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@@ -1,3 +1,73 @@
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+------------------------ RELEASE 1.10.7 -----------------------
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+
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+This is primarily a bugfix release, but includes a few new features as well.
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+
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+Rendering
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+* Add High Dynamic Range filter with ACES tone mapping to CommonFilters
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+* Add sRGB filter to CommonFilters (to be used as fallback to framebuffer-srgb)
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+* Fix (shadow) buffer no longer working after host buffer is destroyed (#890)
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+* Fix rare bug with shader parameters not being set right across render passes
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+* Fog density passed to shader now defaults to 0 when no fog is applied
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+* Don't check sampler/light type mismatch for non-shadow-casting lights (#942)
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+* Shader generator now makes use of Material alpha values if present (#912)
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+* Support sRGB textures and framebuffers in OpenGL ES 2 renderer
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+
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+Asset Loading
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+* Egg files can now be loaded with sRGB texture formats automatically
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+* Fix maya2egg regression not creating animations properly (#1004)
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+* Fix FMOD issue reading sounds from read-write-opened multifiles (#1002)
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+
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+Stability
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+* Fix faulty collision detection when sphere is under polygon (#907)
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+* Fix PStats misreporting an exploding number of RenderState/TransformState
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+* Fix memory leak when removing a task that is awaiting a non-Panda future
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+* Optimize RenderState cache for case where texture is replaced repeatedly
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+* PNMImage add_sub_image() / mult_sub_image() now properly adds offset (#903)
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+* Fix some ServerRepository issues in Python 3
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+* Fix has_tags() still returning true after clearing all Python tags (#936)
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+* Fix crash in BitArray.has_any_of()
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+* Fix errors in PythonUtil.detectLeaks() and PythonUtil.report()
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+* Fix runtime error during ControlManager deletion (#884)
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+* Some error messages in nativenet are changed to debug messages
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+* Fix TexMemWatcher crash when graphics memory reaches 1 GB (#975)
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+* Fix a Triangulator crash dealing with certain invalid polygons (#985)
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+* Fix in MultiplexStreamBuf::Output::write_string() (#902)
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+* Fix a buffer overrun on FreeBSD when extracting very long command-line args
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+
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+Input and Windowing
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+* M_confined mouse mode on Windows now confines mouse to client rectangle
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+* Fix incorrect handling of shift modifier on macOS (#959)
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+* Fix erroneous dpad_*-up events when emulating a dpad on Linux (#973)
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+* Fix tab handling in DirectEntry with certain versions of Windows CRT (#994)
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+* Fix parented window receiving WS_POPUP style on Windows (#915)
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+
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+Deployment
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+* macOS app bundle now performs chdir into Resources folder upon launch
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+* No longer defaults to FMOD audio on macOS unless FMOD is explicitly bundled
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+* Improvements to Config.prc handling (strip comments, sort files, etc.)
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+* Line buffering is now used on Windows when writing to log files (#947)
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+* stdout/stderr output streams are now flushed on exit (#946)
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+* Build paths are now properly stripped from compiled Python code (#991)
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+* Update to support a change in location of numpy/Pillow libraries (#914)
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+* Fix libffi-7.dll not being included in official wheels
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+* PYTHONINSPECT mechanism is no longer enabled when building with optimizations
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+* A few unnecessary warning messages are squelched
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+
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+API
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+* Add pickle support to Datagram class
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+* Unexpose a crashing CollisionPolygon constructor and method (#908)
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+* FilterManager has new parameter to control framebuffer clamping
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+* Add snake_case aliases for functions in DirectGuiGlobals
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+* Global delete operator is now safe to call with a null pointer
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+* Improvements to API reference documentation
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+
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+Build
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+* Fix issues building with development versions Python 3.9 and 3.10
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+* Fix an ABI incompatibility issue with MouseWatcher in NDEBUG builds
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+* Fix incorrect NaN/inf detection in double-precision release builds (#987)
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+* interrogate C++ parser supports arbitrary constant expressions in bitfields
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+* interrogate C++ parser supports sizeof with constant expression
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+
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------------------------ RELEASE 1.10.6 -----------------------
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This is a recommended bugfix release that adds additional stability fixes.
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