ソースを参照

*** empty log message ***

Mark Mine 25 年 前
コミット
e96ae0f979

+ 2 - 0
direct/src/configfiles/direct.init

@@ -7,3 +7,5 @@ MODREL PYTHONPATH src/ffi
 MODREL PYTHONPATH src/actor
 MODREL PYTHONPATH src/distributed
 MODREL PYTHONPATH src/showbase
+MODREL PYTHONPATH src/tkwidgets
+MODREL PYTHONPATH src/tkpanels

+ 1 - 0
direct/src/showbase/ShowBase.py

@@ -62,6 +62,7 @@ class ShowBase:
 
         self.audioMgr = audioMgr
 
+        self.wantTk = 0
         self.createRootPanel()
         
         self.restart()

+ 3 - 0
direct/src/tkpanels/Sources.pp

@@ -0,0 +1,3 @@
+// For now, since we are not installing Python files, this file can
+// remain empty.
+

+ 345 - 0
direct/src/tkpanels/animPanel.py

@@ -0,0 +1,345 @@
+"DIRECT Animation Control Panel"
+
+# Import Tkinter, Pmw, and the floater code from this directory tree.
+from Tkinter import *
+from tkSimpleDialog import askfloat
+import Pmw
+import string
+import math
+
+FRAMES = 0
+SECONDS = 1
+
+class AnimPanel(Pmw.MegaToplevel):
+    def __init__(self, parent = None, **kw):
+
+        INITOPT = Pmw.INITOPT
+        optiondefs = (
+            ('title',               'Anim Panel',       None),
+            ('actorList',           (),                 None),
+            ('Actor_label_width',   12,                 None),
+            )
+        self.defineoptions(kw, optiondefs)
+
+        # Initialize the superclass
+        Pmw.MegaToplevel.__init__(self, parent)
+
+        # Handle to the toplevels hull
+        hull = self.component('hull')
+
+        # A handy little help balloon
+        balloon = self.balloon = Pmw.Balloon()
+        # Start with balloon help disabled
+        self.balloon.configure(state = 'none')
+
+        menuFrame = Frame(hull, relief = GROOVE, bd = 2)
+        
+        menuBar = Pmw.MenuBar(menuFrame, hotkeys = 1, balloon = balloon)
+        menuBar.pack(side = LEFT, expand = 1, fill = X)
+        menuBar.addmenu('AnimPanel', 'Anim Panel Operations')
+        # Actor control status
+        menuBar.addcascademenu('AnimPanel', 'Control Status',
+                               'Enable/disable actor control panels')
+        menuBar.addmenuitem('Control Status', 'command',
+                            'Enable all actor controls',
+                            label = 'Enable all',
+                            command = self.enableActorControls)
+        menuBar.addmenuitem('Control Status', 'command',
+                            'Disable all actor controls',
+                            label = 'Disable all',
+                            command = self.disableActorControls)
+        # Frame Slider units
+        menuBar.addcascademenu('AnimPanel', 'Display Units',
+                               'Select display units')
+        menuBar.addmenuitem('Display Units', 'command',
+                            'Display frame counts', label = 'Frame count',
+                            command = self.displayFrameCounts)
+        menuBar.addmenuitem('Display Units', 'command',
+                            'Display seconds', label = 'Seconds',
+                            command = self.displaySeconds)
+        # Reset all actor controls
+        menuBar.addmenuitem('AnimPanel', 'command',
+                            'Reset Actor controls',
+                            label = 'Reset all',
+                            command = self.resetAll)
+        # Exit panel
+        menuBar.addmenuitem('AnimPanel', 'command',
+                            'Exit Anim Panel',
+                            label = 'Exit',
+                            command = self.destroy)
+        
+        menuBar.addmenu('Help', 'Anim Panel Help Operations')
+        self.toggleBalloonVar = IntVar()
+        self.toggleBalloonVar.set(0)
+        menuBar.addmenuitem('Help', 'checkbutton',
+                            'Toggle balloon help',
+                            label = 'Balloon Help',
+                            variable = self.toggleBalloonVar,
+                            command = self.toggleBalloon)
+        menuFrame.pack(fill = X)
+
+        # Create a frame to hold all the actor controls
+        actorFrame = Frame(hull)
+
+        # Create a control for each actor
+        index = 0
+        self.actorControlList = []
+        for actor in self['actorList']:
+            ac = self.createcomponent(
+                'actorControl%d' % index, (), 'Actor',
+                ActorControl, (actorFrame,))
+            ac.pack(expand = 1, fill = X)
+            self.actorControlList.append(ac)
+            index = index + 1
+
+        # Now pack the actor frame
+        actorFrame.pack(expand = 1, fill = BOTH)
+
+        # Create a frame to hold the playback controls
+        controlFrame = Frame(hull)
+        self.playPauseVar = IntVar()
+        self.playPauseVar.set(0)
+        self.playPauseButton = self.createcomponent(
+            'playPause', (), None,
+            Checkbutton, (controlFrame,),
+            text = 'Play', width = 8,
+            variable = self.playPauseVar,
+            indicatoron = FALSE)
+        self.playPauseButton.pack(side = LEFT, expand = 1, fill = X)
+
+        self.resetButton = self.createcomponent(
+            'reset', (), None,
+            Button, (controlFrame,),
+            text = 'Reset All',
+            width = 8,
+            command = self.resetAll)
+        self.resetButton.pack(side = LEFT, expand = 1, fill = X)
+        
+        self.loopVar = IntVar()
+        self.loopVar.set(0)
+        self.loopButton = self.createcomponent(
+            'loopButton', (), None,
+            Checkbutton, (controlFrame,),
+            text = 'Loop', width = 8,
+            variable = self.loopVar)
+        self.loopButton.pack(side = LEFT, expand = 1, fill = X)
+
+        controlFrame.pack(fill = X)
+
+        # Execute option callbacks
+        self.initialiseoptions(AnimPanel)
+
+    def getActorControlAt(self, index):
+        return self.actorControlList[index]
+
+    def enableActorControlAt(self,index):
+        self.getActorControlAt(index).enableControl()
+
+    def enableActorControls(self):
+        for actorControl in self.actorControlList:
+            actorControl.enableControl()
+
+    def disableActorControls(self):
+        for actorControl in self.actorControlList:
+            actorControl.disableControl()
+
+    def disableActorControlAt(self,index):
+        self.getActorControlAt(index).disableControl()
+
+    def displayFrameCounts(self):
+        for actorControl in self.actorControlList:
+            actorControl.displayFrameCounts()
+
+    def displaySeconds(self):
+        for actorControl in self.actorControlList:
+            actorControl.displaySeconds()
+
+    def resetAll(self):
+        for actorControl in self.actorControlList:
+            actorControl.reset()
+
+    def toggleBalloon(self):
+        if self.toggleBalloonVar.get():
+            self.balloon.configure(state = 'balloon')
+        else:
+            self.balloon.configure(state = 'none')
+
+class ActorControl(Pmw.MegaWidget):
+    def __init__(self, parent = None, **kw):
+
+        INITOPT = Pmw.INITOPT
+        DEFAULT_FONT = (('MS', 'Sans', 'Serif'), 12, 'bold')
+        DEFAULT_ANIMS = ('neutral', 'run', 'walk')
+        optiondefs = (
+            ('text',            'Actor',            self._updateLabelText),
+            ('actor',           None,               None),
+            ('animList',        DEFAULT_ANIMS,      None),
+            ('sLabel_width',    5,                  None),
+            ('sLabel_font',     DEFAULT_FONT,       None),
+            )
+        self.defineoptions(kw, optiondefs)
+        self.addoptions(
+            (('active',      self['animList'][0],    None),)
+            )
+
+        # Initialize the superclass
+        Pmw.MegaWidget.__init__(self, parent)
+
+        # Handle to the toplevels hull
+        interior = self.interior()
+        interior.configure(relief = RAISED, bd = 2)
+
+        # Instance variables
+        self.offset = 0.0
+        self.fps = 24.0
+        self.maxFrame = 120
+        self.maxSeconds = self.maxFrame / self.fps
+
+        # Create component widgets
+        self._label = self.createcomponent(
+            'label', (), None,
+            Menubutton, (interior,),            
+            font=('MSSansSerif', 14, 'bold'),
+            relief = RAISED, bd = 1,
+            activebackground = '#909090',
+            text = self['text'])
+        # Top level menu
+        labelMenu = Menu(self._label, tearoff = 0 )
+        
+        # Menu to select display mode
+        self.unitsVar = IntVar()
+        self.unitsVar.set(FRAMES)
+        displayMenu = Menu(labelMenu, tearoff = 0 )        
+        displayMenu.add_radiobutton(label = 'Frame count',
+                                    value = FRAMES,
+                                    variable = self.unitsVar,
+                                    command = self.updateDisplay)
+        displayMenu.add_radiobutton(label = 'Seconds',
+                                    value = SECONDS,
+                                    variable = self.unitsVar,
+                                    command = self.updateDisplay)
+        # Items for top level menu
+        labelMenu.add_cascade(label = 'Display Units', menu = displayMenu)
+        labelMenu.add_command(label = 'Set Offset', command = self.setOffset)
+        labelMenu.add_command(label = 'Reset', command = self.reset)
+        # Now associate menu with menubutton
+        self._label['menu'] = labelMenu
+        self._label.pack(side = LEFT, fill = X)
+
+        # Combo box to select current animation
+        animMenu = self.createcomponent(
+            'animMenu', (), None,
+            Pmw.ComboBox, (interior,),
+            labelpos = W, label_text = 'Anim:',
+            entry_width = 12, selectioncommand = self.selectAnimNamed,
+            scrolledlist_items = self['animList'])
+        animMenu.selectitem(self['active'])
+        animMenu.pack(side = 'left', padx = 5, expand = 0)
+
+        # Combo box to select frame rate
+        fpsList = (1,2,4,8,12,15,24,30)
+        fpsMenu = self.createcomponent(
+            'fpsMenu', (), None,
+            Pmw.ComboBox, (interior,),
+            labelpos = W, label_text = 'at:',
+            entry_width = 4, selectioncommand = self.setFrameRate,
+            scrolledlist_items = fpsList)
+        fpsMenu.selectitem('24')
+        fpsMenu.pack(side = LEFT, padx = 5, expand = 0)
+
+        # A label
+        fpsLabel = Label(interior, text = "fps")
+        fpsLabel.pack(side = LEFT)
+
+        # Scale to control animation
+        frameFrame = Frame(interior, relief = SUNKEN, bd = 1)
+        self.minLabel = self.createcomponent(
+            'minLabel', (), 'sLabel',
+            Label, (frameFrame,),
+            text = 0)
+        self.minLabel.pack(side = LEFT)
+
+        self.frameControl = self.createcomponent(
+            'scale', (), None,
+            Scale, (frameFrame,),
+            from_ = 0.0, to = self.maxFrame, resolution = 1.0,
+            orient = HORIZONTAL, showvalue = 1)
+        self.frameControl.pack(side = LEFT, expand = 1)
+
+        self.maxLabel = self.createcomponent(
+            'maxLabel', (), 'sLabel',
+            Label, (frameFrame,),
+            text = self.maxFrame)
+        self.maxLabel.pack(side = LEFT)
+        frameFrame.pack(side = LEFT, expand = 1, fill = X)
+
+        # Checkbutton to enable/disable control
+        self.frameActiveVar = IntVar()
+        self.frameActiveVar.set(1)
+        frameActive = self.createcomponent(
+            'checkbutton', (), None,
+            Checkbutton, (interior,),
+            variable = self.frameActiveVar)
+        frameActive.pack(side = LEFT, expand = 1)
+
+        # Execute option callbacks
+        self.initialiseoptions(ActorControl)        
+
+    def _updateLabelText(self):
+        self._label['text'] = self['text']
+
+    def updateDisplay(self):
+        # Switch between showing frame counts and seconds
+        if self.unitsVar.get() == FRAMES:
+            newMin = int(math.floor(self.offset * self.fps))
+            newMax = int(math.ceil(self.offset * self.fps)) + self.maxFrame
+            self.minLabel['text'] = newMin
+            self.maxLabel['text'] = newMax
+            self.frameControl.configure(to = newMax, resolution = 1.0)
+        else:
+            newMin = self.offset
+            newMax = self.offset + self.maxSeconds
+            self.minLabel['text'] = "%.1f" % newMin
+            self.maxLabel['text'] = "%.1f" % newMax
+            print newMin, newMax
+            self.frameControl.configure(to = newMax, resolution = 0.1)
+
+    def selectAnimNamed(self, name):
+        print 'Selected Anim: ' + name
+
+    def setFrameRate(self, rate):
+        self.fps = string.atof(rate)
+        self.maxSeconds = self.maxFrame / self.fps
+        self.updateDisplay()
+
+    def setOffset(self):
+        newOffset = askfloat(title = self['text'],
+                             prompt = 'Start offset (seconds):')
+        if newOffset:
+            self.offset = newOffset
+            self.updateDisplay()
+
+    def enableControl(self):
+        self.frameActiveVar.set(1)
+
+    def disableControl(self):
+        self.frameActiveVar.set(0)
+
+    def displayFrameCounts(self):
+        self.unitsVar.set(FRAMES)
+        self.updateDisplay()
+
+    def displaySeconds(self):
+        self.unitsVar.set(SECONDS)
+        self.updateDisplay()
+
+    def reset(self):
+        self.offset = 0.0
+        self.frameControl.set(0.0)
+        self.updateDisplay()
+######################################################################
+
+# Create demo in root window for testing.
+if __name__ == '__main__':
+    widget = AnimPanel(actorList = (1,2,3))
+

+ 469 - 0
direct/src/tkpanels/fsmInspector.py

@@ -0,0 +1,469 @@
+from Tkinter import *
+from tkSimpleDialog import askstring
+import Pmw
+import math
+import operator
+
+DELTA = (5.0 / 360.) * 2.0 * math.pi
+
+class FSMInspector(Pmw.MegaToplevel):
+    def __init__(self, parent = None, **kw):
+        # Initialize instance variables
+        self.stateInspectorDict = {}
+        
+        #define the megawidget options
+        INITOPT = Pmw.INITOPT
+        optiondefs = (
+            ('title', 'FSM Viewer', None),
+            ('currentFSM', (), None),
+            ('gridSize', '0.25i', self._setGridSize),
+            )
+        self.defineoptions(kw, optiondefs)
+
+        # Initialize the toplevel widget
+        Pmw.MegaToplevel.__init__(self, parent)
+        
+        # Create the components
+        oldInterior = Pmw.MegaToplevel.interior(self)
+        # The Menu Bar
+        balloon = self.balloon = Pmw.Balloon()
+        # Start with balloon help disabled
+        balloon.configure(state = 'none')
+        menubar = self._menubar = self.createcomponent('menubar',
+                (), None,
+                Pmw.MenuBar, (oldInterior,),
+                balloon = balloon)
+        menubar.pack(fill=X)
+        # FSM Menu
+        menubar.addmenu('FSM', 'FSM Operations')
+        menubar.addmenuitem('FSM', 'command',
+                                  'Input grid spacing',
+                                  label = 'Grid spacing...',
+                                  command = self.popupGridDialog)
+        # Create the checkbutton variable
+        self._fGridSnap = IntVar()
+        self._fGridSnap.set(1)
+        menubar.addmenuitem('FSM', 'checkbutton',
+                                  'Enable/disable grid',
+                                  label = 'Snap to grid',
+                                  variable = self._fGridSnap,
+                                  command = self.toggleGridSnap)
+        menubar.addmenuitem('FSM', 'command',
+                                  'Print out FSM layout',
+                                  label = 'Print FSM layout',
+                                  command = self.printLayout)
+        menubar.addmenuitem('FSM', 'command',
+                                  'Exit the FSM Inspector',
+                                  label = 'Exit',
+                                  command = self._exit)
+        
+        # States Menu
+        menubar.addmenu('States', 'State Inspector Operations')
+        menubar.addcascademenu('States', 'Font Size',
+                                     'Set state label size', tearoff = 1)
+        for size in (8, 10, 12, 14, 18, 24):
+            menubar.addmenuitem('Font Size', 'command',
+                'Set font to: ' + `size` + ' Pts', label = `size` + ' Pts',
+                command = lambda s = self, sz = size: s.setFontSize(sz))
+        menubar.addcascademenu('States', 'Marker Size',
+                                     'Set state marker size', tearoff = 1)
+        for size in ('Small', 'Medium', 'Large'):
+            sizeDict = {'Small': '0.25i', 'Medium': '0.375i', 'Large' : '0.5i'}
+            menubar.addmenuitem('Marker Size', 'command',
+                size + ' markers', label = size + ' Markers',
+                command = lambda s = self, sz = size, d = sizeDict:
+                    s.setMarkerSize(d[sz]))
+
+        # The Help menu
+        menubar.addmenu('Help', 'FSM Panel Help Operations')
+        self.toggleBalloonVar = IntVar()
+        self.toggleBalloonVar.set(0)
+        menubar.addmenuitem('Help', 'checkbutton',
+                            'Toggle balloon help',
+                            label = 'Balloon Help',
+                            variable = self.toggleBalloonVar,
+                            command = self.toggleBalloon)
+                    
+        # The Scrolled Canvas
+        self._scrolledCanvas = self.createcomponent('scrolledCanvas',
+                (), None,
+                Pmw.ScrolledCanvas, (oldInterior,),
+                hull_width = 400, hull_height = 400,
+                usehullsize = 1)
+        self._canvas = self._scrolledCanvas.component('canvas')
+        self._canvas['scrollregion'] = ('-2i', '-2i', '2i', '2i')
+        self._scrolledCanvas.resizescrollregion()
+        self._scrolledCanvas.pack(padx = 5, pady = 5, expand=1, fill = BOTH)
+
+        """
+        # The Buttons
+        buttonBox = Frame(oldInterior)
+        #Button(buttonBox, text = 'Inspect Target').pack(side=LEFT,expand=1,fill=X)
+        Button(buttonBox, text = 'Print Layout',
+               command = self.printLayout).pack(side=LEFT,expand=1,fill=X)
+        Button(buttonBox, text = 'Quit',
+               command = self._exit).pack(side=LEFT,expand=1,fill=X)
+        buttonBox.pack(fill=X)
+        """
+        
+        # Update lines
+        self._canvas.bind('<B1-Motion>', self.drawConnections)
+        self._canvas.bind('<ButtonPress-2>', self.mouse2Down)
+        self._canvas.bind('<B2-Motion>', self.mouse2Motion)
+        self._canvas.bind('<Configure>',
+                          lambda e, sc = self._scrolledCanvas:
+                          sc.resizescrollregion())
+
+        self.createStateInspectors()
+
+        self.initialiseoptions(FSMInspector)
+
+    def scrolledCanvas(self):
+        return self._scrolledCanvas
+
+    def canvas(self):
+        return self._canvas
+    
+    def setFontSize(self, size):
+        self._canvas.itemconfigure('labels', font = ('MS Sans Serif', size))
+
+    def setMarkerSize(self, size):
+        for key in self.stateInspectorDict.keys():
+            self.stateInspectorDict[key].setRadius(size)
+        self.drawConnections()
+        
+    def drawConnections(self, event = None):
+        # Get rid of existing arrows
+        self._canvas.delete('arrow')
+        for key in self.stateInspectorDict.keys():
+            si = self.stateInspectorDict[key]
+            state = si.state
+            if state.transitionArray:
+                for name in state.transitionArray:
+                    self.connectStates(si, self.getStateInspector(name))
+
+    def connectStates(self, fromState, toState):
+        endpts = self.computeEndpoints(fromState, toState)
+        line = self._canvas.create_line(endpts, tags = ('arrow',),
+                                        arrow = 'last')
+
+    def computeEndpoints(self, fromState, toState):
+        # Compute angle between two points
+        fromCenter = fromState.center()
+        toCenter = toState.center()
+        angle = self.findAngle(fromCenter, toCenter)
+        
+        # Compute offset fromState point
+        newFromPt = map(operator.__add__,
+                        fromCenter,
+                        self.computePoint( fromState.radius,
+                                           angle + DELTA))
+        
+        # Compute offset toState point
+        newToPt = map(operator.__sub__,
+                      toCenter,
+                      self.computePoint( toState.radius,
+                                         angle - DELTA))
+        return newFromPt + newToPt
+        
+    def computePoint(self, radius, angle):
+        x = radius * math.cos(angle)
+        y = radius * math.sin(angle)
+        return (x, y)
+                         
+    def findAngle(self, fromPoint, toPoint):
+        dx = toPoint[0] - fromPoint[0]
+        dy = toPoint[1] - fromPoint[1]
+        return math.atan2(dy, dx)
+
+    def mouse2Down(self, event):
+        self._width = 1.0 * self._canvas.winfo_width()
+        self._height = 1.0 * self._canvas.winfo_height()
+        xview = self._canvas.xview()
+        yview = self._canvas.yview()        
+        self._left = xview[0]
+        self._top = yview[0]
+        self._dxview = xview[1] - xview[0]
+        self._dyview = yview[1] - yview[0]
+        self._2lx = event.x
+        self._2ly = event.y
+
+    def mouse2Motion(self,event):
+        newx = self._left - ((event.x - self._2lx)/self._width) * self._dxview
+        self._canvas.xview_moveto(newx)
+        newy = self._top - ((event.y - self._2ly)/self._height) * self._dyview
+        self._canvas.yview_moveto(newy)
+        self._2lx = event.x
+        self._2ly = event.y
+        self._left = self._canvas.xview()[0]
+        self._top = self._canvas.yview()[0]
+
+    def createStateInspectors(self):
+        fsm = self['currentFSM']
+        # Number of rows/cols needed to fit inspectors in a grid 
+        dim = int(math.ceil(math.sqrt(len(fsm))))
+        # Separation between nodes
+        spacing = 2.5 * self._canvas.canvasx('0.375i')
+        count = 0
+        for state in self['currentFSM']:
+            si = self.addState(state)
+            if state.defaultPosition:
+                si.setPos(state.defaultPosition[0], state.defaultPosition[1])
+            else:
+                row = int(math.floor(count / dim))
+                col = count % dim
+                si.setPos(col * spacing, row * spacing +
+                          0.5 * (0, spacing)[col % 2])
+            count = count + 1
+        self.drawConnections()
+
+    def getStateInspector(self, name):
+        return self.stateInspectorDict.get(name, None)
+
+    def addState(self, state):
+        si = self.stateInspectorDict[state.name] = StateInspector(self, state)
+        return si
+
+    def enteredState(self, stateName):
+        si = self.stateInspectorDict.get(stateName,None)
+        if si:
+            si.enteredState()
+
+    def exitedState(self, stateName):
+        si = self.stateInspectorDict.get(stateName,None)
+        if si:
+            si.exitedState()
+         
+    def _setGridSize(self):
+        self._gridSize = self['gridSize']
+        self.setGridSize(self._gridSize)
+        
+    def setGridSize(self, size):
+        for key in self.stateInspectorDict.keys():
+            self.stateInspectorDict[key].setGridSize(size)
+
+    def popupGridDialog(self):
+        spacing = askstring('FSM Grid Spacing', 'Grid Spacing:')
+        if spacing:
+            self.setGridSize(spacing)
+            self._gridSize = spacing
+
+    def toggleGridSnap(self):
+        if self._fGridSnap.get():
+            self.setGridSize(self._gridSize)
+        else:
+            self.setGridSize(0)
+
+    def printLayout(self):
+        dict = self.stateInspectorDict
+        keys = dict.keys()
+        keys.sort
+        print '{ '
+        for key in keys[:-1]:
+            si = dict[key]
+            center = si.center()
+            print "'%s' : (%.3f, %.3f)," % \
+                  (si.state.name, center[0], center[1])
+        for key in keys[-1:]:
+            si = dict[key]
+            center = si.center()
+            print "'%s' : (%.3f, %.3f)," % \
+                  (si.state.name, center[0], center[1])
+        print '}'
+
+    def toggleBalloon(self):
+        if self.toggleBalloonVar.get():
+            self.balloon.configure(state = 'balloon')
+        else:
+            self.balloon.configure(state = 'none')
+            
+    def _exit(self):
+        self.destroy()
+        
+class StateInspector(Pmw.MegaArchetype):
+    def __init__(self, inspector, state, **kw):
+
+        # Record state
+        self.state = state
+        # Create a unique tag which you can use to move a marker and
+        # and its corresponding text around together
+        self.tag = state.name
+
+        # Pointers to the inspector's components
+        self.scrolledCanvas = inspector.component('scrolledCanvas')
+        self._canvas = self.scrolledCanvas.component('canvas')
+        
+        #define the megawidget options
+        optiondefs = (
+            ('radius', '0.375i', self._setRadius),
+            ('gridSize', '0.25i', self._setGridSize),
+            )
+        self.defineoptions(kw, optiondefs)
+
+        # Initialize the parent class
+        Pmw.MegaArchetype.__init__(self)
+
+        # Draw the oval
+        self.x = 0
+        self.y = 0
+        half = self._canvas.winfo_fpixels(self['radius'])
+        self.marker = self._canvas.create_oval((self.x - half),
+                                               (self.y - half),
+                                               (self.x + half),
+                                               (self.y + half),
+                                              fill = 'CornflowerBlue',
+                                              tags = (self.tag,'markers'))
+        self.text = self._canvas.create_text(0, 0, text = state.name, 
+                                           justify = CENTER,
+                                           tags = (self.tag,'labels'))
+        # Is this state contain a sub machine?
+        if state.fsmArray:
+            # reduce half by sqrt of 2.0
+            half = half * 0.707106
+            self.rect = self._canvas.create_rectangle((- half), (- half),
+                                                     half, half,
+                                                     tags = (self.tag,))
+
+
+        # The Popup State Menu
+        self._popupMenu = Menu(self._canvas, tearoff = 0)
+        self._popupMenu.add_command(label = 'Request transistion to ' +
+                                    state.name,
+                                    command = self.transitionTo)
+        if state.fsmArray:
+            self._popupMenu.add_command(label = 'Inspect ' + state.name +
+                                        ' submachine',
+                                        command = self.inspectSubMachine)
+                    
+        self.scrolledCanvas.resizescrollregion()
+
+        # Add bindings
+        self._canvas.tag_bind(self.tag, '<Enter>', self.mouseEnter)
+        self._canvas.tag_bind(self.tag, '<Leave>', self.mouseLeave)
+        self._canvas.tag_bind(self.tag, '<ButtonPress-1>', self.mouseDown)
+        self._canvas.tag_bind(self.tag, '<B1-Motion>', self.mouseMotion)
+        self._canvas.tag_bind(self.tag, '<ButtonRelease-1>', self.mouseRelease)
+        self._canvas.tag_bind(self.tag, '<ButtonPress-3>', self.popupStateMenu)
+
+        self.initialiseoptions(StateInspector)
+
+    # Utility methods
+    def _setRadius(self):
+        self.setRadius(self['radius'])
+        
+    def setRadius(self, size):
+        half = self.radius = self._canvas.winfo_fpixels(size)
+        c = self.center()
+        self._canvas.coords(self.marker,
+                            c[0] - half, c[1] - half, c[0] + half, c[1] + half)
+        if self.state.fsmArray:
+            half = self.radius * 0.707106
+            self._canvas.coords(self.rect,
+                            c[0] - half, c[1] - half, c[0] + half, c[1] + half)
+
+    def _setGridSize(self):
+        self.setGridSize(self['gridSize'])
+        
+    def setGridSize(self, size):
+        self.gridSize = self._canvas.winfo_fpixels(size)
+        if self.gridSize == 0:
+            self.fGridSnap = 0
+        else:
+            self.fGridSnap = 1
+
+    def setText(self, text = None):
+        self._canvas.itemconfigure(self.text, text = text)
+        
+    def setPos(self, x, y, snapToGrid = 0):
+        if self.fGridSnap:
+            self.x = round(x / self.gridSize) * self.gridSize
+            self.y = round(y / self.gridSize) * self.gridSize
+        else:
+            self.x = x
+            self.y = y
+        # How far do we have to move?
+        cx, cy = self.center()
+        self._canvas.move(self.tag, self.x - cx, self.y - cy)
+
+    def center(self):
+        c = self._canvas.coords(self.marker)
+        return (c[0] + c[2])/2.0, (c[1] + c[3])/2.0
+
+    # Event Handlers
+    def mouseEnter(self, event):
+        self._canvas.itemconfig(self.marker, width = 2)
+        
+    def mouseLeave(self, event):
+        self._canvas.itemconfig(self.marker, width = 1)
+
+    def mouseDown(self, event):
+        self._canvas.lift(self.tag)
+        self.startx, self.starty = self.center()
+        self.lastx = self._canvas.canvasx(event.x)
+        self.lasty = self._canvas.canvasy(event.y)
+            
+    def mouseMotion(self, event):
+        dx = self._canvas.canvasx(event.x) - self.lastx
+        dy = self._canvas.canvasy(event.y) - self.lasty
+        newx, newy = map(operator.__add__,(self.startx, self.starty), (dx, dy))
+        self.setPos(newx, newy)
+
+    def mouseRelease(self,event):
+        self.scrolledCanvas.resizescrollregion()
+
+    def popupStateMenu(self, event):
+        self._popupMenu.post(event.widget.winfo_pointerx(),
+                             event.widget.winfo_pointery())
+
+    def transitionTo(self):
+        print 'transition to ' + self.tag
+
+    def inspectSubMachine(self):
+        print 'inspect ' + self.tag + ' subMachine'
+
+    def enteredState(self):
+        self._canvas.itemconfigure(self.marker, fill = 'Red')
+
+    def exitedState(self):
+        self._canvas.itemconfigure(self.marker, fill = 'CornflowerBlue')
+
+class dummyState:
+    def __init__(self, name = None, transitionArray = None, fsmArray = 0):
+        self.name = name
+        self.transitionArray = transitionArray
+        self.fsmArray = fsmArray
+        self.defaultPosition = None
+    def hasChildFSMs(self):
+        return fsmArray
+
+class dummyFSM:
+    def __init__(self, stateCollection = (), layout = {}):
+        self.stateCollection = stateCollection
+        if layout:
+            for state in self.stateCollection:
+                pos = layout.get(state.name, None)
+                if pos:
+                    state.defaultPosition= pos
+    def __getitem__(self, item):
+        return self.stateCollection[item]
+    def __len__(self):
+        return len(self.stateCollection)
+        
+if __name__ == '__main__':
+    s0 = dummyState('state-0', ('state-1',))
+    s1 = dummyState('state-1', ('state-2', 'state-3'))
+    s2 = dummyState('state-2', ('state-0', 'state-4', 'state-5'), fsmArray = 1)
+    s3 = dummyState('state-3', ('state-6',))
+    s4 = dummyState('state-4', ('state-2','state-0'))
+    s5 = dummyState('state-5', ('state-0',), fsmArray = 1)
+    s6 = dummyState('state-6', ('state-3', 'state-0'))
+    fsm = dummyFSM((s0, s1, s2, s3, s4, s5, s6),
+                   layout = {'state-0' : (167.83, 0.0),
+                             'state-1' : (95.91, 143.86),
+                             'state-2' : (167.83, 287.72),
+                             'state-3' : (23.98, 263.74),
+                             'state-4' : (335.67, 143.86),
+                             'state-5' : (239.76, 143.86),
+                             'state-6' : (23.98, 71.93)})
+    fsmi = FSMInspector(title = 'My Little Viewer', currentFSM = fsm)
+    mainloop()

+ 350 - 0
direct/src/tkpanels/particlePanel.py

@@ -0,0 +1,350 @@
+"PANDA3D Particle Panel"
+
+# Import Tkinter, Pmw, and the floater code from this directory tree.
+from Tkinter import *
+import Pmw
+import dial
+import floater
+import vectorWidgets
+
+class ParticlePanel(Pmw.MegaToplevel):
+    def __init__(self, parent = None, **kw):
+
+        INITOPT = Pmw.INITOPT
+        optiondefs = (
+            ('title',       'Particle Panel',       None),
+            )
+        self.defineoptions(kw, optiondefs)
+
+        Pmw.MegaToplevel.__init__(self, parent, title = self['title'])
+
+        # Handle to the toplevels hull
+        hull = self.component('hull')
+
+        balloon = self.balloon = Pmw.Balloon(hull)
+        # Start with balloon help disabled
+        self.balloon.configure(state = 'none')
+        
+        menuFrame = Frame(hull, relief = GROOVE, bd = 2)
+        menuFrame.pack(fill = X, expand = 1)
+
+        menuBar = Pmw.MenuBar(menuFrame, hotkeys = 1, balloon = balloon)
+        menuBar.pack(side = LEFT, expand = 1, fill = X)
+        menuBar.addmenu('Particles', 'Particle Panel Operations')
+        menuBar.addmenuitem('Particles', 'command',
+                            'Exit Particles Panel',
+                            label = 'Exit',
+                            command = self.destroy)
+
+        menuBar.addmenu('Help', 'Particle Panel Help Operations')
+        self.toggleBalloonVar = IntVar()
+        self.toggleBalloonVar.set(0)
+        menuBar.addmenuitem('Help', 'checkbutton',
+                            'Toggle balloon help',
+                            label = 'Balloon Help',
+                            variable = self.toggleBalloonVar,
+                            command = self.toggleBalloon)
+
+        self.systemSelector = Pmw.ComboBox(menuFrame,
+                                     labelpos = W,
+                                     label_text = 'Particle System:',
+                                     entry_width = 16,
+                                     selectioncommand = self.selectSystemNamed,
+                                     scrolledlist_items = ('system 0',))
+        self.systemSelector.selectitem('system 0')
+        self.systemSelector.pack(side = 'left', expand = 0)
+
+        # Create the notebook pages
+        notebook = Pmw.NoteBook(hull)
+        notebook.pack(fill = BOTH, expand = 1)
+        systemPage = notebook.add('System')
+        factoryPage = notebook.add('Factory')
+        emitterPage = notebook.add('Emitter')
+        rendererPage = notebook.add('Renderer')
+
+        # System page
+        systemWidgets = (
+            ('Pool size', 'Size of particle pool', 0.0, 1.0),
+            ('Birth rate', 'Seconds between particle births', 0.0, None),
+            ('Litter size', 'Number of particle created at each birth', 1.0, 1.0),
+            ('Litter spread', 'Variation in litter size', 0.0, 1.0),
+            ('System lifespan', 'Age in seconds at which system should die', 0.0, None)
+            )
+        self.createFloaters(systemPage, systemWidgets)
+        Checkbutton(systemPage, text = 'Local velocity',anchor = W).pack(
+            fill = X)
+        Checkbutton(systemPage, text = 'System grows older',anchor = W).pack(
+            fill = X)
+        pos = self.createVector3Entry(systemPage, 'Pos',
+                                      'Particle system position')
+        pos.addMenuItem('Popup 3DoF Panel')
+        hpr = self.createVector3Entry(systemPage, 'Hpr',
+                                     'Particle system orientation',
+                                      floaterGroup_labels = ('H', 'P', 'R'))
+        hpr.addMenuItem('Popup 3DoF Panel')
+
+        # FACTORY PAGE
+        self.createOptionMenu(factoryPage, 'Factory type:',
+                               'Select type of particle factory',                              
+                              ('Point', 'Z Spin', 'Oriented'),
+                              self.selectFactoryType)
+        factoryWidgets = (
+            ('Life span', 'Average lifespan in seconds', 0.0, None),
+            ('Life span spread', 'Variation in lifespan', 0.0, None),
+            ('Mass', 'Average particle mass', 0.0, None),
+            ('Mass spread', 'Variation in particle mass', 0.0, None),
+            ('Terminal velocity', 'Average particle terminal velocity', 0.0, None),
+            ('Terminal vel. spread', 'Variation in terminal velocity', 0.0, None))
+        self.createFloaters(factoryPage, factoryWidgets)
+
+        self.factoryNotebook = Pmw.NoteBook(factoryPage, tabpos = None)
+        pointPage = self.factoryNotebook.add('Point')
+        zSpinPage = self.factoryNotebook.add('Z Spin')
+        self.createAngleDial(zSpinPage, 'Initial angle',
+                             'Starting angle in degrees')
+        self.createAngleDial(zSpinPage, 'Final angle',
+                             'Final angle in degrees')
+        self.createAngleDial(zSpinPage, 'Angle spread',
+                             'Spread of the final angle')
+        orientedPage = self.factoryNotebook.add('Oriented')
+        Label(orientedPage, text = 'Not implemented').pack(expand = 1,
+                                                           fill = BOTH)
+        self.factoryNotebook.pack(expand = 1, fill = BOTH)
+
+        # EMITTER PAGE
+        self.createOptionMenu(emitterPage, 'Emitter type:',
+                              'Select type of particle emitter',
+                              ('Box', 'Disc', 'Line', 'Point', 'Rectangle',
+                               'Ring', 'Sphere Surface', 'Sphere Volume',
+                               'Tangent Ring'),
+                              self.selectEmitterType)
+        self.emitterNotebook = Pmw.NoteBook(emitterPage, tabpos = None)
+        pointPage = self.emitterNotebook.add('Box')
+        self.createVector3Entry(pointPage, 'Point 1',
+                               'Point defining emitter box')
+        self.createVector3Entry(pointPage, 'Point 2',
+                               'Point defining emitter box',
+                                initialValue = (1.0, 1.0, 1.0))
+        self.createVector3Entry(pointPage, 'Launch vector',
+                               'Initial particle velocity vector')
+
+        discPage = self.emitterNotebook.add('Disc')
+        self.createFloater(discPage, 'Radius', 'Radius of disc')
+        self.createAngleDial(discPage, 'Inner angle',
+                             'Particle launch angle at center of disc')
+        self.createFloater(discPage, 'Inner magnitude',
+                           'Launch velocity multiplier at center of disc')
+        self.createAngleDial(discPage, 'Outer angle',
+                             'Particle launch angle at outer edge of disc')
+        self.createFloater(discPage, 'Outer magnitude',
+                           'Launch velocity multiplier at edge of disc')
+
+        Checkbutton(discPage, text = 'Cubic Lerping').pack(
+            side = LEFT, expand = 1, fill = X)
+
+        linePage = self.emitterNotebook.add('Line')
+        self.createVector3Entry(linePage, 'Point 1',
+                               'Point defining emitter line')
+        self.createVector3Entry(linePage, 'Point 2',
+                               'Point defining emitter line',
+                                initialValue = (1.0, 0.0, 0.0))
+        self.createVector3Entry(linePage, 'Launch Vector',
+                               'Initial particle velocity vector',
+                                initialValue = (0.0, 0.0, 1.0))
+
+        pointPage = self.emitterNotebook.add('Point')
+        self.createVector3Entry(pointPage, 'Location',
+                               'Location of emitter point')
+        self.createVector3Entry(pointPage, 'Launch vector',
+                               'Initial particle velocity vector',
+                                initialValue = (0.0, 0.0, 1.0))
+        
+        rectanglePage = self.emitterNotebook.add('Rectangle')
+        self.createVector3Entry(rectanglePage, 'Point 1',
+                               'Point defining rectangle')
+        self.createVector3Entry(rectanglePage, 'Point 2',
+                               'Point defining rectangle')
+        self.createVector3Entry(rectanglePage, 'Launch vector',
+                               'Initial particle velocity vector',
+                                initialValue = (0.0, 0.0, 1.0))
+
+        ringPage = self.emitterNotebook.add('Ring')
+        self.createFloater(ringPage, 'Radius', 'Radius of ring')
+        self.createAngleDial(ringPage, 'Angle', 'Particle launch angle')
+        self.createFloater(ringPage, 'Magnitude',
+                           'Launch velocity multiplier at outer edge of ring')
+
+        sphereSurfacePage = self.emitterNotebook.add('Sphere Surface')
+        self.createFloater(sphereSurfacePage, 'Radius',
+                           'Radius of sphere')
+
+        sphereVolumePage = self.emitterNotebook.add('Sphere Volume')
+        self.createFloater(sphereVolumePage, 'Radius',
+                           'Radius of sphere')
+
+        tangentRingPage = self.emitterNotebook.add('Tangent Ring')
+        self.createFloater(tangentRingPage, 'Radius',
+                           'Radius of ring')
+                
+        self.emitterNotebook.pack(fill = X)
+
+        # RENDERER PAGE
+        self.createOptionMenu(rendererPage, 'Renderer type:',
+                              'Select type of particle renderer',
+                              ('Geom', 'Point', 'Sparkle', 'Sprite'),
+                              self.selectRendererType)
+        self.rendererNotebook = Pmw.NoteBook(rendererPage, tabpos = None)
+        geomPage = self.rendererNotebook.add('Geom')
+        f = Frame(geomPage)
+        f.pack(fill = X)
+        Label(f, width = 12, text = 'Geom node:').pack(side = LEFT)
+        Entry(f, width = 12).pack(side = LEFT, expand = 1, fill = X)
+
+        pointPage = self.rendererNotebook.add('Point')
+        self.createFloater(pointPage, 'Point size',
+                           'Width and height of points in pixels')
+        self.createColorEntry(pointPage, 'Start color',
+                               'Starting color of point')
+        self.createColorEntry(pointPage, 'End color',
+                               'Ending color of point')
+        self.createOptionMenu(pointPage, 'Blend type:',
+                              'Type of color blending used for particle',
+                              ('ONE_COLOR', 'BLEND_LIFE', 'BLEND_VEL'),
+                              self.selectBlendType)
+        self.createOptionMenu(pointPage, 'Blend method:',
+                              'Interpolation method between colors',
+                              ('LINEAR', 'CUBIC'),
+                              self.selectBlendMethod)
+
+        sparklePage = self.rendererNotebook.add('Sparkle')
+        self.createColorEntry(sparklePage, 'Center color',
+                               'Color of sparkle center')
+        self.createColorEntry(sparklePage, 'Edge color',
+                               'Color of sparkle line endpoints')
+        self.createFloater(sparklePage, 'Birth radius',
+                           'Initial sparkle radius')
+        self.createFloater(sparklePage, 'Death radius',
+                           'Final sparkle radius')
+        self.createOptionMenu(pointPage, 'Life scale:',
+                              'Does particle scale over its lifetime?',
+                              ('NO_SCALE', 'SCALE'),
+                              self.selectBlendMethod)
+
+        spritePage = self.rendererNotebook.add('Sprite')
+        f = Frame(spritePage)
+        f.pack(fill = X)
+        Label(f, width = 12, text = 'Texture:').pack(side = LEFT)
+        Entry(f, width = 12).pack(side = LEFT, expand = 1, fill = X)
+
+        Checkbutton(spritePage, text = 'xScale',anchor = W).pack(fill = X)
+        Checkbutton(spritePage, text = 'yScale',anchor = W).pack(fill = X)
+        Checkbutton(spritePage, text = 'animAngle',anchor = W).pack(fill = X)
+        self.createFloater(spritePage, 'Initial X Scale',
+                           'Initial X scaling factor')
+        self.createFloater(spritePage, 'Final X Scale',
+                           'Final X scaling factor')
+        self.createFloater(spritePage, 'Initial Y Scale',
+                           'Initial Y scaling factor')
+        self.createFloater(spritePage, 'Final Y Scale',
+                           'Final Y scaling factor')
+        self.createAngleDial(spritePage, 'Non Animated Theta',
+                             'Counter clockwise Z rotation of all sprites')
+        self.createOptionMenu(spritePage, 'Blend Type',
+                              'Interpolation blend type for X and Y scaling',
+                              ('LINEAR', 'CUBIC'),
+                              self.selectBlendMethod)
+        Checkbutton(spritePage, text = 'alphaDisable',anchor = W).pack(fill = X)
+        
+                
+        self.rendererNotebook.pack(fill = X)
+        
+        self.factoryNotebook.setnaturalsize()
+        self.emitterNotebook.setnaturalsize()
+        self.rendererNotebook.setnaturalsize()
+        notebook.setnaturalsize()
+        
+        # Make sure input variables processed 
+        self.initialiseoptions(ParticlePanel)
+
+    def createFloaters(self, parent, widgetDefinitions):
+        for label, balloonHelp, min, resolution in widgetDefinitions:
+            self.createFloater(parent, label, balloonHelp, min, resolution)
+
+    def createFloater(self, parent, text, balloonHelp,
+                      min = 0.0, resolution = None, **kw):
+        kw['text'] = text
+        kw['min'] = min
+        kw['initialValue'] = min
+        kw['resolution'] = resolution
+        widget = apply(floater.Floater, (parent,), kw)
+        widget.pack(fill = X)
+        self.balloon.bind(widget, balloonHelp)
+        return widget
+
+    def createAngleDial(self, parent, text, balloonHelp, **kw):
+        kw['text'] = text
+        widget = apply(dial.AngleDial,(parent,), kw)
+        widget.pack(fill = X)
+        self.balloon.bind(widget, balloonHelp)
+        return widget
+
+    def createVector3Entry(self, parent, text, balloonHelp, **kw):
+        # Set label's text
+        kw['text'] = text
+        widget = apply(vectorWidgets.Vector3Entry, (parent,), kw)
+        widget.pack(fill = X)
+        self.balloon.bind(widget, balloonHelp)
+        return widget
+
+    def createColorEntry(self, parent, text, balloonHelp, **kw):
+        # Set label's text
+        kw['text'] = text
+        widget = apply(vectorWidgets.ColorEntry, (parent,) ,kw)
+        widget.pack(fill = X)
+        self.balloon.bind(widget, balloonHelp)
+        return widget
+
+    def createOptionMenu(self, parent, text, balloonHelp, items, command):
+        optionVar = StringVar()
+        optionVar.set(items[0])
+        widget = Pmw.OptionMenu(parent, labelpos = W, label_text = text,
+                                label_width = 12, menu_tearoff = 1,
+                                menubutton_textvariable = optionVar,
+                                items = items,
+                                command = command)
+        widget.pack(fill = X)
+        self.balloon.bind(widget.component('menubutton'), balloonHelp)
+        return optionVar
+        
+    def selectFactoryType(self, type):
+        self.factoryNotebook.selectpage(type)
+
+    def selectEmitterType(self, type):
+        self.emitterNotebook.selectpage(type)
+
+    def selectRendererType(self, type):
+        self.rendererNotebook.selectpage(type)
+
+    def selectBlendType(self, type):
+        print type
+
+    def selectBlendMethod(self, method):
+        print method
+
+    def selectSystemNamed(self, name):
+        print name
+
+    def toggleBalloon(self):
+        if self.toggleBalloonVar.get():
+            self.balloon.configure(state = 'balloon')
+        else:
+            self.balloon.configure(state = 'none')
+
+######################################################################
+
+# Create demo in root window for testing.
+if __name__ == '__main__':
+    root = Pmw.initialise()
+    pp = ParticlePanel()
+    #ve = VectorEntry(Toplevel(), relief = GROOVE)
+    #ve.pack()

+ 389 - 0
direct/src/tkpanels/placer.py

@@ -0,0 +1,389 @@
+"DIRECT Nine DoF Placer demonstration"
+
+# Import Tkinter, Pmw, and the floater code from this directory tree.
+from Tkinter import *
+import Pmw
+import floater
+import dial
+
+class Placer(Pmw.MegaToplevel):
+    def __init__(self, parent = None, **kw):
+
+        INITOPT = Pmw.INITOPT
+        optiondefs = (
+            ('title',       'Placer Panel',     None),
+            ('nodePath',    None,               None),
+            )
+        self.defineoptions(kw, optiondefs)
+
+        # Initialize the superclass
+        Pmw.MegaToplevel.__init__(self, parent)
+
+        # Handle to the toplevels hull
+        hull = self.component('hull')
+
+        menuFrame = Frame(hull, relief = GROOVE, bd = 2)
+        menuFrame.pack(fill = X, expand = 1)
+
+        balloon = self.balloon = Pmw.Balloon()
+        # Start with balloon help disabled
+        self.balloon.configure(state = 'none')
+        
+        menuBar = Pmw.MenuBar(menuFrame, hotkeys = 1, balloon = balloon)
+        menuBar.pack(side = LEFT, expand = 1, fill = X)
+        menuBar.addmenu('Placer', 'Placer Panel Operations')
+        menuBar.addcascademenu('Placer', 'Axis',
+                               'Control axis visibility',
+                               tearoff = 1)
+        self.axisViz = StringVar()
+        self.axisViz.set('Show Axis')
+        menuBar.component('Axis-menu').add_radiobutton(
+            label = 'Show Axis',
+            variable = self.axisViz,
+            value = 'Show Axis',
+            command = lambda s = self: s._updateAxisViz())
+        menuBar.component('Axis-menu').add_radiobutton(
+            label = 'Hide Axis',
+            variable = self.axisViz,
+            value = 'Hide Axis',
+            command = lambda s = self: s._updateAxisViz())
+        menuBar.component('Axis-menu').add_radiobutton(
+            label = 'Auto Axis',
+            variable = self.axisViz,
+            value = 'Auto Axis',
+            command = lambda s = self: s._updateAxisViz())
+                                                           
+        menuBar.addmenuitem('Placer', 'command',
+                            'Exit Placer Panel',
+                            label = 'Exit',
+                            command = self.destroy)
+        menuBar.addmenu('NodePath', 'Node Path Operations')
+        menuBar.addmenuitem('NodePath', 'command',
+                            'Undo Pos/Hpr/Scale',
+                            label = 'Undo All',
+                            command = self._undoAll)
+        menuBar.addmenuitem('NodePath', 'command',
+                            'Redo Pos/Hpr/Scale',
+                            label = 'Redo All',
+                            command = self._redoAll)
+        menuBar.addmenuitem('NodePath', 'command',
+                            'Reset Node Path',
+                            label = 'Reset All',
+                            command = self._resetAll)
+        menuBar.addmenuitem('NodePath', 'command',
+                            'Print Node Path Info',
+                            label = 'Print Info',
+                            command = self.printNodePathInfo)
+
+        menuBar.addmenu('Help', 'Placer Panel Help Operations')
+        self.toggleBalloonVar = IntVar()
+        self.toggleBalloonVar.set(0)
+        menuBar.addmenuitem('Help', 'checkbutton',
+                            'Toggle balloon help',
+                            label = 'Balloon Help',
+                            variable = self.toggleBalloonVar,
+                            command = self.toggleBalloon)
+
+        nodePathMenu = Pmw.ComboBox(menuFrame,
+                                    labelpos = W,
+                                    label_text = 'Node Path:',
+                                    entry_width = 12,
+                                    selectioncommand = self.selectNodePathNamed,
+                                    scrolledlist_items = ('selected',
+                                                          'hot point',
+                                                          'camera'))
+        nodePathMenu.selectitem('selected')
+        nodePathMenu.pack(side = 'left', expand = 0)
+
+        mode = StringVar()
+        mode.set('Drive')
+        modeMenu = Pmw.OptionMenu(menuFrame,
+                                  menubutton_textvariable=mode,
+                                  items = ('Drive', 'Orbit',
+                                           'Absolute', 'Relative'),
+                                  command = self._updateFloaterLabels,
+                                  menubutton_width = 8)
+        modeMenu.pack(side = 'left', expand = 0)
+        
+        self.wrtMenu = Pmw.ComboBox(menuFrame,
+                               labelpos = W,
+                               label_text = 'WRT:',
+                               entry_width = 12,
+                               selectioncommand = self.selectNodePathNamed,
+                               scrolledlist_items = ('render',
+                                                     'selected',
+                                                     'camera'))
+        self.wrtMenu.selectitem('render')
+        self.wrtMenu.pack(side = 'left', expand = 0)
+
+        # The master frame for the dials
+	dialFrame = Frame(hull)
+        dialFrame.pack(fill = 'both', expand = 1)
+        
+	# Create and pack the Pos Controls
+	posGroup = Pmw.Group(dialFrame,
+                             tag_pyclass = Menubutton,
+                             tag_text = 'Position',
+                             tag_font=('MSSansSerif', 14, 'bold'),
+                             tag_activebackground = '#909090',
+                             ring_relief = 'raised')
+	posMenubutton = posGroup.component('tag')
+	posMenu = Menu(posMenubutton)
+	posMenu.add_command(label = 'Undo', command = self._undoPos)
+	posMenu.add_command(label = 'Redo', command = self._redoPos)
+	posMenu.add_command(label = 'Set to zero', command = self._zeroPos)
+	posMenu.add_command(label = 'Restore initial', command = self._resetPos)
+	posMenubutton['menu'] = posMenu
+	posGroup.pack(side='left',fill = 'both', expand = 1)
+        posInterior = posGroup.interior()
+
+        # Create the floaters
+	self.posX = self.createcomponent('posX', (), None,
+                                         dial.Dial, (posInterior,),
+                                         text = 'X',
+                                         label_foreground = 'Red')
+        self.posX['command'] = self.printCommand
+        self.posX.pack(expand=1,fill='x')
+        
+	self.posY = self.createcomponent('posY', (), None,
+                                         dial.Dial, (posInterior,),
+                                         text = 'Y',
+                                         label_foreground = '#00A000')
+        self.posY['command'] = self.printCommand
+        self.posY.pack(expand=1,fill='x')
+        
+	self.posZ = self.createcomponent('posZ', (), None,
+                                         dial.Dial, (posInterior,),
+                                         text = 'Z',
+                                         label_foreground = 'Blue')
+        self.posZ['command'] = self.printCommand
+        self.posZ.pack(expand=1,fill='x')
+
+	# Create and pack the Hpr Controls
+	hprGroup = Pmw.Group(dialFrame,
+                             tag_pyclass = Menubutton,
+                             tag_text = 'Orientation',
+                             tag_font=('MSSansSerif', 14, 'bold'),
+                             tag_activebackground = '#909090',
+                             ring_relief = 'raised')
+	hprMenubutton = hprGroup.component('tag')
+	hprMenu = Menu(hprMenubutton)
+	hprMenu.add_command(label = 'Undo', command = self._undoHpr)
+	hprMenu.add_command(label = 'Redo', command = self._redoHpr)
+	hprMenu.add_command(label = 'Set to zero', command = self._zeroHpr)
+	hprMenu.add_command(label = 'Restore initial', command = self._resetHpr)
+	hprMenubutton['menu'] = hprMenu
+	hprGroup.pack(side='left',fill = 'both', expand = 1)
+        hprInterior = hprGroup.interior()
+        
+	# Create the floaters
+	self.hprH = self.createcomponent('hprH', (), None,
+                                         dial.Dial, (hprInterior,),
+                                         text = 'H', fRollover = 0,
+                                         max = 360.0, numTicks = 12,
+                                         label_foreground = 'blue')
+        self.hprH['command'] = self.printCommand
+        self.hprH.pack(expand=1,fill='x')
+        
+	self.hprP = self.createcomponent('hprP', (), None,
+                                         dial.Dial, (hprInterior,),
+                                         text = 'P', fRollover = 0,
+                                         max = 360.0, numTicks = 12,
+                                         label_foreground = 'red')
+        self.hprP['command'] = self.printCommand
+        self.hprP.pack(expand=1,fill='x')
+        
+	self.hprR = self.createcomponent('hprR', (), None,
+                                         dial.Dial, (hprInterior,),
+                                         text = 'R', fRollover = 0,
+                                         max = 360.0, numTicks = 12,
+                                         label_foreground = '#00A000')
+        self.hprR['command'] = self.printCommand
+        self.hprR.pack(expand=1,fill='x')
+
+        # Create and pack the Scale Controls
+	scaleGroup = Pmw.Group(dialFrame,
+                               tag_text = 'Scale',
+                               tag_pyclass = Menubutton,
+                               tag_font=('MSSansSerif', 14, 'bold'),
+                               tag_activebackground = '#909090',
+                               ring_relief = 'raised')
+	scaleMenubutton = scaleGroup.component('tag')
+	scaleMenu = Menu(scaleMenubutton)
+	scaleModeMenu = Menu(scaleMenu)
+	# The available scaling modes
+	self.scalingMode = StringVar()
+	self.scalingMode.set('Free')
+	scaleModeMenu.add_radiobutton(label = 'Free',
+                                      variable = self.scalingMode)
+	scaleModeMenu.add_radiobutton(label = 'Uniform',
+                                      variable = self.scalingMode)
+	scaleModeMenu.add_radiobutton(label = 'Proportional',
+                                      variable = self.scalingMode)
+	
+	# First level scaling menu
+	scaleMenu.add_command(label = 'Undo', command = self._undoScale)
+	scaleMenu.add_command(label = 'Redo', command = self._redoScale)
+	scaleMenu.add_command(label = 'Set to unity',
+                              command = self._unitScale)
+	scaleMenu.add_command(label = 'Restore initial',
+                              command = self._resetScale)
+        scaleMenu.add_cascade(label = 'Scaling mode...',
+                              menu = scaleModeMenu)
+	scaleMenubutton['menu'] = scaleMenu
+	scaleGroup.pack(side='left',fill = 'both', expand = 1)
+        scaleInterior = scaleGroup.interior()
+        
+	# Create the floaters
+	self.scaleX = self.createcomponent('scaleX', (), None,
+                                           dial.Dial, (scaleInterior,),
+                                           text = 'X Scale',
+                                           initialValue = 1.0,
+                                           label_foreground = 'Red')
+        self.scaleX['command'] = self.printCommand
+        self.scaleX.pack(expand=1,fill='x')
+        
+	self.scaleY = self.createcomponent('scaleY', (), None,
+                                           dial.Dial, (scaleInterior,),
+                                           text = 'Y Scale',
+                                           initialValue = 1.0,
+                                           label_foreground = '#00A000')
+        self.scaleY['command'] = self.printCommand
+        self.scaleY.pack(expand=1,fill='x')
+        
+	self.scaleZ = self.createcomponent('scaleZ', (), None,
+                                           dial.Dial, (scaleInterior,),
+                                           text = 'Z Scale',
+                                           initialValue = 1.0,
+                                           label_foreground = 'Blue')
+        self.scaleZ['command'] = self.printCommand
+        self.scaleZ.pack(expand=1,fill='x')
+
+        # Make sure appropriate labels are showing
+        self._updateFloaterLabels('Drive')
+
+        # Make sure input variables processed 
+        self.initialiseoptions(Placer)
+
+
+    def printCommand(self, val):
+	print 'Current value: %s' % val
+
+    def selectNodePathNamed(self, name):
+        print 'Selected Node Path: ' + name
+
+    def printNodePathInfo(self):
+        print 'Print Node Path info here'
+
+    def _updateAxisViz(self):
+        self.updateAxisViz(self.axisViz.get())
+
+    def updateAxisViz(self, mode):
+        print mode
+
+    def _undoPos(self):
+        print 'undo pos'
+
+    def _redoPos(self):
+        print 'redo pos'
+
+    def _resetPos(self):
+        self.posX.reset()
+        self.posY.reset()
+        self.posZ.reset()
+
+    def _zeroPos(self):
+        self.posX.set(0.0)
+        self.posY.set(0.0)
+        self.posZ.set(0.0)
+
+    def _undoHpr(self):
+        print 'undo hpr'
+
+    def _redoHpr(self):
+        print 'redo hpr'
+
+    def _resetHpr(self):
+        self.hprH.reset()
+        self.hprP.reset()
+        self.hprR.reset()
+
+    def _zeroHpr(self):
+        self.hprH.set(0.0)
+        self.hprP.set(0.0)
+        self.hprR.set(0.0)
+
+    def _resetScale(self):
+        self.scaleX.reset()
+        self.scaleY.reset()
+        self.scaleZ.reset()
+
+    def _undoScale(self):
+        print 'undo scale'
+
+    def _redoScale(self):
+        print 'redo scale'
+
+    def _unitScale(self):
+        self.scaleX.set(1.0)
+        self.scaleY.set(1.0)
+        self.scaleZ.set(1.0)
+
+    def _undoAll(self):
+        self._undoPos()
+        self._undoHpr()
+        self._undoScale()
+
+    def _redoAll(self):
+        self._redoPos()
+        self._redoHpr()
+        self._redoScale()
+
+    def _resetAll(self):
+        self._resetPos()
+        self._resetHpr()
+        self._resetScale()
+
+    def _updateFloaterLabels(self, movementMode):
+        namePrefix = ''
+        self.movementMode = movementMode
+        if (movementMode == 'Drive'):
+            namePrefix = 'Drive delta '
+        elif (movementMode == 'Orbit'):
+            namePrefix = 'Orbit '
+        elif (movementMode == 'Absolute'):
+            namePrefix = 'Absolute '
+        elif (movementMode == 'Relative'):
+            namePrefix = 'Relative '
+
+        if(movementMode == 'Relative'):
+            self.wrtMenu.configure(entry_foreground = 'Black')
+            self.wrtMenu.configure(entry_background = 'SystemWindow')
+        else:
+            self.wrtMenu.configure(entry_foreground = 'gray50')
+            self.wrtMenu.configure(entry_background = '#E0E0E0')
+
+        self.posX['text'] = namePrefix + 'X'
+        self.posY['text'] = namePrefix + 'Y'
+        self.posZ['text'] = namePrefix + 'Z'
+
+        if (movementMode == 'Orbit'):
+            namePrefix = 'Orbit delta '
+
+        self.hprH['text'] = namePrefix + 'H'
+        self.hprP['text'] = namePrefix + 'P'
+        self.hprR['text'] = namePrefix + 'R'
+
+    def toggleBalloon(self):
+        if self.toggleBalloonVar.get():
+            self.balloon.configure(state = 'balloon')
+        else:
+            self.balloon.configure(state = 'none')
+
+######################################################################
+
+# Create demo in root window for testing.
+if __name__ == '__main__':
+    root = Pmw.initialise()
+    widget = Placer()
+

+ 3 - 0
direct/src/tkwidgets/Sources.pp

@@ -0,0 +1,3 @@
+// For now, since we are not installing Python files, this file can
+// remain empty.
+

+ 458 - 0
direct/src/tkwidgets/dial.py

@@ -0,0 +1,458 @@
+from Tkinter import *
+from tkSimpleDialog import askfloat
+import Pmw
+import math
+import string
+import operator
+
+# TODO:
+# More standardized use of 'max' and 'min'
+# Better floater style action
+# New option? 'delta'? 'repeatVal'? 'modulus'
+
+TWO_PI = 2.0 * math.pi
+ONEPOINTFIVE_PI = 1.5 * math.pi
+POINTFIVE_PI = 0.5 * math.pi
+INNER_SF = 0.175
+MAX_EXP = 5
+
+class Dial(Pmw.MegaWidget):
+    def __init__(self, parent = None, **kw):
+        #define the megawidget options
+        INITOPT = Pmw.INITOPT
+        optiondefs = (
+            # Widget relief
+            ('relief',          GROOVE,         INITOPT),
+            # Widget borderwidth
+            ('borderwidth',     2,              INITOPT),
+            # Relief of dial inset
+            ('canvas_relief',   GROOVE,         INITOPT),
+            # Borderwidth of dial inset
+            ('canvas_bd',       2,              INITOPT),
+            # Size of edge of dial inset
+            ('edgeLength',      50,             INITOPT),            
+            ('initialValue',    0.0,            INITOPT),
+            # Snap to angle on/off
+            ('fSnap',           0,              None),
+            # Do values rollover (i.e. accumulate) with multiple revolutions
+            ('fRollover',       1,              None),
+            ('command',         None,           None),
+            ('text',           'Dial Widget',   self.updateLabel),
+            ('numTicks',        10,             self.createTicks),
+            ('numDigits',       2,              self.updateEntryFormat),
+            ('min',             0.0,            self.setScaleFactor),
+            ('max',             1.0,            self.setScaleFactor),
+            )
+        self.defineoptions(kw, optiondefs)
+        
+        # Initialize the superclass
+        Pmw.MegaWidget.__init__(self, parent)
+
+        # Set up some local and instance variables        
+        dim = self['edgeLength']
+        self.sfGridDelta = dim / 10
+        half = self.half = int(dim/2.0)
+        radius = self.radius = half - 2
+
+        # Running total which increments/decrements every time around dial
+        self.baseVal = 0.0
+        # Determines value of one dial revolution
+        self.scaleFactor = 1.0
+        self.dialAngle = None
+        # Current value
+        self.value = self['initialValue']
+
+        # Create the components
+        interior = self.interior()
+        interior.configure(relief = self['relief'], bd = self['borderwidth'])
+        
+        # The canvas 
+        self._canvas = self.createcomponent('canvas', (), None,
+                                            Canvas, (interior,),
+                                            width = dim + 12, height = dim,
+                                            scrollregion = ((- half),(- half),
+                                                            half, half))
+        self._canvas.grid(rowspan = 2, columnspan = 2)
+
+        # The dial face
+        self._canvas.create_oval(-radius, -radius, radius, radius,
+                                 fill = 'white', tags = ('dial',))
+        self.createTicks()
+
+        # The velocity knob
+        self._canvas.create_oval(-radius * INNER_SF, -radius * INNER_SF,
+                                 radius * INNER_SF, radius * INNER_SF,
+                                 fill = '#909090', tags = ('velocityKnob',))
+
+        # The indicator
+        self._canvas.create_line(0, 0, 0, (- radius), width = 2,
+                                 tags = ('indicator', 'dial'))
+
+        # The Scale Factor marker
+        self._canvas.create_polygon( half + 4, - 4, half + 12, 0,
+                                     half + 4, + 4, fill = '#A0A0A0',
+                                     tags = ('sfMarker',))
+        self.sfy = 0
+
+        # The Dial's label
+        self._label = self.createcomponent('label', (), None,
+                                           Label, (interior,),
+                                           text = self['text'],
+                                           font = ('MS Sans Serif', 12, 'bold'),
+                                           anchor = CENTER)
+        self._label.grid(row = 0, col = 2, sticky = EW)
+
+        # The entry
+        self._entryVal = StringVar()
+        self._entry = self.createcomponent('entry', (), None,
+                                           Entry, (interior,),
+                                           justify = RIGHT,
+                                           textvariable = self._entryVal)
+        self._entry.grid(row = 1, col = 2, sticky = EW)
+        self._entry.bind('<Return>', self.validateEntryInput)
+        self._entryBackground = self._entry.cget('background')
+        interior.columnconfigure(2, weight = 1)
+
+        # The popup menu
+        self._popupMenu = Menu(interior, tearoff = 0)
+        self._fAngleSnap = IntVar()
+        self._fAngleSnap.set(self['fSnap'])
+        self._popupMenu.add_checkbutton(label = 'Angle snap',
+                                        variable = self._fAngleSnap,
+                                        command = self.setAngleSnap)
+        self._fRollover = IntVar()
+        self._fRollover.set(self['fRollover'])
+        self._popupMenu.add_checkbutton(label = 'Rollover',
+                                        variable = self._fRollover,
+                                        command = self.setRollover)
+
+        sfMenu = Menu(interior, tearoff = 1)
+        self.expVar = DoubleVar()
+        self.expVar.set(0)
+        for exp in range (MAX_EXP, -(MAX_EXP + 1), -1):
+            sf = "%g" % math.pow(10, exp)
+            sfMenu.add_radiobutton(label = sf, value = exp,
+                                   variable = self.expVar,
+                                   command = self.setScaleFactor)
+        sfMenu.add_command(label = 'Scale Factor...',
+                           command = self.getScaleFactor)
+        self._popupMenu.add_cascade(label = 'Scale Factor',
+                                    menu = sfMenu)
+        self._popupMenu.add_command(label = 'Reset Dial',
+                                    command = self.reset)
+
+        # Add event bindings
+        self._canvas.tag_bind('dial', '<ButtonPress-1>', self.mouseDown)
+        self._canvas.tag_bind('dial', '<B1-Motion>', self.mouseMotion)
+        self._canvas.tag_bind('dial', '<Shift-B1-Motion>', self.shiftMouseMotion)
+        self._canvas.tag_bind('sfMarker', '<Enter>', self.highlightSFMarker)
+        self._canvas.tag_bind('sfMarker', '<Leave>', self.restoreSFMarker)
+        self._canvas.tag_bind('velocityKnob', '<Enter>', self.highlightKnob)
+        self._canvas.tag_bind('velocityKnob', '<Leave>', self.restoreKnob)
+        self._canvas.tag_bind('sfMarker', '<ButtonPress-1>', self.sfMouseDown)
+        self._canvas.tag_bind('sfMarker', '<B1-Motion>', self.sfMouseMotion)
+        self._canvas.tag_bind('sfMarker', '<ButtonRelease-1>', self.sfMouseUp)
+        self._canvas.tag_bind('velocityKnob', '<ButtonPress-1>', self.knobMouseDown)
+        self._canvas.tag_bind('velocityKnob', '<B1-Motion>', self.knobMouseMotion)
+        self._canvas.tag_bind('velocityKnob', '<ButtonRelease-1>', self.knobMouseUp)
+        self._canvas.bind('<ButtonPress-3>', self.popupDialMenu)
+        self._canvas.bind('<Double-ButtonPress-1>', self.mouseReset)
+        self._canvas.bind('<Up>', self.expUp)
+        self._canvas.bind('<Down>', self.expDown)
+
+        # Make sure input variables processed 
+        self.initialiseoptions(Dial)
+        
+    def updateLabel(self):
+        self._label['text'] = self['text']
+
+    def createTicks(self):
+        self._canvas.delete('ticks')
+        # Based upon input snap angle, how many ticks
+        numTicks = self['numTicks']
+        # Compute snapAngle (radians)
+        self.snapAngle = snapAngle = TWO_PI / numTicks
+        # Create the ticks at the snap angles
+        for ticknum in range(numTicks):
+            angle = snapAngle * ticknum
+            # convert to canvas coords
+            angle = angle - POINTFIVE_PI
+            # Compute tick endpoints
+            startx = math.cos(angle) * self.radius
+            starty = math.sin(angle) * self.radius
+            # Elongate ticks at 90 degree points
+            if (angle % POINTFIVE_PI) == 0.0:
+                sf = 0.6
+            else:
+                sf = 0.8
+            endx = startx * sf
+            endy = starty * sf
+            self._canvas.create_line(startx, starty, endx, endy,
+                                     tags = ('ticks','dial'))
+
+    def mouseDown(self,event):
+        self.lastAngle = dialAngle = self.computeDialAngle(event)
+        self.computeValueFromAngle(dialAngle)
+
+    def shiftMouseMotion(self,event):
+        self.mouseMotion(event, 1)
+
+    def mouseMotion(self, event, fShift = 0):
+        dialAngle = self.computeDialAngle(event, fShift)
+        self.computeValueFromAngle(dialAngle)
+        
+    def computeDialAngle(self,event, fShift = 0):
+        x = self._canvas.canvasx(event.x)
+        y = self._canvas.canvasy(event.y)
+        rawAngle = math.atan2(y,x)
+        # Snap to grid
+        # Convert to dial coords to do snapping
+        dialAngle = rawAngle + POINTFIVE_PI
+        if operator.xor(self['fSnap'], fShift):
+            dialAngle = round(dialAngle / self.snapAngle) * self.snapAngle
+        return dialAngle
+
+    def computeValueFromAngle(self, dialAngle):
+        delta = self.delta
+        dialAngle = dialAngle % TWO_PI
+        # Check for rollover, if necessary
+        if (self.lastAngle > ONEPOINTFIVE_PI) & (dialAngle < POINTFIVE_PI):
+            self.baseVal = self.baseVal + delta
+        elif (self.lastAngle < POINTFIVE_PI) & (dialAngle > ONEPOINTFIVE_PI):
+            self.baseVal = self.baseVal - delta
+        self.lastAngle = dialAngle
+        # Update value and entry
+        newValue = self['min'] + self.baseVal + delta * (dialAngle / TWO_PI)
+        self.dialAngle = dialAngle
+        self.set(newValue)
+
+    def get(self):
+        return self.value
+    
+    def set(self, value):
+        if not self['fRollover']:
+            if value > self['max']:
+                self.baseVal = 0.0
+            value = ((value - self['min']) %
+                     (self['max'] - self['min'])) + self['min']
+        self.updateEntry(value)
+        if self.dialAngle:
+            self.updateIndicatorRadians(self.dialAngle)
+            self.dialAngle = None
+        else:
+            self.updateIndicator(value)
+        if self['command']:
+            self['command'](value)
+
+    def updateIndicator(self, value):
+        # compute new indicator angle
+        delta = self.delta
+        factors = divmod(value - self['min'], delta)
+        self.baseVal = factors[0] * delta
+        self.updateIndicatorRadians( (factors[1]/delta) * TWO_PI )
+
+    def updateIndicatorDegrees(self, degAngle):
+        self.updateIndicatorRadians(degAngle * (math.pi/180.0))
+        
+    def updateIndicatorRadians(self,dialAngle):
+        rawAngle = dialAngle - POINTFIVE_PI
+        # Compute end points
+        endx = math.cos(rawAngle) * self.radius
+        endy = math.sin(rawAngle) * self.radius
+        # Draw new indicator
+        self._canvas.coords('indicator', endx * INNER_SF, endy * INNER_SF,
+                            endx, endy)
+        
+    def updateEntry(self, value):
+        self._entryVal.set(self.entryFormat % value)
+
+    def updateEntryFormat(self):
+        self.entryFormat = "%." + "%df" % self['numDigits']
+        self.updateEntry(self.value)
+
+    def validateEntryInput(self, event):
+        input = self._entryVal.get()
+        try:
+            newValue = string.atof(input)
+            self.set(newValue)
+            self._entry.configure(background = self._entryBackground)
+        except ValueError:
+            self._entry.configure(background = 'Pink')
+
+    def sfMouseDown(self, event):
+        # Record marker starting position
+        self.starty = self.sfy
+        # Record mouse starting position (convert to canvas coords)
+        self.lasty = self._canvas.canvasy(event.y)
+
+    def sfMouseMotion(self, event):
+        # How far did the mouse move?
+        dy = self._canvas.canvasy(event.y) - self.lasty
+        # Apply this delta to the marker
+        newy = self.starty + dy
+        # Compute new exponent based upon current position
+        exp = self.sfComputeExp(newy)
+        # Set resulting scale factor
+        self.setScaleFactorExp(exp)
+
+    def sfMouseUp(self, event):
+        self._canvas.delete('sfText')
+
+    # Compute exponent based on current marker position
+    def sfComputeExp(self, y, fSnap = 1):
+        # Force marker to stay visible
+        newy = max( -self.half, min( self.half, y ) )
+        # Snap it
+        gridDelta = self.sfGridDelta
+        if fSnap:
+            newy = round( newy / gridDelta ) * gridDelta
+        # Compute resulting exponent
+        return (-(newy / gridDelta))
+                                       
+    def setScaleFactorExp(self, exp, showText = 1, fUpdateIndicator = 1):
+        self.exp = exp
+        # Update popup scale factor menu to nearest exponent
+        self.expVar.set(int(round(exp)))
+        # Compute new scale factor
+        self.scaleFactor = math.pow(10, exp)
+        # Compute resulting delta
+        self.delta = self.scaleFactor * (self['max'] - self['min'])
+        # Update indicator to reflect new scale factor
+        if fUpdateIndicator:
+            self.updateIndicator(self.value)
+        # Move marker to correct position
+        self.updateScaleFactorMarker(-exp*self.sfGridDelta, showText)
+
+    def expUp(self,event):
+        self.setScaleFactorExp(min(MAX_EXP, self.exp + 1), 0)
+
+    def expDown(self,event):
+        self.setScaleFactorExp(max(-MAX_EXP, self.exp - 1), 0)
+
+    def knobMouseDown(self,event):
+        self.lasty = self._canvas.canvasy(event.y)
+        self.updateIndicatorRadians(0.0)
+        self.velocityTask = self.after(100, self.computeVelocity)
+        
+    def knobMouseMotion(self, event):
+        # How far is the mouse from the origin?
+        dx = self._canvas.canvasx(event.x)
+        self.lasty = self._canvas.canvasy(event.y)
+        exp = -5 + dx/20.0
+        exp = max( -5, min( 5, exp ) )
+        # Set resulting scale factor
+        self.setScaleFactorExp(exp, 0, fUpdateIndicator = 0)
+
+    def knobMouseUp(self, event):
+        self.after_cancel(self.velocityTask)
+        # reset indicator
+        self.updateIndicator(self.value)
+
+    def computeVelocity(self):
+        if self.lasty < 0:
+            sign = -1.0
+        else:
+            sign = 1.0
+        lasty = abs(self.lasty)
+        if lasty > 5:
+            lasty = lasty - 5
+            sf = min(100, lasty)/100.0
+            sf = pow(sf, 3.0)
+            newVal = self.value - sign * sf * self.delta
+            self.dialAngle = - sign * sf * POINTFIVE_PI
+            self.set(newVal)
+        self.velocityTask = self.after(100, self.computeVelocity)
+
+    def updateScaleFactorMarker(self, newy, showText = 1):
+        # Move marker
+        self._canvas.move('sfMarker', 0, newy - self.sfy)
+        self.sfy = newy
+
+        # Show current scaling factor
+        if showText:
+            sfText = '%g' % (self.delta / 10.0,)
+            self._canvas.delete('sfText')
+            self._canvas.create_rectangle( self.half - 40, newy - 6,
+                                           self.half, newy + 7,
+                                           fill = 'white',
+                                           tags = ('sfText',))
+            self._canvas.create_text( self.half, newy,
+                                      justify = RIGHT,
+                                      anchor = E,
+                                      text = sfText,
+                                      fill = 'Red',
+                                      tags = ('sfText',))
+
+    # The following routines are used to handle the popup menu
+    def popupDialMenu(self,event):
+        self._popupMenu.post(event.widget.winfo_pointerx(),
+                             event.widget.winfo_pointery())
+
+    # This is called by the scale factor popup menu and when the user
+    # changes the dial 'delta' value
+    def setScaleFactor(self):
+        exp = self.expVar.get()
+        self.setScaleFactorExp(exp, showText = 0)
+
+    # This handles the popup scale factor dialog
+    def getScaleFactor(self):
+        sf = askfloat('Dial Scale Factor', 'Scale Factor:',
+                      parent = self.interior())
+        if sf:
+            self.setScaleFactorExp(math.log10(sf), showText = 0)
+
+    # Turn angle snap on/off
+    def setAngleSnap(self):
+        self['fSnap'] = self._fAngleSnap.get()
+
+    # Turn rollover (accumulation of a sum) on/off
+    def setRollover(self):
+        self['fRollover'] = self._fRollover.get()
+
+    def highlightSFMarker(self, event):
+        self._canvas.itemconfigure('sfMarker', fill = '#252525')
+
+    def restoreSFMarker(self, event):
+        self._canvas.itemconfigure('sfMarker', fill = '#A0A0A0')
+
+    def highlightKnob(self, event):
+        self._canvas.itemconfigure('velocityKnob', fill = '#252525')
+
+    def restoreKnob(self, event):
+        self._canvas.itemconfigure('velocityKnob', fill = '#A0A0A0')
+
+    # Reset dial to zero
+    def mouseReset(self,event):
+        if not self._canvas.find_withtag(CURRENT):
+            self.reset()
+        
+    def reset(self):
+        self.set(self['initialValue'])
+        # Should we do this?
+        self.setScaleFactorExp(0, showText = 0)
+
+class AngleDial(Dial):
+    def __init__(self, parent = None, **kw):
+        # Set the typical defaults for a 360 degree angle dial
+        optiondefs = (
+            ('fRollover',       0,              None),
+            ('numTicks',        12,             None),
+            ('max',             360.0,          None),
+            )
+        self.defineoptions(kw, optiondefs)
+        # Initialize the superclass
+        Dial.__init__(self, parent)
+        # Needed because this method checks if self.__class__ is myClass
+        # where myClass is the argument passed into inialiseoptions
+        self.initialiseoptions(AngleDial)
+  
+if __name__ == '__main__':
+    tl = Toplevel()
+    d = Dial(tl)
+    d2 = Dial(tl, numTicks = 12, max = 360, fRollover = 0, initialValue = 180)
+    d3 = Dial(tl, numTicks = 12, max = 90, min = -90, fRollover = 0)
+    d4 = Dial(tl, numTicks = 16, max = 256, fRollover = 0)
+    d.pack(expand = 1, fill = X)
+    d2.pack(expand = 1, fill = X)
+    d3.pack(expand = 1, fill = X)
+    d4.pack(expand = 1, fill = X)

+ 344 - 0
direct/src/tkwidgets/floater.py

@@ -0,0 +1,344 @@
+"""
+Floater Class: Velocity style controller for floating point values with
+                a label, entry (validated), and scale
+"""
+
+from Tkinter import *
+import Pmw
+import string
+
+class Floater(Pmw.MegaWidget):
+    "Velocity style floating point controller"
+ 
+    def __init__(self, parent = None, **kw):
+
+        # Define the megawidget options.
+        optiondefs = (
+            ('initialValue',        0.0,        Pmw.INITOPT),
+            ('resolution',          None,       None),
+            ('command',             None,       None),
+            ('maxVelocity',         100.0,      None),
+            ('min',                 None,       self._updateValidate),
+            ('max',                 None,       self._updateValidate),
+            ('text',                'Floater',  self._updateLabelText),
+            ('significantDigits',   2,          self._setSigDigits),
+            )
+        self.defineoptions(kw, optiondefs)
+ 
+        # Initialise superclass
+        Pmw.MegaWidget.__init__(self, parent)
+
+        # Initialize some class variables
+        self.value = self['initialValue']
+        self.velocity = 0.0
+        self.entryFormat = '%.2f'
+
+        # Create the components.
+
+        # Setup up container
+        interior = self.interior()
+        interior.configure(relief = GROOVE, borderwidth = 2)
+
+        # Create a label and an entry
+        self.labelFrame = self.createcomponent('frame', (), None,
+                                               Frame, interior)
+        # Create an entry field to display and validate the floater's value
+        self.entryValue = StringVar()
+        self.entryValue.set(self['initialValue'])
+        self.entry = self.createcomponent('entryField',
+                                          # Access floaters entry using "entry"
+                                          (('entry', 'entryField_entry'),),
+                                          None,
+                                          Pmw.EntryField, self.labelFrame,
+                                          entry_width = 10,
+                                          validate = { 'validator' : 'real',
+                                                       'min' : self['min'],
+                                                       'max' : self['max'],
+                                                       'minstrict' : 0,
+                                                       'maxstrict' : 0},
+                                          entry_justify = 'right',
+                                          entry_textvar = self.entryValue,
+                                          command = self._entryCommand)
+        self.entry.pack(side='left',padx = 4)
+                                          
+        # Create the Floater's label
+        self.label = self.createcomponent('label', (), None,
+                                          Label, self.labelFrame,
+                                          text = self['text'],
+                                          width = 12,
+                                          anchor = 'center',
+                                          font = "Arial 12 bold")
+        self.label.pack(side='left', expand = 1, fill = 'x')
+
+        # Now pack the frame
+        self.labelFrame.pack(expand = 1, fill = 'both')
+
+        # Create the scale component.
+        self.scale = self.createcomponent('scale', (), None,
+                                          Scale, interior,
+                                          command = self._scaleToVelocity,
+                                          orient = 'horizontal',
+                                          length = 150,
+                                          from_ = -1.0,
+                                          to = 1.0,
+                                          resolution = 0.001,
+                                          showvalue = 0)
+        self.scale.pack(expand = 1, fill = 'x')
+        # Set scale to the middle of its range
+        self.scale.set(0.0)
+        
+        # Add scale bindings: When interacting with mouse:
+        self.scale.bind('<Button-1>', self._startFloaterTask)
+        self.scale.bind('<ButtonRelease-1>', self._floaterReset)
+        # In case you wish to interact using keys
+        self.scale.bind('<KeyPress-Right>', self._floaterKeyCommand)
+        self.scale.bind('<KeyRelease-Right>', self._floaterReset)
+        self.scale.bind('<KeyPress-Left>', self._floaterKeyCommand)
+        self.scale.bind('<KeyRelease-Left>', self._floaterReset)
+ 
+        # Check keywords and initialise options based on input values.
+        self.initialiseoptions(Floater)
+
+    def label(self):
+        return self.label
+    def scale(self):
+        return self.scale
+    def entry(self):
+        return self.entry
+    
+    def _updateLabelText(self):
+        self.label['text'] = self['text']
+
+    def _updateValidate(self):
+        self.configure(entryField_validate = {
+            'validator' : 'real',
+            'min' : self['min'],
+            'max' : self['max'],
+            'minstrict' : 0,
+            'maxstrict' : 0})
+
+    def _scaleToVelocity(self, strVal):
+        # convert scale val to float
+        val = string.atof(strVal)
+        # Square val, but retain sign of velocity by only calling abs once
+        self.velocity = self['maxVelocity'] * val * abs(val)
+
+    def _startFloaterTask(self,event):
+        self._fFloaterTask = 1
+        self._floaterTask()
+
+    def _floaterTask(self):
+        if self.velocity != 0.0:
+            self.set( self.value + self.velocity )
+        if self._fFloaterTask:
+            self.after(50, self._floaterTask)
+
+    def _floaterReset(self, event):
+        self._fFloaterTask = 0
+        self.velocity = 0.0
+        self.scale.set(0.0)
+
+    def _floaterKeyCommand(self, event):
+        if self.velocity != 0.0:
+            self.set( self.value + self.velocity )
+
+    def _entryCommand(self, event = None):
+        try:
+            val = string.atof( self.entryValue.get() )
+            self.set( val )
+        except ValueError:
+            pass
+
+    def _setSigDigits(self):
+        sd = self['significantDigits']
+        self.entryFormat = '%.' + '%d' % sd + 'f'
+        # And reset value to reflect change
+        self.entryValue.set( self.entryFormat % self.value )
+
+    def get(self):
+        return self.value
+    
+    def set(self, newVal, fCommand = 1):
+        # Clamp value
+        if self['min'] is not None:
+            if newVal < self['min']:
+                newVal = self['min']
+        if self['max'] is not None:
+            if newVal > self['max']:
+                newVal = self['max']
+        # Round by resolution
+        if self['resolution'] is not None:
+            newVal = round(newVal / self['resolution']) * self['resolution']
+        
+        # Update floater's value
+        self.value = newVal
+        # Update entry to reflect formatted value
+        self.entryValue.set( self.entryFormat % self.value )
+        self.entry.checkentry()
+        
+        # execute command
+        if fCommand & (self['command'] is not None):
+            self['command']( newVal )
+
+
+class FloaterGroup(Pmw.MegaToplevel):
+    def __init__(self, parent = None, **kw):
+
+        # Default group size
+        DEFAULT_DIM = 1
+        # Default value depends on *actual* group size, test for user input
+        DEFAULT_VALUE = [0.0] * kw.get('dim', DEFAULT_DIM)
+        DEFAULT_LABELS = map(lambda x: 'v[%d]' % x,
+                             range(kw.get('dim', DEFAULT_DIM)))
+
+        #define the megawidget options
+        INITOPT = Pmw.INITOPT
+        optiondefs = (
+            ('dim',             DEFAULT_DIM,            INITOPT),
+            ('side',            TOP,                    INITOPT),
+            ('title',           'Floater Group',        None),
+            # A tuple of initial values, one for each floater
+            ('initialValue',    DEFAULT_VALUE,          INITOPT),
+            # The command to be executed any time one of the floaters is updated
+            ('command',         None,                   None),
+            # A tuple of labels, one for each floater
+            ('labels',          DEFAULT_LABELS,         self._updateLabels),
+            )
+        self.defineoptions(kw, optiondefs)
+
+        # Initialize the toplevel widget
+        Pmw.MegaToplevel.__init__(self, parent)
+        
+        # Create the components
+        interior = self.interior()
+        # Get a copy of the initial value (making sure its a list)
+        self._value = list(self['initialValue'])
+
+        # The Menu Bar
+        self.balloon = Pmw.Balloon()
+        menubar = self.createcomponent('menubar',(), None,
+                                       Pmw.MenuBar, (interior,),
+                                       balloon = self.balloon)
+        menubar.pack(fill=X)
+        
+        # FloaterGroup Menu
+        menubar.addmenu('Floater Group', 'Floater Group Operations')
+        menubar.addmenuitem(
+            'Floater Group', 'command', 'Reset the Floater Group panel',
+            label = 'Reset',
+            command = lambda s = self: s.reset())
+        menubar.addmenuitem(
+            'Floater Group', 'command', 'Dismiss Floater Group panel',
+            label = 'Dismiss', command = self.withdraw)
+        
+        menubar.addmenu('Help', 'Floater Group Help Operations')
+        self.toggleBalloonVar = IntVar()
+        self.toggleBalloonVar.set(0)
+        menubar.addmenuitem('Help', 'checkbutton',
+                            'Toggle balloon help',
+                            label = 'Balloon Help',
+                            variable = self.toggleBalloonVar,
+                            command = self.toggleBalloon)
+
+        self.floaterList = []
+        for index in range(self['dim']):
+            # Add a group alias so you can configure the floaters via:
+            #   fg.configure(Floater_XXX = YYY)
+            f = self.createcomponent(
+                'floater%d' % index, (), 'Floater', Floater,
+                (interior,), initialValue = self._value[index],
+                text = self['labels'][index])
+            # Do this separately so command doesn't get executed during construction
+            f['command'] = lambda val, s=self, i=index: s._floaterSetAt(i, val)
+            f.pack(side = self['side'], expand = 1, fill = X)
+            self.floaterList.append(f)
+
+        # Make sure floaters are initialized
+        self.set(self['initialValue'])
+        
+        # Make sure input variables processed 
+        self.initialiseoptions(FloaterGroup)
+
+    def _updateLabels(self):
+        if self['labels']:
+            for index in range(self['dim']):
+                self.floaterList[index]['text'] = self['labels'][index]
+
+    def toggleBalloon(self):
+        if self.toggleBalloonVar.get():
+            self.balloon.configure(state = 'balloon')
+        else:
+            self.balloon.configure(state = 'none')
+
+    def get(self):
+        return self._value
+
+    def getAt(self,index):
+        return self._value[index]
+
+    # This is the command is used to set the groups value
+    def set(self, value, fCommand = 1):
+        for i in range(self['dim']):
+            self._value[i] = value[i]
+            # Update floater, but don't execute its command
+            self.floaterList[i].set(value[i], 0)
+        if fCommand & (self['command'] is not None):
+            self['command'](self._value)
+
+    def setAt(self, index, value):
+        # Update floater and execute its command
+        self.floaterList[index].set(value)
+
+    # This is the command used by the floater
+    def _floaterSetAt(self, index, value):
+        self._value[index] = value
+        if self['command']:
+            self['command'](self._value)
+
+    def reset(self):
+        self.set(self['initialValue'])
+
+
+
+## SAMPLE CODE
+if __name__ == '__main__':
+    # Initialise Tkinter and Pmw.
+    root = Toplevel()
+    root.title('Pmw Floater demonstration')
+
+    # Dummy command
+    def printVal(val):
+        print val
+    
+    # Create and pack a Floater megawidget.
+    mega1 = Floater(root, command = printVal)
+    mega1.pack(side = 'left', expand = 1, fill = 'x')
+
+    """
+    # These are things you can set/configure
+    # Starting value for floater    
+    mega1['initialValue'] = 123.456
+    mega1['text'] = 'Drive delta X'
+    mega1['min'] = 0.0
+    mega1['max'] = 1000.0
+    mega1['resolution'] = 1.0
+    # To change the color of the label:
+    mega1.label['foreground'] = 'Red'
+    # Max change/update, default is 100
+    # To have really fine control, for example
+    # mega1['maxVelocity'] = 0.1
+    # Number of digits to the right of the decimal point, default = 2
+    # mega1['significantDigits'] = 5
+    """
+
+    # To create a floater group to set an RGBA value:
+    group1 = FloaterGroup(root, dim = 4,
+                          title = 'Simple RGBA Panel',
+                          labels = ('R', 'G', 'B', 'A'),
+                          Floater_min = 0.0,
+                          Floater_max = 255.0,
+                          Floater_resolution = 1.0,
+                          command = printVal)
+    
+    # Uncomment this if you aren't running in IDLE
+    #root.mainloop()

+ 286 - 0
direct/src/tkwidgets/vectorWidgets.py

@@ -0,0 +1,286 @@
+from Tkinter import *
+import Pmw
+import floater
+import string
+import tkColorChooser
+
+class VectorEntry(Pmw.MegaWidget):
+    def __init__(self, parent = None, **kw):
+
+        # Default vector size
+        DEFAULT_DIM = 3
+        # Default value depends on *actual* vector size, test for user input
+        DEFAULT_VALUE = [0.0] * kw.get('dim', DEFAULT_DIM)
+        DEFAULT_LABELS = map(lambda x: 'v[%d]' % x,
+                             range(kw.get('dim', DEFAULT_DIM)))
+
+        # Process options
+        INITOPT = Pmw.INITOPT
+        optiondefs = (
+            ('dim',                 DEFAULT_DIM,    INITOPT),
+            ('initialValue',        DEFAULT_VALUE,  INITOPT),
+            ('label_width',         12,             None),
+            ('command',             None,           None),
+            ('entryWidth',          8,              self._updateEntryWidth),
+            ('relief',              GROOVE,         self._updateRelief),
+            ('bd',                  2,              self._updateBorderWidth),
+            ('text',                'Vector:',      self._updateText),
+            ('min',                 None,           self._updateValidate),
+            ('max',                 None,           self._updateValidate),            
+            ('significantDigits',   2,              self._setSigDigits),
+            )
+        self.defineoptions(kw, optiondefs)
+
+        # Initialize superclass
+        Pmw.MegaWidget.__init__(self, parent)
+
+        # Initialize value
+        # Make sure its a list (and as a byproduct, make a distinct copy)
+        self._value = list(self['initialValue'])
+        self._floaters = None
+        self.entryFormat = '%.2f'
+
+        # Get a handle on the parent container        
+        interior = self.interior()
+
+        # This does double duty as a menu button
+        self._label = self.createcomponent('label', (), None,
+                                           Menubutton, (interior,),
+                                           text = self['text'],
+                                           activebackground = '#909090')
+        self.menu = self._label['menu'] = Menu(self._label)
+        self.menu.add_command(label = 'Reset', command = self.reset)
+        self.menu.add_command(label = 'Popup sliders', command = self.popupSliders)
+        self._label.pack(side = LEFT, fill = X, ipadx = 2)
+
+        self.variableList = []
+        self.entryList = []
+        for index in range(self['dim']):
+            var = StringVar()
+            self.variableList.append(var)
+            # To set the configuration of all entrys in a vector use:
+            # ve.configure(Entry_XXX = YYY)
+            # To configure an individual entryfield's entry use:
+            # ve.configure(entry0_XXX = YYY)
+            entry = self.createcomponent(
+                'entryField%d' % index,
+                (('entry%d' % index,
+                  'entryField%d_entry' % index),),
+                'Entry',
+                Pmw.EntryField, (interior,),
+                entry_justify = RIGHT,
+                entry_textvariable = var,
+                command = lambda s = self, i = index: s._entryUpdateAt(i))
+            entry.pack(side = LEFT, expand = 1, fill = X)
+            self.entryList.append(entry)
+
+        # To configure the floaterGroup use:
+        # ve.configure(floaterGroup_XXX = YYY)
+        # ve.configure(fGroup_XXX = YYY) or
+        # To set the configuration all floaters in a group use:
+        # ve.configure(Floater_XXX = YYY)
+        # To configure an individual floater in a group use:
+        # ve.configure(floaterGroup_floater0_XXX = YYY) or
+        # ve.configure(fGroup_floater0_XXX = YYY)
+        self._floaters = self.createcomponent(
+            'floaterGroup',
+            (('fGroup', 'floaterGroup'),
+             ('Floater', 'floaterGroup_Floater'),), None,
+            floater.FloaterGroup, (self.interior(),),
+            dim = self['dim'], title = self['text'],
+            command = self.set)
+        # Note: This means the 'X' on the menu bar doesn't really destroy
+        # the panel, just withdraws it.  This is to avoid problems which occur
+        # if the user kills the floaterGroup and then tries to pop it open again
+        self._floaters.userdeletefunc(self._floaters.withdraw)
+        self._floaters.withdraw()
+                                             
+
+        # Make sure entries are updated
+        self.set(self['initialValue'])
+
+        # Make sure input variables processed 
+        self.initialiseoptions(VectorEntry)
+
+    def menu(self):
+        return self.menu
+
+    def label(self):
+        return self._label
+
+    def entry(self, index):
+        return self.entryList[index]
+
+    def entryList(self):
+        return self.entryList
+
+    def floaters(self):
+        return self._floaters
+
+    def _clearFloaters(self):
+        self._floaters.withdraw()
+        
+    def _updateText(self):
+        self._label['text'] = self['text']
+
+    def _updateRelief(self):
+        self.interior()['relief'] = self['relief']
+
+    def _updateBorderWidth(self):
+        self.interior()['bd'] = self['bd']        
+
+    def _updateEntryWidth(self):
+        self['Entry_entry_width'] = self['entryWidth']
+
+    def _setSigDigits(self):
+        sd = self['significantDigits']
+        self.entryFormat = '%.' + '%d' % sd + 'f'
+        self.configure(Floater_significantDigits = sd)
+        # And refresh value to reflect change
+        for index in range(self['dim']):
+            self._refreshEntry(index)
+
+    def _updateValidate(self):
+        # Update entry field to respect new limits
+        self.configure(Entry_validate = {
+            'validator' : 'real',
+            'min' : self['min'],
+            'max' : self['max'],
+            'minstrict' : 0,
+            'maxstrict' : 0})
+        # Reflect changes in floaters
+        self.configure(Floater_min = self['min'],
+                       Floater_max = self['max'])            
+
+    def get(self):
+        return self._value
+
+    def getAt(self,index):
+        return self._value[index]
+                                                                                      
+    def set(self, value):
+        for i in range(self['dim']):
+            self._value[i] = value[i]
+            self.variableList[i].set(self.entryFormat % value[i])
+        self.action()
+
+    def setAt(self, index, value):
+        self.variableList[index].set(self.entryFormat % value)
+        self._value[index] = value
+        self.action()
+        
+    def _entryUpdateAt(self, index):
+        entryVar = self.variableList[index]
+        # Did we get a valid float?
+        try: 
+            newVal = string.atof(entryVar.get())
+        except ValueError:
+            return
+        
+        # Clamp value
+        if self['min'] is not None:
+            if newVal < self['min']:
+                newVal = self['min']
+        if self['max'] is not None:
+            if newVal > self['max']:
+                newVal = self['max']
+
+        # Update vector's value
+        self._value[index] = newVal
+
+        # refresh entry to reflect formatted value
+        self._refreshEntry(index)
+
+        # Update the floaters and call the command
+        self.action()
+
+    def _refreshEntry(self,index):
+        self.variableList[index].set( self.entryFormat % self._value[index] )
+        self.entryList[index].checkentry()
+
+    def _refreshFloaters(self):
+        if self._floaters:
+            self._floaters.set(self._value, 0)
+        
+    def action(self):
+        self._refreshFloaters()
+        if self['command']:
+            self['command'](self._value)        
+        
+    def reset(self):
+        self.set(self['initialValue'])
+
+    def addMenuItem(self, label = '', command = None):
+        self.menu.add_command(label = label, command = command)
+
+    def popupSliders(self):
+        self._floaters.set(self.get()[:])
+        self._floaters.show()
+
+class Vector3Entry(VectorEntry):
+    def __init__(self, parent = None, **kw):
+        # Initialize options for the class
+        optiondefs = (
+            ('dim',    3,       Pmw.INITOPT),
+            ('fGroup_labels',   ('X','Y','Z'),  None),
+            )
+        self.defineoptions(kw, optiondefs)
+        # Initialize the superclass, make sure dim makes it to superclass
+        VectorEntry.__init__(self, parent, dim = self['dim'])
+        # Needed because this method checks if self.__class__ is myClass
+        # where myClass is the argument passed into inialiseoptions
+        self.initialiseoptions(Vector3Entry)
+
+class Vector4Entry(VectorEntry):
+    def __init__(self, parent = None, **kw):
+        # Initialize options for the class
+        optiondefs = (
+            ('dim',     4,      Pmw.INITOPT),
+            ('fGroup_labels',   ('X','Y','Z','W'),  None),
+            )
+        self.defineoptions(kw, optiondefs)
+        # Initialize the superclass, make sure dim makes it to superclass
+        VectorEntry.__init__(self, parent, dim = self['dim'])
+        # Needed because this method checks if self.__class__ is myClass
+        # where myClass is the argument passed into inialiseoptions
+        self.initialiseoptions(Vector4Entry)
+
+class ColorEntry(VectorEntry):
+    def __init__(self, parent = None, **kw):
+        # Initialize options for the class (overriding some superclass options)
+        optiondefs = (
+            ('dim',                     4,                  Pmw.INITOPT),
+            ('fGroup_labels',           ('R','G','B','A'),  None),
+            ('min',                     0.0,                None),
+            ('max',                     255.0,              None),
+            ('significantDigits',       0,                  None),
+            ('Floater_resolution',      1.0,                None),
+            )
+        self.defineoptions(kw, optiondefs)
+        # Initialize the superclass, make sure dim makes it to superclass
+        VectorEntry.__init__(self, parent, dim = self['dim'])
+        # Add menu item to popup color picker
+        self.addMenuItem(
+            'Popup color picker',
+            command = lambda s = self: s.popupColorPicker())
+        # Needed because this method checks if self.__class__ is myClass
+        # where myClass is the argument passed into inialiseoptions
+        self.initialiseoptions(ColorEntry)
+
+    def popupColorPicker(self):
+        # Can pass in current color with: color = (255, 0, 0)
+        color = tkColorChooser.askcolor(
+            parent = self.interior(),
+            # Initialize it to current color
+            initialcolor = tuple(self.get()[:3]))[0]
+        if color:
+            self.set((color[0], color[1], color[2], self.getAt(3)))
+
+if __name__ == '__main__':
+    root = Toplevel()
+    root.title('Vector Widget demo')
+
+    ve = VectorEntry(root); ve.pack()
+    v3e = Vector3Entry(root); v3e.pack()
+    v4e = Vector4Entry(root); v4e.pack()
+    ce = ColorEntry(root); ce.pack()