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@@ -1180,8 +1180,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &
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return &(get_external_transform()->get_mat());
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return &(get_external_transform()->get_mat());
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}
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}
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case Shader::SMO_view_to_model: {
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case Shader::SMO_view_to_model: {
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- // DANGER: SLOW AND NOT CACHEABLE!
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- t.invert_from(get_external_transform()->get_mat());
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+ t = get_external_transform()->get_inverse()->get_mat();
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return &t;
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return &t;
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}
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}
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case Shader::SMO_apiview_to_view: {
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case Shader::SMO_apiview_to_view: {
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@@ -1227,7 +1226,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &
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const NodePath &np = _target_shader->get_shader_input_nodepath(name);
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const NodePath &np = _target_shader->get_shader_input_nodepath(name);
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nassertr(!np.is_empty(), &LMatrix4::ident_mat());
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nassertr(!np.is_empty(), &LMatrix4::ident_mat());
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t = get_scene()->get_camera_transform()->get_mat() *
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t = get_scene()->get_camera_transform()->get_mat() *
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- invert(np.get_net_transform()->get_mat());
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+ np.get_net_transform()->get_inverse()->get_mat();
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return &t;
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return &t;
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}
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}
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case Shader::SMO_apiview_x_to_view: {
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case Shader::SMO_apiview_x_to_view: {
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@@ -1242,7 +1241,7 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &
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const NodePath &np = _target_shader->get_shader_input_nodepath(name);
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const NodePath &np = _target_shader->get_shader_input_nodepath(name);
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nassertr(!np.is_empty(), &LMatrix4::ident_mat());
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nassertr(!np.is_empty(), &LMatrix4::ident_mat());
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t = (get_scene()->get_camera_transform()->get_mat() *
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t = (get_scene()->get_camera_transform()->get_mat() *
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- invert(np.get_net_transform()->get_mat()) *
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+ np.get_net_transform()->get_inverse()->get_mat() *
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LMatrix4::convert_mat(_coordinate_system, _internal_coordinate_system));
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LMatrix4::convert_mat(_coordinate_system, _internal_coordinate_system));
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return &t;
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return &t;
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}
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}
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@@ -1263,34 +1262,31 @@ fetch_specified_part(Shader::ShaderMatInput part, InternalName *name, LMatrix4 &
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nassertr(np.node()->is_of_type(LensNode::get_class_type()), &LMatrix4::ident_mat());
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nassertr(np.node()->is_of_type(LensNode::get_class_type()), &LMatrix4::ident_mat());
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Lens *lens = DCAST(LensNode, np.node())->get_lens();
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Lens *lens = DCAST(LensNode, np.node())->get_lens();
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t = get_scene()->get_camera_transform()->get_mat() *
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t = get_scene()->get_camera_transform()->get_mat() *
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- invert(np.get_net_transform()->get_mat()) *
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+ np.get_net_transform()->get_inverse()->get_mat() *
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LMatrix4::convert_mat(_coordinate_system, lens->get_coordinate_system()) *
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LMatrix4::convert_mat(_coordinate_system, lens->get_coordinate_system()) *
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lens->get_projection_mat(_current_stereo_channel);
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lens->get_projection_mat(_current_stereo_channel);
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return &t;
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return &t;
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}
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}
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case Shader::SMO_apiclip_x_to_view: {
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case Shader::SMO_apiclip_x_to_view: {
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- // LIMITATION: only takes the first lens.
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const NodePath &np = _target_shader->get_shader_input_nodepath(name);
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const NodePath &np = _target_shader->get_shader_input_nodepath(name);
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nassertr(!np.is_empty(), &LMatrix4::ident_mat());
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nassertr(!np.is_empty(), &LMatrix4::ident_mat());
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- LensNode *ln;
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- DCAST_INTO_R(ln, np.node(), &LMatrix4::ident_mat());
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- Lens *lens = ln->get_lens();
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- nassertr(lens != (Lens *)NULL, &LMatrix4::ident_mat());
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- CPT(TransformState) ts = calc_projection_mat(lens);
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- t = ts->get_inverse()->get_mat() * _inv_cs_transform->get_mat();
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+ nassertr(np.node()->is_of_type(LensNode::get_class_type()), &LMatrix4::ident_mat());
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+ Lens *lens = DCAST(LensNode, np.node())->get_lens();
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+ t = calc_projection_mat(lens)->get_inverse()->get_mat() *
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+ get_cs_transform_for(lens->get_coordinate_system())->get_inverse()->get_mat() *
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+ np.get_net_transform()->get_mat() *
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+ get_scene()->get_world_transform()->get_mat();
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return &t;
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return &t;
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}
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}
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case Shader::SMO_view_to_apiclip_x: {
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case Shader::SMO_view_to_apiclip_x: {
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- // LIMITATION: only takes the first lens.
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const NodePath &np = _target_shader->get_shader_input_nodepath(name);
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const NodePath &np = _target_shader->get_shader_input_nodepath(name);
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nassertr(!np.is_empty(), &LMatrix4::ident_mat());
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nassertr(!np.is_empty(), &LMatrix4::ident_mat());
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- LensNode *ln;
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- DCAST_INTO_R(ln, np.node(), &LMatrix4::ident_mat());
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- Lens *lens = ln->get_lens();
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- nassertr(lens != (Lens *)NULL, &LMatrix4::ident_mat());
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- CPT(TransformState) ts = calc_projection_mat(lens);
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- nassertr(ts != NULL, &LMatrix4::ident_mat());
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- t = _cs_transform->get_mat() * ts->get_mat();
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+ nassertr(np.node()->is_of_type(LensNode::get_class_type()), &LMatrix4::ident_mat());
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+ Lens *lens = DCAST(LensNode, np.node())->get_lens();
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+ t = get_scene()->get_camera_transform()->get_mat() *
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+ np.get_net_transform()->get_inverse()->get_mat() *
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+ get_cs_transform_for(lens->get_coordinate_system())->get_mat() *
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+ calc_projection_mat(lens)->get_mat();
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return &t;
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return &t;
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}
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}
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default:
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default:
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