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@@ -2353,20 +2353,19 @@ bool wdxGraphicsWindow::search_for_device(LPDIRECT3D8 pD3D8,DXDeviceInfo *pDevIn
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dwRenderWidth=MemRes[i].scrnX;
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dwRenderHeight=MemRes[i].scrnY;
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- wdxdisplay_cat.info() << "pick_best_screenres: picked " << dwRenderWidth << "x" << dwRenderHeight << " based on " << _dxgsg->scrn.MaxAvailVidMem << " bytes avail\n";
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+ wdxdisplay_cat.info() << "pick_best_screenres: trying " << dwRenderWidth << "x" << dwRenderHeight << " based on " << _dxgsg->scrn.MaxAvailVidMem << " bytes avail\n";
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search_for_valid_displaymode(dwRenderWidth,dwRenderHeight,bNeedZBuffer,bWantStencil,
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&_dxgsg->scrn.SupportedScreenDepthsMask,
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&bCouldntFindValidZBuf,
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&pixFmt);
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-
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// note I'm not saving refresh rate, will just use adapter default at given res for now
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if(pixFmt!=D3DFMT_UNKNOWN)
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break;
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- wdxdisplay_cat.debug() << "skipping scrnres; "
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+ wdxdisplay_cat.info() << "skipping scrnres; "
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<< (bCouldntFindValidZBuf ? "Couldnt find valid zbuffer format to go with FullScreen mode" : "No supported FullScreen modes")
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<< " at " << dwRenderWidth << "x" << dwRenderHeight << " for device #" << _dxgsg->scrn.CardIDNum << endl;
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}
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