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@@ -145,14 +145,14 @@ def avatarShadow():
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def piratesAvatarShadow():
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a = avatarShadow()
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# Force the lod to be 0 at all times
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- base.localAvatar.getGeomNode().getChild(1).node().forceSwitch(0)
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+ base.localAvatar.getGeomNode().getChild(0).node().forceSwitch(0)
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return a
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def arbitraryShadow(node):
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# Turn off the existing drop shadow, if any
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if hasattr(node, "dropShadow"):
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# stash it so that when the game hides and shows it, it will still be gone
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- base.localAvatar.dropShadow.stash()
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+ node.dropShadow.stash()
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# Set up a new node to hold the "light": this is an abitrary point
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# somewhere above the node, looking down, as if from the sun.
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