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@@ -2074,15 +2074,15 @@ make_polyset(MayaNodeDesc *node_desc, const MDagPath &dag_path,
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if (uvs[0] > 1.0 || uvs[0] < -1.0) {
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// apply upto 1/1000th precision, but round up
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uvs[0] = (long)(uvs[0]*1000);
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- cout << "before rounding uvs[0]: " << uvs[0] << endl;
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+ mayaegg_cat.debug() << "before rounding uvs[0]: " << uvs[0] << endl;
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uvs[0] = (double)(round((double)uvs[0]/10.0)*10.0)/1000.0;
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- cout << "after rounding uvs[0]: " << uvs[0] << endl;
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+ mayaegg_cat.debug() << "after rounding uvs[0]: " << uvs[0] << endl;
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}
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if (uvs[1] > 1.0 || uvs[1] < -1.0) {
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uvs[1] = (long)(uvs[1]*1000);
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- cout << "before rounding uvs[1]: " << uvs[1] << endl;
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+ mayaegg_cat.debug() << "before rounding uvs[1]: " << uvs[1] << endl;
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uvs[1] = (double)(round((double)uvs[1]/10.0)*10.0)/1000.0;
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- cout << "after rounding uvs[1]: " << uvs[1] << endl;
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+ mayaegg_cat.debug() << "after rounding uvs[1]: " << uvs[1] << endl;
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}
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}
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vert.set_uv(colordef_uv_name, TexCoordd(uvs[0], uvs[1]));
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