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+"""
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+DevWalker.py is for avatars.
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+
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+A walker control such as this one provides:
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+ - creation of the collision nodes
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+ - handling the keyboard and mouse input for avatar movement
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+ - moving the avatar
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+
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+it does not:
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+ - play sounds
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+ - play animations
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+
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+although it does send messeges that allow a listener to play sounds or
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+animations based on walker events.
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+"""
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+
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+from ShowBaseGlobal import *
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+
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+import DirectNotifyGlobal
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+import DirectObject
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+
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+class DevWalker(DirectObject.DirectObject):
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+
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+ notify = DirectNotifyGlobal.directNotify.newCategory("DevWalker")
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+
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+ # Ghost mode overrides this:
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+ slideName = "slide-is-disabled"
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+
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+ # special methods
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+ def __init__(self):
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+ DirectObject.DirectObject.__init__(self)
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+ self.speed=0.0
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+ self.rotationSpeed=0.0
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+ self.vel=Vec3(0.0, 0.0, 0.0)
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+
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+ self.task = None
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+
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+ def setWalkSpeed(self, forward, jump, reverse, rotate):
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+ assert(self.debugPrint("setWalkSpeed()"))
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+ self.avatarControlForwardSpeed=forward
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+ #self.avatarControlJumpForce=jump
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+ self.avatarControlReverseSpeed=reverse
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+ self.avatarControlRotateSpeed=rotate
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+
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+ def getSpeeds(self):
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+ #assert(self.debugPrint("getSpeeds()"))
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+ return (self.speed, self.rotationSpeed)
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+
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+ def initializeCollisions(self, collisionTraverser, avatarNodePath,
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+ wallCollideMask, floorCollideMask,
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+ avatarRadius = 1.4, floorOffset = 1.0):
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+ assert not avatarNodePath.isEmpty()
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+
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+ self.cTrav = collisionTraverser
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+ self.avatarNodePath = avatarNodePath
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+
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+ def setAirborneHeightFunc(self, getAirborneHeight):
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+ pass
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+
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+ def deleteCollisions(self):
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+ pass
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+
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+ def setCollisionsActive(self, active = 1):
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+ pass
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+
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+ def oneTimeCollide(self):
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+ pass
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+
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+ def handleAvatarControls(self, task):
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+ """
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+ Check on the arrow keys and update the avatar.
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+ """
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+ # get the button states:
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+ forward = inputState.isSet("forward")
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+ reverse = inputState.isSet("reverse")
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+ turnLeft = inputState.isSet("turnLeft")
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+ turnRight = inputState.isSet("turnRight")
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+ shift = inputState.isSet("shift")
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+ # Determine what the speeds are based on the buttons:
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+ self.speed=shift and (
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+ (forward and self.avatarControlForwardSpeed or
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+ reverse and -self.avatarControlReverseSpeed))
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+ self.liftSpeed=not shift and (
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+ (forward and self.avatarControlForwardSpeed or
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+ reverse and -self.avatarControlReverseSpeed))
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+ self.slideSpeed=not shift and (
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+ (turnLeft and -self.avatarControlForwardSpeed) or
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+ (turnRight and self.avatarControlForwardSpeed))
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+ self.rotationSpeed=shift and (
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+ (turnLeft and self.avatarControlRotateSpeed) or
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+ (turnRight and -self.avatarControlRotateSpeed))
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+
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+ # Check to see if we're moving at all:
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+ if self.speed or self.liftSpeed or self.slideSpeed or self.rotationSpeed:
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+ # How far did we move based on the amount of time elapsed?
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+ dt=min(ClockObject.getGlobalClock().getDt(), 0.1)
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+ distance = dt * self.speed
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+ lift = dt * self.liftSpeed
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+ slideDistance = dt * self.slideSpeed
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+ rotation = dt * self.rotationSpeed
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+
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+ # Take a step in the direction of our previous heading.
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+ self.vel=Vec3(Vec3.forward() * distance +
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+ Vec3.up() * lift +
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+ Vec3.right() * slideDistance)
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+ if self.vel != Vec3.zero():
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+ # rotMat is the rotation matrix corresponding to
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+ # our previous heading.
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+ rotMat=Mat3.rotateMatNormaxis(self.avatarNodePath.getH(), Vec3.up())
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+ step=rotMat.xform(self.vel)
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+ self.avatarNodePath.setFluidPos(Point3(self.avatarNodePath.getPos()+step))
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+ self.avatarNodePath.setH(self.avatarNodePath.getH()+rotation)
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+ messenger.send("avatarMoving")
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+ else:
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+ self.vel.set(0.0, 0.0, 0.0)
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+ return Task.cont
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+
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+ def enableAvatarControls(self):
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+ """
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+ Activate the arrow keys, etc.
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+ """
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+ assert(self.debugPrint("enableAvatarControls"))
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+ print id(self), "DW.enableAvatarControls()"
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+
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+ if self.task:
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+ # remove any old
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+ self.task.remove(self.task)
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+ # spawn the new task
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+ self.task = taskMgr.add(
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+ self.handleAvatarControls, "AvatarControls-dev-%s"%(id(self),))
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+
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+ def disableAvatarControls(self):
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+ """
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+ Ignore the arrow keys, etc.
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+ """
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+ assert(self.debugPrint("disableAvatarControls"))
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+ print id(self), "DW.disableAvatarControls()"
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+ self.task.remove()
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+ self.task = None
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+
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+ if __debug__:
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+ def debugPrint(self, message):
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+ """for debugging"""
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+ return self.notify.debug(
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+ str(id(self))+' '+message)
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