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@@ -203,8 +203,6 @@ set_scene(SceneSetup *scene_setup, GraphicsStateGuardianBase *gsgbase) {
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_current_query = NULL;
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_current_query = NULL;
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_next_query = NULL;
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_next_query = NULL;
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- make_sphere(); // Temporary, so we can experiment with num vertices
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-
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// Begin by rendering all the occluders into our internal scene.
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// Begin by rendering all the occluders into our internal scene.
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PStatTimer timer2(_draw_occlusion_pcollector);
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PStatTimer timer2(_draw_occlusion_pcollector);
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_internal_trav->traverse(_scene->get_scene_root());
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_internal_trav->traverse(_scene->get_scene_root());
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