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@@ -1,153 +0,0 @@
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-// Filename: osMesaGraphicsBuffer.cxx
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-// Created by: drose (09Feb04)
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-//
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-////////////////////////////////////////////////////////////////////
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-//
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-// PANDA 3D SOFTWARE
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-// Copyright (c) Carnegie Mellon University. All rights reserved.
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-//
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-// All use of this software is subject to the terms of the revised BSD
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-// license. You should have received a copy of this license along
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-// with this source code in a file named "LICENSE."
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-//
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-////////////////////////////////////////////////////////////////////
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-
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-#include "osMesaGraphicsBuffer.h"
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-#include "config_mesadisplay.h"
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-#include "osMesaGraphicsPipe.h"
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-#include "osMesaGraphicsStateGuardian.h"
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-
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-TypeHandle OsMesaGraphicsBuffer::_type_handle;
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: OsMesaGraphicsBuffer::Constructor
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-// Access: Public
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-// Description:
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-////////////////////////////////////////////////////////////////////
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-OsMesaGraphicsBuffer::
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-OsMesaGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe,
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- const string &name,
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- const FrameBufferProperties &fb_prop,
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- const WindowProperties &win_prop,
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- int flags,
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- GraphicsStateGuardian *gsg,
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- GraphicsOutput *host) :
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- GraphicsBuffer(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
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-{
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- _type = GL_UNSIGNED_BYTE;
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- _screenshot_buffer_type = _draw_buffer_type;
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: OsMesaGraphicsBuffer::Destructor
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-// Access: Public, Virtual
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-// Description:
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-////////////////////////////////////////////////////////////////////
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-OsMesaGraphicsBuffer::
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-~OsMesaGraphicsBuffer() {
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: OsMesaGraphicsBuffer::begin_frame
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-// Access: Public, Virtual
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-// Description: This function will be called within the draw thread
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-// before beginning rendering for a given frame. It
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-// should do whatever setup is required, and return true
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-// if the frame should be rendered, or false if it
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-// should be skipped.
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-////////////////////////////////////////////////////////////////////
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-bool OsMesaGraphicsBuffer::
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-begin_frame(FrameMode mode, Thread *current_thread) {
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- begin_frame_spam(mode);
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- if (_gsg == (GraphicsStateGuardian *)NULL) {
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- return false;
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- }
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-
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- OSMesaGraphicsStateGuardian *mesagsg;
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- DCAST_INTO_R(mesagsg, _gsg, false);
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- OSMesaMakeCurrent(mesagsg->_context, _image.p(), _type,
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- _x_size, _y_size);
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-
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- mesagsg->reset_if_new();
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-
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- if (mode == FM_render) {
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- CDLockedReader cdata(_cycler);
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- for (size_t i = 0; i != cdata->_textures.size(); ++i) {
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- const RenderTexture &rt = cdata->_textures[i];
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- RenderTextureMode rtm_mode = rt._rtm_mode;
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- if (rtm_mode == RTM_bind_or_copy) {
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- CDWriter cdataw(_cycler, cdata, false);
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- nassertr(cdata->_textures.size() == cdataw->_textures.size(), false);
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- cdataw->_textures[i]._rtm_mode = RTM_copy_texture;
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- }
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- }
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- clear_cube_map_selection();
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- }
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- _gsg->set_current_properties(&get_fb_properties());
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- return _gsg->begin_frame(current_thread);
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: OsMesaGraphicsBuffer::end_frame
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-// Access: Public, Virtual
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-// Description: This function will be called within the draw thread
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-// after rendering is completed for a given frame. It
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-// should do whatever finalization is required.
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-////////////////////////////////////////////////////////////////////
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-void OsMesaGraphicsBuffer::
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-end_frame(FrameMode mode, Thread *current_thread) {
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- end_frame_spam(mode);
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- nassertv(_gsg != (GraphicsStateGuardian *)NULL);
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-
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- if (mode == FM_render) {
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- copy_to_textures();
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- }
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-
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- _gsg->end_frame(current_thread);
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-
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- if (mode == FM_render) {
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- trigger_flip();
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- clear_cube_map_selection();
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- }
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: OsMesaGraphicsBuffer::close_buffer
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-// Access: Protected, Virtual
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-// Description: Closes the buffer right now. Called from the window
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-// thread.
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-////////////////////////////////////////////////////////////////////
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-void OsMesaGraphicsBuffer::
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-close_buffer() {
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- _image.clear();
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- _is_valid = false;
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-}
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-
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-////////////////////////////////////////////////////////////////////
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-// Function: OsMesaGraphicsBuffer::open_buffer
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-// Access: Protected, Virtual
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-// Description: Opens the buffer right now. Called from the window
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-// thread. Returns true if the buffer is successfully
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-// opened, or false if there was a problem.
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-////////////////////////////////////////////////////////////////////
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-bool OsMesaGraphicsBuffer::
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-open_buffer() {
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- if (_gsg == 0) {
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- _gsg = new OSMesaGraphicsStateGuardian(_engine, _pipe, NULL);
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- }
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-
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- _image = PTA_uchar::empty_array(_x_size * _y_size * 4);
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- _is_valid = true;
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-
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- // All OSMesa buffers (that we create) always have the same format.
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- _fb_properties.clear();
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- _fb_properties.set_rgb_color(1);
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- _fb_properties.set_color_bits(24);
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- _fb_properties.set_alpha_bits(8);
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- _fb_properties.set_stencil_bits(8);
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- _fb_properties.set_depth_bits(16);
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- _fb_properties.set_accum_bits(8);
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- _fb_properties.set_force_software(1);
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-
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- return true;
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-}
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