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@@ -248,10 +248,13 @@ run() {
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EggGroup *group = new EggGroup();
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_data.add_child(group);
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- // Make the group a sequence, as a convenience. If we view the
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- // egg file directly we can see all the tiles one at a time.
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- group->set_switch_flag(true);
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- group->set_switch_fps(2.0);
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+ // If we have more than one tile, make the group a sequence, as a
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+ // convenience. If we view the egg file directly we can see all the
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+ // tiles one at a time.
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+ if (_texture_names.size() > 1) {
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+ group->set_switch_flag(true);
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+ group->set_switch_fps(2.0);
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+ }
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EggVertexPool *vpool = new EggVertexPool("vpool");
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group->add_child(vpool);
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