This is randomly causing textures to be downloaded, which can be a significant performance drain
@@ -10711,6 +10711,7 @@ Texture::CData::
CData(const Texture::CData ©) {
_num_mipmap_levels_read = 0;
_render_to_texture = copy._render_to_texture;
+ _post_load_store_cache = copy._post_load_store_cache;
do_assign(©);