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@@ -1106,7 +1106,7 @@ reset() {
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_glGetShaderInfoLog = glGetShaderInfoLog;
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_glGetUniformLocation = glGetUniformLocation;
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_glLinkProgram = glLinkProgram;
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- _glShaderSource = glShaderSource;
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+ _glShaderSource = (PFNGLSHADERSOURCEPROC_P) glShaderSource;
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_glUseProgram = glUseProgram;
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_glUniform4f = glUniform4f;
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_glUniform1i = glUniform1i;
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