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@@ -85,8 +85,9 @@ update_transform(void) {
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void ActorNode::
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transform_changed() {
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// this callback could be triggered by update_transform, BAD.
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- if (_ok_to_callback == false)
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+ if (_ok_to_callback == false) {
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return;
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+ }
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// get the transform
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CPT(TransformState) transform = get_transform();
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