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@@ -1,3 +1,25 @@
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+------------------------ RELEASE 1.10.8 -----------------------
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+Recommended maintenance release.
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+* Support building for macOS 11 "Big Sur" and "Apple Silicon" (arm64)
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+* Fix a memory leak, particularly noticeable with multithreaded pipeline (#1077)
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+* Fix problem building Windows binaries using deployment system
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+* Fix DirectEntry/PGEntry flickering in the multithreaded pipeline (#1070)
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+* Fix sounds resuming on reactivation if stop() was called while inactive (#559)
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+* Collision traverser now releases GIL during traversal (#1033)
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+* Fix crash caused by some gamepad drivers on Linux (#1066)
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+* Skinning-enabled shaders can now properly render unskinned models as well
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+* BitMask, SparseArray, BitArray types can now be pickled (#886)
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+* VFSImporter now properly detects source file encodings in Python 3
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+* Workaround for lighting bug with scenes imported using panda3d-gltf/blend2bam
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+* Fix compilation error with Bullet 2.90+
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+* Assimp library was updated in Windows thirdparty packages (#1020)
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+* libCg is now shipped as library instead of framework on macOS (#1079)
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+* Fix ability to use deployment system when compiling without OpenSSL (#1073)
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+* Fix assorted issues with rgbPanel
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+* Fix comparison operator of RenderEffects object
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------------------------ RELEASE 1.10.7 -----------------------
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This is primarily a bugfix release, but includes a few new features as well.
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