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@@ -40,7 +40,7 @@ do_task() {
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// become a kind of a leak (if the texture is never rendered again on
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// this GSG, we'll just end up carrying the texture memory in RAM
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// forever, instead of dumping it as soon as it gets prepared).
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- _texture->prepare(_pgo);
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+ _pgo->enqueue_texture(_texture);
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}
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}
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