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@@ -0,0 +1,23 @@
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+COLLISION FLAGS
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+
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+floor: for things that avatars can stand on
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+barrier: for things that avatars should collide against that are not floors
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+camera-collide: for things that the camera should avoid
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+trigger: for things (usually not barriers or floors) that should trigger an
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+ event when avatars intersect with them
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+sphere: for things that should have a collision sphere around them
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+tube: for things that should have a collision tube (cylinder) around them
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+
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+NOTES
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+
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+The barrier & camera-collide flags are typically used together.
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+
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+Currently, the camera automatically pulls itself in front of anything
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+marked with the camera-collide flag, so that the view of the avatar isn't
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+blocked.
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+
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+The trigger flag implies that avatars will not collide with the object;
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+they can move freely through it.
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+
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+The sphere & tube flags create a collision object that is as small as
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+possible while completely containing the original flagged geometry.
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