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@@ -1,80 +0,0 @@
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-// Filename: savedFrameBuffer.h
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-// Created by: drose (06Oct99)
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-//
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-////////////////////////////////////////////////////////////////////
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-//
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-// PANDA 3D SOFTWARE
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-// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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-//
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-// All use of this software is subject to the terms of the Panda 3d
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-// Software license. You should have received a copy of this license
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-// along with this source code; you will also find a current copy of
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-// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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-//
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-// To contact the maintainers of this program write to
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-// [email protected] .
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-//
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-////////////////////////////////////////////////////////////////////
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-
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-#ifndef SAVEDFRAMEBUFFER_H
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-#define SAVEDFRAMEBUFFER_H
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-
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-#include "pandabase.h"
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-
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-#include "renderBuffer.h"
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-#include "displayRegion.h"
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-
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-#include "typedReferenceCount.h"
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-#include "pointerTo.h"
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-
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-////////////////////////////////////////////////////////////////////
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-// Class : SavedFrameBuffer
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-// Description : Occasionally we need to save the contents of the
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-// frame buffer for restoring later, particularly when
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-// we are doing multipass effects. The precise form in
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-// which the frame buffer is optimally saved may vary
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-// from one platform to another; hence, we have the
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-// SavedFrameBuffer class, which is a placeholder
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-// structure to store the frame buffer in whichever way
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-// a particular GSG would prefer to do it.
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-//
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-// Each specific GSG will also derive a new kind of
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-// SavedFrameBuffer object that it will use to store its
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-// frame buffer contents meaningfully.
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-//
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-// This class is not meant to be used directly; it is
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-// used within the FrameBufferStack class to support
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-// GraphicsStateGuardian::push_frame_buffer() and
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-// pop_frame_buffer().
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-////////////////////////////////////////////////////////////////////
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-class EXPCL_PANDA SavedFrameBuffer : public TypedReferenceCount {
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-public:
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- INLINE SavedFrameBuffer(const RenderBuffer &buffer,
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- CPT(DisplayRegion) dr);
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-
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- RenderBuffer _buffer;
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- CPT(DisplayRegion) _display_region;
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-
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-
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-public:
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- static TypeHandle get_class_type() {
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- return _type_handle;
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- }
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- static void init_type() {
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- TypedReferenceCount::init_type();
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- register_type(_type_handle, "SavedFrameBuffer",
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- TypedReferenceCount::get_class_type());
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- }
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- virtual TypeHandle get_type() const {
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- return get_class_type();
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- }
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- virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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-
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-private:
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- static TypeHandle _type_handle;
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-};
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-
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-#include "savedFrameBuffer.I"
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-
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-#endif
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-
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