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+/* This file is generated code--do not edit. See ztriangle.py. */
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) 1
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_noblend_anone_znone_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) 1
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_noblend_anone_znone_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) 1
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_noblend_anone_zless_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) 1
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_noblend_anone_zless_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_noblend_aless_znone_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_noblend_aless_znone_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_noblend_aless_zless_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_noblend_aless_zless_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_noblend_amore_znone_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_noblend_amore_znone_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_noblend_amore_zless_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
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+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_noblend_amore_zless_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) 1
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_blend_anone_znone_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) 1
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_blend_anone_znone_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) 1
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_blend_anone_zless_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) 1
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_blend_anone_zless_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_blend_aless_znone_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_blend_aless_znone_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_blend_aless_zless_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_blend_aless_zless_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_blend_amore_znone_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_blend_amore_znone_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_blend_amore_zless_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
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+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_blend_amore_zless_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a)
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+#define ACMP(zb, a) 1
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
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+#define FNAME(name) FB_triangle_zon_nocolor_anone_znone_nearest_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a)
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+#define ACMP(zb, a) 1
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+#define ZCMP(zpix, z) 1
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+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
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+#define INTERP_MIPMAP
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
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+#define FNAME(name) FB_triangle_zon_nocolor_anone_znone_mipmap_ ## name
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+#include "ztriangle_two.h"
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+
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+#define STORE_Z(zpix, z) (zpix) = (z)
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+#define STORE_PIX(pix, rgb, r, g, b, a)
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+#define ACMP(zb, a) 1
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+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
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+#define CALC_MIPMAP_LEVEL
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+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zon_nocolor_anone_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z) (zpix) = (z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zon_nocolor_anone_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z) (zpix) = (z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zon_nocolor_aless_znone_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z) (zpix) = (z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zon_nocolor_aless_znone_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z) (zpix) = (z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zon_nocolor_aless_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z) (zpix) = (z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zon_nocolor_aless_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z) (zpix) = (z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zon_nocolor_amore_znone_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z) (zpix) = (z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zon_nocolor_amore_znone_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z) (zpix) = (z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zon_nocolor_amore_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z) (zpix) = (z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zon_nocolor_amore_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_anone_znone_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_anone_znone_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_anone_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_anone_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_aless_znone_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_aless_znone_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_aless_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_aless_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_amore_znone_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_amore_znone_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_amore_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = (rgb)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_noblend_amore_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_anone_znone_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_anone_znone_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_anone_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_anone_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_aless_znone_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_aless_znone_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_aless_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_aless_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_amore_znone_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_amore_znone_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_amore_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a) (pix) = PIXEL_BLEND_RGB(pix, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_blend_amore_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_anone_znone_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_anone_znone_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_anone_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) 1
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_anone_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_aless_znone_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_aless_znone_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_aless_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) < (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_aless_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_amore_znone_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) 1
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_amore_znone_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST(texture_levels, s, t)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_amore_zless_nearest_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+#define STORE_Z(zpix, z)
|
|
|
+#define STORE_PIX(pix, rgb, r, g, b, a)
|
|
|
+#define ACMP(zb, a) (((unsigned int)(a)) > (zb)->reference_alpha)
|
|
|
+#define ZCMP(zpix, z) ((ZPOINT)(zpix) < (ZPOINT)(z))
|
|
|
+#define CALC_MIPMAP_LEVEL DO_CALC_MIPMAP_LEVEL
|
|
|
+#define INTERP_MIPMAP
|
|
|
+#define ZB_LOOKUP_TEXTURE(texture_levels, s, t, level) ZB_LOOKUP_TEXTURE_NEAREST_MIPMAP(texture_levels, s, t, level)
|
|
|
+#define FNAME(name) FB_triangle_zoff_nocolor_amore_zless_mipmap_ ## name
|
|
|
+#include "ztriangle_two.h"
|
|
|
+
|
|
|
+const ZB_fillTriangleFunc fill_tri_funcs[2][3][3][2][2][3][3] = {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_znone_nearest_white_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_nearest_white_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_nearest_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_znone_nearest_flat_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_nearest_flat_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_nearest_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_znone_nearest_smooth_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_nearest_smooth_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_nearest_smooth_perspective
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_znone_mipmap_white_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_mipmap_white_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_mipmap_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_znone_mipmap_flat_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_mipmap_flat_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_mipmap_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_znone_mipmap_smooth_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_mipmap_smooth_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_znone_mipmap_smooth_perspective
|
|
|
+ }
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_zless_nearest_white_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_nearest_white_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_nearest_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_zless_nearest_flat_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_nearest_flat_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_nearest_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_zless_nearest_smooth_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_nearest_smooth_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_nearest_smooth_perspective
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_zless_mipmap_white_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_mipmap_white_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_mipmap_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_zless_mipmap_flat_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_mipmap_flat_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_mipmap_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_anone_zless_mipmap_smooth_untextured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_mipmap_smooth_textured,
|
|
|
+ FB_triangle_zon_noblend_anone_zless_mipmap_smooth_perspective
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_aless_znone_nearest_white_untextured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_nearest_white_textured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_nearest_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_aless_znone_nearest_flat_untextured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_nearest_flat_textured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_nearest_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_aless_znone_nearest_smooth_untextured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_nearest_smooth_textured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_nearest_smooth_perspective
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_aless_znone_mipmap_white_untextured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_mipmap_white_textured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_mipmap_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_aless_znone_mipmap_flat_untextured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_mipmap_flat_textured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_mipmap_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_aless_znone_mipmap_smooth_untextured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_mipmap_smooth_textured,
|
|
|
+ FB_triangle_zon_noblend_aless_znone_mipmap_smooth_perspective
|
|
|
+ }
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zon_noblend_aless_zless_nearest_white_untextured,
|
|
|
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+ FB_triangle_zoff_nocolor_anone_znone_nearest_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_nearest_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_nearest_white_perspective
|
|
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+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_nearest_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_nearest_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_nearest_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_nearest_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_nearest_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_nearest_smooth_perspective
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_mipmap_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_mipmap_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_mipmap_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_mipmap_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_mipmap_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_mipmap_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_mipmap_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_mipmap_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_znone_mipmap_smooth_perspective
|
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+ }
|
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+ }
|
|
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+ },
|
|
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+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_nearest_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_nearest_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_nearest_white_perspective
|
|
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+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_nearest_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_nearest_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_nearest_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_nearest_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_nearest_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_nearest_smooth_perspective
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_mipmap_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_mipmap_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_mipmap_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_mipmap_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_mipmap_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_mipmap_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_mipmap_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_mipmap_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_anone_zless_mipmap_smooth_perspective
|
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+ }
|
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+ }
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+ }
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+ },
|
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+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_nearest_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_nearest_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_nearest_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_nearest_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_nearest_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_nearest_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_nearest_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_nearest_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_nearest_smooth_perspective
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_mipmap_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_mipmap_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_mipmap_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_mipmap_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_mipmap_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_mipmap_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_mipmap_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_mipmap_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_znone_mipmap_smooth_perspective
|
|
|
+ }
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_nearest_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_nearest_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_nearest_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_nearest_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_nearest_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_nearest_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_nearest_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_nearest_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_nearest_smooth_perspective
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_mipmap_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_mipmap_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_mipmap_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_mipmap_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_mipmap_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_mipmap_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_mipmap_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_mipmap_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_aless_zless_mipmap_smooth_perspective
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_nearest_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_nearest_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_nearest_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_nearest_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_nearest_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_nearest_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_nearest_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_nearest_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_nearest_smooth_perspective
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_mipmap_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_mipmap_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_mipmap_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_mipmap_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_mipmap_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_mipmap_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_mipmap_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_mipmap_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_znone_mipmap_smooth_perspective
|
|
|
+ }
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_nearest_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_nearest_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_nearest_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_nearest_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_nearest_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_nearest_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_nearest_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_nearest_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_nearest_smooth_perspective
|
|
|
+ }
|
|
|
+ },
|
|
|
+ {
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_mipmap_white_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_mipmap_white_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_mipmap_white_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_mipmap_flat_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_mipmap_flat_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_mipmap_flat_perspective
|
|
|
+ },
|
|
|
+ {
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_mipmap_smooth_untextured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_mipmap_smooth_textured,
|
|
|
+ FB_triangle_zoff_nocolor_amore_zless_mipmap_smooth_perspective
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+};
|