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@@ -461,7 +461,7 @@ bool ShaderCompilerGlslang::
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check_cg_header(const vector_uchar &code) {
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const char *p = (const char *)&code[0];
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const char *end = p + code.size();
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- while (isspace(*p) && p < end) {
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+ while (p < end && isspace(*p)) {
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// Skip leading whitespace.
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++p;
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}
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