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@@ -3767,7 +3767,7 @@ draw_indexed_primitive_up(D3DPRIMITIVETYPE primitive_type,
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// As above, we'll hack the case of the buffer crossing the 0x10000
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// As above, we'll hack the case of the buffer crossing the 0x10000
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// boundary.
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// boundary.
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const unsigned char *buffer_start = buffer + stride * min_index;
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const unsigned char *buffer_start = buffer + stride * min_index;
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- const unsigned char *buffer_end = buffer_start + stride * (max_index + 1);
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+ const unsigned char *buffer_end = buffer + stride * (max_index + 1);
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if (buffer_end - buffer_start > 0x10000) {
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if (buffer_end - buffer_start > 0x10000) {
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// Actually, the buffer doesn't fit within the required limit
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// Actually, the buffer doesn't fit within the required limit
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