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@@ -36,7 +36,7 @@ INLINE void SpriteParticleRenderer::
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set_texture(Texture *tex) {
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_sprite_primitive->set_texture(tex);
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_sprite_primitive->set_ll_uv(TexCoordf(0.0, 0.0));
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- _sprite_primitive->set_ur_uv(TexCoordf(0.0, 0.0));
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+ _sprite_primitive->set_ur_uv(TexCoordf(1.0, 1.0));
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_source_type = ST_texture;
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}
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