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@@ -77,10 +77,10 @@ prepare_collider(const ColliderDef &def, const NodePath &root) {
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if (bv->as_bounding_sphere()) {
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LPoint3f pos_delta = def._node_path.get_pos_delta(root);
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- LVector3f cap(pos_delta);
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- if(cap.length()>fluid_cap_amount) {
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- pos_delta=LPoint3f(cap/cap.length())*fluid_cap_amount;
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- }
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+ //LVector3f cap(pos_delta);
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+ //if(cap.length()>fluid_cap_amount) {
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+ // pos_delta=LPoint3f(cap/cap.length())*fluid_cap_amount;
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+ //}
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if (pos_delta != LVector3f::zero()) {
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// If the node has a delta, we have to include the starting
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// position in the volume as well. We only do this for bounding
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