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@@ -96,7 +96,11 @@ EggOptchar() {
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"Assign the indicated name to the geometry within the given nodes. "
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"This will make the geometry visible as a node in the resulting "
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"character model when it is loaded in the scene graph (normally, "
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- "the node hierarchy is suppressed when loading characters.",
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+ "the node hierarchy is suppressed when loading characters). This "
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+ "is different from -expose in that it reveals geometry rather than "
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+ "joints; the revealed node can be hidden or its attributes changed "
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+ "at runtime, but it will be animated by its vertices, not the node, so "
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+ "objects parented to this node will not inherit its animation.",
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&EggOptchar::dispatch_flag_groups, NULL, &_flag_groups);
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add_option
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