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@@ -1891,8 +1891,10 @@ setup_gltex(GLTexture *gltex, int x_size, int y_size, int num_levels) {
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}
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if (gltex->total_bytecount != total_bytecount) {
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- gl_free(gltex->allocated_buffer);
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- TinyTextureContext::get_class_type().dec_memory_usage(TypeHandle::MC_array, gltex->total_bytecount);
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+ if (gltex->allocated_buffer != NULL) {
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+ gl_free(gltex->allocated_buffer);
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+ TinyTextureContext::get_class_type().dec_memory_usage(TypeHandle::MC_array, gltex->total_bytecount);
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+ }
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gltex->allocated_buffer = (void *)gl_malloc(total_bytecount);
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gltex->total_bytecount = total_bytecount;
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TinyTextureContext::get_class_type().inc_memory_usage(TypeHandle::MC_array, total_bytecount);
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