@@ -89,9 +89,7 @@ class DistributedLevelAI(DistributedObjectAI.DistributedObjectAI,
self.notify.debug("setOuch %s" % penalty)
# make sure penalty is > 0
if av and (penalty > 0):
- curHp = av.getHp()
- newHp = max(0, curHp-penalty)
- av.b_setHp(newHp)
+ av.takeDamage(penalty)
if __debug__:
# level editors should call this func to tweak attributes of level