objRGBA = obj[OG.OBJ_RGBA]
|
|
|
-
|
|
|
- if parentId:
|
|
|
- parentStr = "objects['%s']"%parentId
|
|
|
- else:
|
|
|
- parentStr = "None"
|
|
|
-
|
|
|
- if objModel:
|
|
|
- modelStr = "'%s'"%objModel
|
|
|
- else:
|
|
|
- modelStr = "None"
|
|
|
-
|
|
|
- if objAnim:
|
|
|
- animStr = "'%s'"%objAnim
|
|
|
- else:
|
|
|
- animStr = "None"
|
|
|
-
|
|
|
- self.saveData.append("\nobjects['%s'] = objectMgr.addNewObject('%s', '%s', %s, %s, %s, fSelectObject=False)"%(uid, objDef.name, uid, modelStr, parentStr, animStr))
|
|
|
- self.saveData.append("if objects['%s']:"%uid)
|
|
|
- self.saveData.append(" objects['%s'].setPos(%s)"%(uid, np.getPos()))
|
|
|
- self.saveData.append(" objects['%s'].setHpr(%s)"%(uid, np.getHpr()))
|
|
|
- self.saveData.append(" objects['%s'].setScale(%s)"%(uid, np.getScale()))
|
|
|
- self.saveData.append(" objectMgr.updateObjectColor(%f, %f, %f, %f, objects['%s'])"%(objRGBA[0], objRGBA[1], objRGBA[2], objRGBA[3], uid))
|
|
|
- self.saveData.append(" objectMgr.updateObjectProperties(objects['%s'], %s)"%(uid,objProp))
|
|
|
-
|
|
|
- self.traverse(child, uid)
|
|
|
-
|
|
|
- def getSaveData(self):
|
|
|
- self.saveData = []
|
|
|
- self.traverse(render)
|
|
|
- return self.saveData
|
|
|
-
|
|
|
- def duplicateObject(self, nodePath, parent=None):
|
|
|
- obj = self.findObjectByNodePath(nodePath)
|
|
|
- if obj is None:
|
|
|
- return None
|
|
|
- objDef = obj[OG.OBJ_DEF]
|
|
|
- objModel = obj[OG.OBJ_MODEL]
|
|
|
- objAnim = obj[OG.OBJ_ANIM]
|
|
|
- objRGBA = obj[OG.OBJ_RGBA]
|
|
|
-
|
|
|
- if parent is None:
|
|
|
- parentNP = nodePath.getParent()
|
|
|
- parentObj = self.findObjectByNodePath(parentNP)
|
|
|
- if parentObj is None:
|
|
|
- parent = parentNP
|
|
|
- else:
|
|
|
- parent = parentObj[OG.OBJ_NP]
|
|
|
-
|
|
|
- newObjNP = self.addNewObject(objDef.name, parent=parent, fSelectObject = False)
|
|
|
-
|
|
|
- # copy transform data
|
|
|
- newObjNP.setPos(obj[OG.OBJ_NP].getPos())
|
|
|
- newObjNP.setHpr(obj[OG.OBJ_NP].getHpr())
|
|
|
- newObjNP.setScale(obj[OG.OBJ_NP].getScale())
|
|
|
-
|
|
|
- newObj = self.findObjectByNodePath(NodePath(newObjNP))
|
|
|
- if newObj is None:
|
|
|
- return None
|
|
|
- # copy model info
|
|
|
- self.updateObjectModel(obj[OG.OBJ_MODEL], newObj, fSelectObject=False)
|
|
|
-
|
|
|
- # copy anim info
|
|
|
- self.updateObjectAnim(obj[OG.OBJ_ANIM], newObj, fSelectObject=False)
|
|
|
-
|
|
|
- # copy other properties
|
|
|
- for key in obj[OG.OBJ_PROP]:
|
|
|
- self.updateObjectPropValue(newObj, key, obj[OG.OBJ_PROP][key])
|
|
|
- return newObjNP
|
|
|
-
|
|
|
- def duplicateChild(self, nodePath, parent):
|
|
|
- children = nodePath.findAllMatches('=OBJRoot')
|
|
|
- for childNP in children:
|
|
|
- newChildObjNP = self.duplicateObject(childNP, parent)
|
|
|
- if newChildObjNP is not None:
|
|
|
- self.duplicateChild(childNP, newChildObjNP)
|
|
|
-
|
|
|
- def duplicateSelected(self):
|
|
|
- selectedNPs = base.direct.selected.getSelectedAsList()
|
|
|
- duplicatedNPs = []
|
|
|
- for nodePath in selectedNPs:
|
|
|
- newObjNP = self.duplicateObject(nodePath)
|
|
|
- if newObjNP is not None:
|
|
|
- self.duplicateChild(nodePath, newObjNP)
|
|
|
- duplicatedNPs.append(newObjNP)
|
|
|
-
|
|
|
- base.direct.deselectAllCB()
|
|
|
- for newNodePath in duplicatedNPs:
|
|
|
- base.direct.select(newNodePath, fMultiSelect = 1, fUndo=0)
|
|
|
-
|
|
|
- self.editor.fNeedToSave = True
|
|
|
-
|
|
|
- def makeSelectedLive(self):
|
|
|
- obj = self.findObjectByNodePath(base.direct.selected.last)
|
|
|
- if obj:
|
|
|
- if self.currLiveNP:
|
|
|
- self.currLiveNP.clearColorScale()
|
|
|
- if self.currLiveNP == obj[OG.OBJ_NP]:
|
|
|
- self.currLiveNP = None
|
|
|
- return
|
|
|
-
|
|
|
- self.currLiveNP = obj[OG.OBJ_NP]
|
|
|
- self.currLiveNP.setColorScale(0, 1, 0, 1)
|
|
|
+ ObjectMgrBase.__init__(self, editor)
|