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@@ -41,6 +41,9 @@ class ControlManager:
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ist.append(inputState.watchWithModifiers("reverse", "mouse4", inputSource=inputState.Mouse))
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ist.append(inputState.watchWithModifiers("reverse", "mouse4", inputSource=inputState.Mouse))
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if self.wantWASD:
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if self.wantWASD:
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+
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+
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+
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ist.append(inputState.watchWithModifiers("turnLeft", "arrow_left", inputSource=inputState.ArrowKeys))
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ist.append(inputState.watchWithModifiers("turnLeft", "arrow_left", inputSource=inputState.ArrowKeys))
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ist.append(inputState.watch("turnLeft", "mouse-look_left", "mouse-look_left-done"))
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ist.append(inputState.watch("turnLeft", "mouse-look_left", "mouse-look_left-done"))
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ist.append(inputState.watch("turnLeft", "force-turnLeft", "force-turnLeft-stop"))
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ist.append(inputState.watch("turnLeft", "force-turnLeft", "force-turnLeft-stop"))
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@@ -51,10 +54,11 @@ class ControlManager:
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ist.append(inputState.watchWithModifiers("forward", "w", inputSource=inputState.WASD))
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ist.append(inputState.watchWithModifiers("forward", "w", inputSource=inputState.WASD))
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ist.append(inputState.watchWithModifiers("reverse", "s", inputSource=inputState.WASD))
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ist.append(inputState.watchWithModifiers("reverse", "s", inputSource=inputState.WASD))
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- ist.append(inputState.watchWithModifiers("turnLeft", "a", inputSource=inputState.WASD))
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- ist.append(inputState.watchWithModifiers("turnRight", "d", inputSource=inputState.WASD))
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- ist.append(inputState.watchWithModifiers("slideLeft", "q", inputSource=inputState.WASD))
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- ist.append(inputState.watchWithModifiers("slideRight", "e", inputSource=inputState.WASD))
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+
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+ # Used to switch between strafe and turn. We will default to turn
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+ self.WASDTurnTokens = ()
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+ self.setWASDTurn(1)
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+
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else:
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else:
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ist.append(inputState.watchWithModifiers("turnLeft", "arrow_left", inputSource=inputState.ArrowKeys))
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ist.append(inputState.watchWithModifiers("turnLeft", "arrow_left", inputSource=inputState.ArrowKeys))
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ist.append(inputState.watch("turnLeft", "mouse-look_left", "mouse-look_left-done"))
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ist.append(inputState.watch("turnLeft", "mouse-look_left", "mouse-look_left-done"))
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@@ -170,6 +174,10 @@ class ControlManager:
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for token in self.inputStateTokens:
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for token in self.inputStateTokens:
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token.release()
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token.release()
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+ if self.wantWASD:
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+ for token in self.WASDTurnTokens:
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+ token.release()
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+
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#self.monitorTask.remove()
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#self.monitorTask.remove()
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def getSpeeds(self):
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def getSpeeds(self):
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@@ -252,3 +260,35 @@ class ControlManager:
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onScreenDebug.add("InputState slideRight", "%d"%(inputState.isSet("slideRight")))
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onScreenDebug.add("InputState slideRight", "%d"%(inputState.isSet("slideRight")))
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return Task.cont
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return Task.cont
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+
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+ def setWASDTurn(self, turn):
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+ turnLeftSet = inputState.isSet("turnLeft")
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+ turnRightSet = inputState.isSet("turnRight")
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+ slideLeftSet = inputState.isSet("slideLeft")
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+ slideRightSet = inputState.isSet("slideRight")
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+
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+ for token in self.WASDTurnTokens:
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+ token.release()
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+ if turn:
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+ self.WASDTurnTokens = (
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+ inputState.watchWithModifiers("turnLeft", "a", inputSource=inputState.WASD),
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+ inputState.watchWithModifiers("turnRight", "d", inputSource=inputState.WASD),
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+ inputState.watchWithModifiers("slideLeft", "q", inputSource=inputState.WASD),
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+ inputState.watchWithModifiers("slideRight", "e", inputSource=inputState.WASD),
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+ )
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+ else:
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+ self.WASDTurnTokens = (
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+ inputState.watchWithModifiers("turnLeft", "q", inputSource=inputState.WASD),
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+ inputState.watchWithModifiers("turnRight", "e", inputSource=inputState.WASD),
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+ inputState.watchWithModifiers("slideLeft", "a", inputSource=inputState.WASD),
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+ inputState.watchWithModifiers("slideRight", "d", inputSource=inputState.WASD),
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+ )
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+
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+ """
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+ inputState.set("turnLeft", turnLeftSet, inputSource=inputState.WASD)
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+ inputState.set("turnRight", turnRightSet, inputSource=inputState.WASD)
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+ inputState.set("slideLeft", slideLeftSet, inputSource=inputState.WASD)
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+ inputState.set("slideRight", slideRightSet, inputSource=inputState.WASD)
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+ """
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+
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+
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