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+set(P3PGRAPHNODES_HEADERS
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+ ambientLight.h ambientLight.I
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+ callbackNode.h callbackNode.I
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+ config_pgraphnodes.h
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+ directionalLight.h directionalLight.I
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+ fadeLodNode.I fadeLodNode.h fadeLodNodeData.h
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+ lightLensNode.h lightLensNode.I
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+ lightNode.h lightNode.I
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+ lodNode.I lodNode.h lodNodeType.h
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+ nodeCullCallbackData.h nodeCullCallbackData.I
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+ pointLight.h pointLight.I
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+ sceneGraphAnalyzer.h sceneGraphAnalyzer.I
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+ selectiveChildNode.h selectiveChildNode.I
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+ sequenceNode.h sequenceNode.I
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+ shaderGenerator.h shaderGenerator.I
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+ spotlight.h spotlight.I
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+ switchNode.h switchNode.I
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+ uvScrollNode.I uvScrollNode.h
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+)
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+
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+set(P3PGRAPHNODES_SOURCES
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+ ambientLight.cxx
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+ callbackNode.cxx
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+ config_pgraphnodes.cxx
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+ directionalLight.cxx
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+ fadeLodNode.cxx fadeLodNodeData.cxx
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+ lightLensNode.cxx
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+ lightNode.cxx
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+ lodNode.cxx lodNodeType.cxx
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+ nodeCullCallbackData.cxx
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+ pointLight.cxx
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+ sceneGraphAnalyzer.cxx
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+ selectiveChildNode.cxx
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+ sequenceNode.cxx
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+ shaderGenerator.cxx
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+ spotlight.cxx
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+ switchNode.cxx
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+ uvScrollNode.cxx
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+)
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+
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+composite_sources(p3pgraphnodes P3PGRAPHNODES_SOURCES)
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+add_library(p3pgraphnodes ${P3PGRAPHNODES_HEADERS} ${P3PGRAPHNODES_SOURCES})
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+target_link_libraries(p3pgraphnodes p3pgraph)
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+target_interrogate(p3pgraphnodes ALL)
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