bullet: Interpolate BulletVehicle-wheel transform before syncing it to panda
Bullet automatically interpolate most bodies for us (for example the "chassis"
of a BulletVehicle), but BulletVehicle-wheels must be manually interpolated by
calling 'updateWheelTransform()'. Otherwise they will slowly rubber-band
between their intended position and a position one frame ahead in time.
For more information see issue #250.