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UH_dynamic -> UH_stream

David Rose 18 年之前
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d517b00688

+ 2 - 2
panda/src/particlesystem/lineParticleRenderer.cxx

@@ -138,10 +138,10 @@ void LineParticleRenderer::
 init_geoms() {
 init_geoms() {
   _vdata = new GeomVertexData
   _vdata = new GeomVertexData
     ("particles", GeomVertexFormat::get_v3cp(),
     ("particles", GeomVertexFormat::get_v3cp(),
-     Geom::UH_dynamic);
+     Geom::UH_stream);
   PT(Geom) geom = new Geom(_vdata);
   PT(Geom) geom = new Geom(_vdata);
   _line_primitive = geom;
   _line_primitive = geom;
-  _lines = new GeomLines(Geom::UH_dynamic);
+  _lines = new GeomLines(Geom::UH_stream);
   geom->add_primitive(_lines);
   geom->add_primitive(_lines);
 
 
   GeomNode *render_node = get_render_node();
   GeomNode *render_node = get_render_node();

+ 2 - 2
panda/src/particlesystem/pointParticleRenderer.cxx

@@ -113,10 +113,10 @@ void PointParticleRenderer::
 init_geoms() {
 init_geoms() {
   _vdata = new GeomVertexData
   _vdata = new GeomVertexData
     ("particles", GeomVertexFormat::get_v3cp(),
     ("particles", GeomVertexFormat::get_v3cp(),
-     Geom::UH_dynamic);
+     Geom::UH_stream);
   PT(Geom) geom = new Geom(_vdata);
   PT(Geom) geom = new Geom(_vdata);
   _point_primitive = geom;
   _point_primitive = geom;
-  _points = new GeomPoints(Geom::UH_dynamic);
+  _points = new GeomPoints(Geom::UH_stream);
   geom->add_primitive(_points);
   geom->add_primitive(_points);
   
   
   GeomNode *render_node = get_render_node();
   GeomNode *render_node = get_render_node();

+ 2 - 2
panda/src/particlesystem/sparkleParticleRenderer.cxx

@@ -134,10 +134,10 @@ void SparkleParticleRenderer::
 init_geoms() {
 init_geoms() {
   _vdata = new GeomVertexData
   _vdata = new GeomVertexData
     ("particles", GeomVertexFormat::get_v3cp(),
     ("particles", GeomVertexFormat::get_v3cp(),
-     Geom::UH_dynamic);
+     Geom::UH_stream);
   PT(Geom) geom = new Geom(_vdata);
   PT(Geom) geom = new Geom(_vdata);
   _line_primitive = geom;
   _line_primitive = geom;
-  _lines = new GeomLines(Geom::UH_dynamic);
+  _lines = new GeomLines(Geom::UH_stream);
   geom->add_primitive(_lines);
   geom->add_primitive(_lines);
 
 
   GeomNode *render_node = get_render_node();
   GeomNode *render_node = get_render_node();

+ 2 - 2
panda/src/particlesystem/spriteParticleRenderer.cxx

@@ -503,10 +503,10 @@ init_geoms() {
     // For each frame of the animation...
     // For each frame of the animation...
     for (j = 0; j < _anim_size[i]; ++j) {
     for (j = 0; j < _anim_size[i]; ++j) {
       _ttl_count[i] = (int *)PANDA_MALLOC_ARRAY(_anim_size[i] * sizeof(int));
       _ttl_count[i] = (int *)PANDA_MALLOC_ARRAY(_anim_size[i] * sizeof(int));
-      _vdata[i].push_back(new GeomVertexData("particles", format, Geom::UH_dynamic));
+      _vdata[i].push_back(new GeomVertexData("particles", format, Geom::UH_stream));
       PT(Geom) geom = new Geom(_vdata[i][j]);
       PT(Geom) geom = new Geom(_vdata[i][j]);
       _sprite_primitive[i].push_back((Geom*)geom);
       _sprite_primitive[i].push_back((Geom*)geom);
-      _sprites[i].push_back(new GeomPoints(Geom::UH_dynamic));
+      _sprites[i].push_back(new GeomPoints(Geom::UH_stream));
       geom->add_primitive(_sprites[i][j]);
       geom->add_primitive(_sprites[i][j]);
       
       
       // This will be overwritten in render(), but we had to have some initial value 
       // This will be overwritten in render(), but we had to have some initial value