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@@ -788,6 +788,13 @@ bind_slot(int layer, bool rb_resize, Texture **attach, RenderTexturePlane slot,
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GLCAT.debug() << "Binding texture " << *tex << " to depth attachment.\n";
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}
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+ if (slot != RTP_depth_stencil && _rb[RTP_depth_stencil] != 0) {
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+ // We have a depth-stencil renderbuffer bound, delete it first.
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+ // This will automatically unbind it as well.
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+ glgsg->_glDeleteRenderbuffers(1, &(_rb[RTP_depth_stencil]));
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+ _rb[RTP_depth_stencil] = 0;
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+ }
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+
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attach_tex(layer, 0, tex, GL_DEPTH_ATTACHMENT_EXT);
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#ifndef OPENGLES
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