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@@ -50,9 +50,11 @@
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matrixLens.I matrixLens.h \
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matrixLens.I matrixLens.h \
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occlusionQueryContext.I occlusionQueryContext.h \
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occlusionQueryContext.I occlusionQueryContext.h \
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orthographicLens.I orthographicLens.h perspectiveLens.I \
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orthographicLens.I orthographicLens.h perspectiveLens.I \
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+ paramTexture.I paramTexture.h \
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perspectiveLens.h \
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perspectiveLens.h \
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preparedGraphicsObjects.I preparedGraphicsObjects.h \
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preparedGraphicsObjects.I preparedGraphicsObjects.h \
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queryContext.I queryContext.h \
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queryContext.I queryContext.h \
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+ samplerState.I samplerState.h \
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savedContext.I savedContext.h \
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savedContext.I savedContext.h \
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shader.I shader.h \
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shader.I shader.h \
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shaderContext.h shaderContext.I \
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shaderContext.h shaderContext.I \
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@@ -61,6 +63,7 @@
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sliderTable.I sliderTable.h \
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sliderTable.I sliderTable.h \
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texture.I texture.h \
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texture.I texture.h \
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textureCollection.I textureCollection.h \
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textureCollection.I textureCollection.h \
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+ textureCollection_ext.h \
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textureContext.I textureContext.h \
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textureContext.I textureContext.h \
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texturePeeker.I texturePeeker.h \
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texturePeeker.I texturePeeker.h \
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texturePool.I texturePool.h \
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texturePool.I texturePool.h \
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@@ -123,9 +126,11 @@
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materialPool.cxx matrixLens.cxx \
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materialPool.cxx matrixLens.cxx \
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occlusionQueryContext.cxx \
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occlusionQueryContext.cxx \
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orthographicLens.cxx \
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orthographicLens.cxx \
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+ paramTexture.cxx \
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perspectiveLens.cxx \
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perspectiveLens.cxx \
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preparedGraphicsObjects.cxx \
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preparedGraphicsObjects.cxx \
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queryContext.cxx \
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queryContext.cxx \
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+ samplerState.cxx \
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savedContext.cxx \
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savedContext.cxx \
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shader.cxx \
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shader.cxx \
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shaderContext.cxx \
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shaderContext.cxx \
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@@ -196,10 +201,12 @@
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material.I material.h \
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material.I material.h \
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materialPool.I materialPool.h matrixLens.I matrixLens.h \
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materialPool.I materialPool.h matrixLens.I matrixLens.h \
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occlusionQueryContext.I occlusionQueryContext.h \
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occlusionQueryContext.I occlusionQueryContext.h \
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- orthographicLens.I orthographicLens.h perspectiveLens.I \
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- perspectiveLens.h \
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+ orthographicLens.I orthographicLens.h \
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+ paramTexture.I paramTexture.h \
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+ perspectiveLens.I perspectiveLens.h \
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preparedGraphicsObjects.I preparedGraphicsObjects.h \
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preparedGraphicsObjects.I preparedGraphicsObjects.h \
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queryContext.I queryContext.h \
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queryContext.I queryContext.h \
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+ samplerState.I samplerState.h \
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savedContext.I savedContext.h \
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savedContext.I savedContext.h \
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shader.I shader.h \
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shader.I shader.h \
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shaderContext.h shaderContext.I \
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shaderContext.h shaderContext.I \
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