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@@ -3557,13 +3557,10 @@ if (RUNTIME and sys.platform.startswith("win")):
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# DIRECTORY: direct/src/plugin_standalone/
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#
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-if (RUNTIME or RTDIST):
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- OPTS=['DIR:direct/src/plugin_standalone', 'RUNTIME', 'TINYXML', 'OPENSSL']
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- TargetAdd('plugin_standalone_panda3dBase.obj', opts=OPTS, input='panda3dBase.cxx')
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-
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if (RUNTIME):
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OPTS=['DIR:direct/src/plugin_standalone', 'RUNTIME', 'TINYXML', 'OPENSSL']
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TargetAdd('plugin_standalone_panda3d.obj', opts=OPTS, input='panda3d.cxx')
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+ TargetAdd('plugin_standalone_panda3dBase.obj', opts=OPTS, input='panda3dBase.cxx')
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if (sys.platform.startswith("win")):
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panda3d_rc = {"name" : "Panda3D Game Engine Plug-in",
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@@ -3622,6 +3619,7 @@ if (RTDIST):
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DefSymbol("P3DEMBED", "BUILDING_P3D_PLUGIN", "")
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# This is arguably a big fat ugly hack, but doing it otherwise would complicate the build process considerably.
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DefSymbol("P3DEMBED", "LINK_ALL_STATIC", "")
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+ TargetAdd('plugin_standalone_panda3dBase.obj', opts=OPTS, input='panda3dBase.cxx')
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TargetAdd('plugin_standalone_p3dEmbedMain.obj', opts=OPTS, input='p3dEmbedMain.cxx')
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TargetAdd('plugin_standalone_p3dEmbed.obj', opts=OPTS, input='p3dEmbed.cxx')
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TargetAdd('plugin_standalone_pystub.obj', opts=OPTS, input='pystub.cxx')
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