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@@ -2578,6 +2578,8 @@ reset() {
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_max_texture_dimension = min(d3d_caps.MaxTextureWidth, d3d_caps.MaxTextureHeight);
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+ _supports_tex_non_pow2 = !(d3d_caps.TextureCaps & D3DPTEXTURECAPS_POW2);
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+
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_supports_texture_combine = ((d3d_caps.TextureOpCaps & D3DTEXOPCAPS_LERP) != 0);
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_supports_texture_saved_result = ((d3d_caps.PrimitiveMiscCaps & D3DPMISCCAPS_TSSARGTEMP) != 0);
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_supports_texture_constant_color = ((d3d_caps.PrimitiveMiscCaps & D3DPMISCCAPS_PERSTAGECONSTANT) != 0);
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