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@@ -505,12 +505,7 @@ init_geoms() {
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geom->add_primitive(_sprites[i][j]);
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// This will be overwritten in render(), but we had to have some initial value
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- // since there are no default constructors for GeomVertexWriter.
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- _sprite_writer[i].push_back(SpriteWriter(GeomVertexWriter(_vdata[i][j], InternalName::get_vertex()),
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- GeomVertexWriter(_vdata[i][j], InternalName::get_color()),
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- GeomVertexWriter(_vdata[i][j], InternalName::get_rotate()),
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- GeomVertexWriter(_vdata[i][j], InternalName::get_size()),
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- GeomVertexWriter(_vdata[i][j], InternalName::get_aspect_ratio())));
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+ _sprite_writer[i].push_back(SpriteWriter());
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state = state->add_attrib(RenderModeAttrib::make(RenderModeAttrib::M_unchanged, _base_y_scale * _height, true));
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if (anim->get_frame(j) != (Texture *)NULL) {
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