@@ -2,7 +2,9 @@
#extension GL_GOOGLE_include_directive : require
-#include "glsl_include_inputs.vert"
+#include "glsl_include_inputs.glsl"
+
+in vec4 p3d_Vertex;
void main() {
gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;