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@@ -246,6 +246,12 @@ rebuild_bitplanes() {
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glgsg->bind_fbo(_fbo);
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// Calculate bitplane size. This can be larger than the buffer.
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+ //Early out, we're not rebinding the textures to this FBO over and over
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+ //Note that _initial_clear is used here to indicate whether or not the fbo is initialized
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+ //A better version is to rewrite add_render_texture to add a 'modified flag' and check for that
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+ // if (!(_initial_clear || (_creation_flags & GraphicsPipe::BF_size_track_host))) {
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+ // return ;
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+ // }
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if (_creation_flags & GraphicsPipe::BF_size_track_host) {
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if ((_host->get_x_size() != _x_size)||
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@@ -268,20 +274,24 @@ rebuild_bitplanes() {
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rb_resize = true;
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}
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- // These variables indicate what should be bound to each bitplane.
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+ // Early out, we're not rebinding the textures to this FBO over and over
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+ // if (!(_initial_clear || rb_resize)) {
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+ // return ;
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+ // }
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+ // These variables indicate what should be bound to each bitplane.
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- Texture *attach[RTP_COUNT];
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- attach[RTP_color] = 0;
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- attach[RTP_depth] = 0;
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- attach[RTP_depth_stencil] = 0;
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+ Texture *pTexAttach[RTP_COUNT];
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+ pTexAttach[RTP_color] = 0;
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+ pTexAttach[RTP_depth] = 0;
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+ pTexAttach[RTP_depth_stencil] = 0;
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for (int i=0; i<_fb_properties.get_aux_rgba(); i++) {
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- attach[RTP_aux_rgba_0+i] = 0;
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+ pTexAttach[RTP_aux_rgba_0+i] = 0;
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}
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for (int i=0; i<_fb_properties.get_aux_hrgba(); i++) {
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- attach[RTP_aux_hrgba_0+i] = 0;
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+ pTexAttach[RTP_aux_hrgba_0+i] = 0;
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}
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for (int i=0; i<_fb_properties.get_aux_float(); i++) {
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- attach[RTP_aux_float_0+i] = 0;
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+ pTexAttach[RTP_aux_float_0+i] = 0;
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}
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// Sort the textures list into appropriate slots.
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@@ -308,41 +318,59 @@ rebuild_bitplanes() {
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// If I can't find an appropriate slot, or if there's
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// already a texture bound to this slot, then punt
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// this texture.
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- if (attach[plane]) {
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+ if (pTexAttach[plane]) {
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CDWriter cdataw(_cycler, cdata, false);
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nassertv(cdata->_textures.size() == cdataw->_textures.size());
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cdataw->_textures[i]._rtm_mode = RTM_copy_texture;
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continue;
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}
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// Assign the texture to this slot.
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- attach[plane] = tex;
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+ pTexAttach[plane] = tex;
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}
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}
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// Having both a depth texture and a depth_stencil texture is invalid: depth_stencil implies
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// depth, and we can't bind them both. Detect that case, normalize it, and complain.
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- if (( attach[RTP_depth] != NULL ) && ( attach[RTP_depth_stencil] != NULL )) {
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- attach[RTP_depth] = NULL;
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+ // These next 0s should be null?
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+ if (( pTexAttach[RTP_depth] != 0 ) && ( pTexAttach[RTP_depth_stencil] != 0 )) {
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+ pTexAttach[RTP_depth] = 0;
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GLCAT.warning() << "Attempt to bind both Depth and DepthStencil bitplanes.\n";
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}
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// For all slots, update the slot.
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- bind_slot(rb_resize, attach, RTP_depth_stencil, GL_DEPTH_ATTACHMENT_EXT);
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- bind_slot(rb_resize, attach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
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- bind_slot(rb_resize, attach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
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+ //bind_slot(rb_resize, attach, RTP_depth_stencil, GL_DEPTH_ATTACHMENT_EXT);
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+ //bind_slot(rb_resize, attach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
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+ //bind_slot(rb_resize, attach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
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+
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+ if ((_fb_properties.get_stencil_bits() != 0) || (pTexAttach[RTP_depth_stencil] != 0)) {
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+ //GLCAT.error() << " Got here1!!!! Binding depth: " << _fb_properties.get_stencil_bits() << "\n";
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+ bind_slot(rb_resize, pTexAttach, RTP_depth_stencil, GL_DEPTH_ATTACHMENT_EXT);
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+ } else {
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+ //GLCAT.error() << " Got here2!!!! Binding depth \n";
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+ if ((_fb_properties.get_depth_bits() != 0) || ( pTexAttach[RTP_depth] != 0 )) {
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+ //GLCAT.error() << " Binding depth \n";
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+ bind_slot(rb_resize, pTexAttach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
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+ }
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+ }
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+
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+ int next = GL_COLOR_ATTACHMENT0_EXT;
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+ if (pTexAttach[RTP_color] != 0) {
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+ bind_slot(rb_resize, pTexAttach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
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+ next += 1;
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+ }
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+
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#ifndef OPENGLES
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- int next = GL_COLOR_ATTACHMENT1_EXT;
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for (int i=0; i<_fb_properties.get_aux_rgba(); i++) {
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- bind_slot(rb_resize, attach, (RenderTexturePlane)(RTP_aux_rgba_0+i), next);
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+ bind_slot(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_rgba_0+i), next);
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next += 1;
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}
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for (int i=0; i<_fb_properties.get_aux_hrgba(); i++) {
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- bind_slot(rb_resize, attach, (RenderTexturePlane)(RTP_aux_hrgba_0+i), next);
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+ bind_slot(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_hrgba_0+i), next);
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next += 1;
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}
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for (int i=0; i<_fb_properties.get_aux_float(); i++) {
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- bind_slot(rb_resize, attach, (RenderTexturePlane)(RTP_aux_float_0+i), next);
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+ bind_slot(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_float_0+i), next);
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next += 1;
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}
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// Setup any required multisample buffers.
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@@ -351,19 +379,19 @@ rebuild_bitplanes() {
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glgsg->_glGenFramebuffers(1, &_fbo_multisample);
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}
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glgsg->bind_fbo(_fbo_multisample);
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- bind_slot_multisample(rb_resize, attach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
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- bind_slot_multisample(rb_resize, attach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
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+ bind_slot_multisample(rb_resize, pTexAttach, RTP_depth, GL_DEPTH_ATTACHMENT_EXT);
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+ bind_slot_multisample(rb_resize, pTexAttach, RTP_color, GL_COLOR_ATTACHMENT0_EXT);
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int next = GL_COLOR_ATTACHMENT1_EXT;
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for (int i=0; i<_fb_properties.get_aux_rgba(); i++) {
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- bind_slot_multisample(rb_resize, attach, (RenderTexturePlane)(RTP_aux_rgba_0+i), next);
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+ bind_slot_multisample(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_rgba_0+i), next);
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next += 1;
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}
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for (int i=0; i<_fb_properties.get_aux_hrgba(); i++) {
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- bind_slot_multisample(rb_resize, attach, (RenderTexturePlane)(RTP_aux_hrgba_0+i), next);
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+ bind_slot_multisample(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_hrgba_0+i), next);
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next += 1;
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}
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for (int i=0; i<_fb_properties.get_aux_float(); i++) {
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- bind_slot_multisample(rb_resize, attach, (RenderTexturePlane)(RTP_aux_float_0+i), next);
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+ bind_slot_multisample(rb_resize, pTexAttach, (RenderTexturePlane)(RTP_aux_float_0+i), next);
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next += 1;
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}
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glEnable(GL_MULTISAMPLE);
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@@ -455,14 +483,25 @@ rebuild_bitplanes() {
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}
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#ifndef OPENGLES
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- if ((_fb_properties.get_rgb_color() > 0) ||
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- (_fb_properties.get_aux_hrgba() > 0)) {
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- glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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- glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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- } else {
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+ // if ((_fb_properties.get_rgb_color() > 0) ||
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+ // (_fb_properties.get_aux_hrgba() > 0)) {
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+ // glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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+ // glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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+ // } else {
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+ // glDrawBuffer(GL_NONE);
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+ // glReadBuffer(GL_NONE);
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+ // }
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+
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+ //The following is necessary to make the FBO specification complete for depth rendering only.
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+ if ((_fb_properties.get_rgb_color() == 0) && (_fb_properties.get_aux_hrgba() == 0) && (_fb_properties.get_aux_rgba() == 0) && (_fb_properties.get_aux_float() == 0)) {
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glDrawBuffer(GL_NONE);
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glReadBuffer(GL_NONE);
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+ } else {
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+ glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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+ glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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}
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+
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+
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#endif
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_cube_face_active = 0;
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@@ -476,7 +515,7 @@ rebuild_bitplanes() {
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// specified bitplane.
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////////////////////////////////////////////////////////////////////
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void CLP(GraphicsBuffer)::
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-bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum attachpoint) {
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+bind_slot(bool rb_resize, Texture **pTexAttach, RenderTexturePlane slot, GLenum attachpoint) {
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CLP(GraphicsStateGuardian) *glgsg;
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DCAST_INTO_V(glgsg, _gsg);
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@@ -484,23 +523,15 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
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GLuint glFormat = GL_RGBA4;
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#else
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GLuint glFormat = GL_RGBA;
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- switch (slot) {
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- case RTP_aux_rgba_0:
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- case RTP_aux_rgba_1:
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- case RTP_aux_rgba_2:
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- case RTP_aux_rgba_3:
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- glFormat = GL_RGBA;
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- break;
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- case RTP_aux_hrgba_0:
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- case RTP_aux_hrgba_1:
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- case RTP_aux_hrgba_2:
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- case RTP_aux_hrgba_3:
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- glFormat = GL_RGBA16F_ARB;
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- break;
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- };
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+ if ((slot == RTP_aux_hrgba_0) || (slot == RTP_aux_hrgba_1) || (slot == RTP_aux_hrgba_2) || (slot == RTP_aux_hrgba_3))
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+ {
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+ glFormat = GL_RGBA16F_ARB;
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+ } else if ((slot == RTP_aux_float_0) || (slot == RTP_aux_float_1) || (slot == RTP_aux_float_2) || (slot == RTP_aux_float_3)) {
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+ glFormat = GL_RGBA32F_ARB;
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+ }
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#endif
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- Texture *tex = attach[slot];
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+ Texture *tex = pTexAttach[slot];
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if (tex) {
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// If the texture is already bound to the slot, and it's
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// the right size, then no update of this slot is needed.
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@@ -553,6 +584,8 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
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#else
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if (glFormat == GL_RGBA16F_ARB) {
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tex->set_format(Texture::F_rgba16);
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+ } else if (glFormat == GL_RGBA32F_ARB) {
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+ tex->set_format(Texture::F_rgba32);
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} else {
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tex->set_format(Texture::F_rgba);
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}
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@@ -585,7 +618,7 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
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}
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} else {
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-
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+ // No texture is declared declared for this slot...
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// Disconnect from any texture that was previously bound to this slot.
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_tex[slot] = 0;
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@@ -601,7 +634,8 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
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// then we DON'T want to create a depth_stencil buffer here (because depth is
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// a subset of depth_stencil).
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if (( slot == RTP_depth_stencil ) && ( _gsg->get_supports_depth_stencil() != false ) &&
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- ( attach[RTP_depth] != NULL )) {
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+ //( pTexAttach[RTP_depth] != NULL )) {
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+ ( pTexAttach[RTP_depth] != 0 )) {
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return;
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}
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#endif
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@@ -640,7 +674,7 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
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// This is the uber-tricky case, where we DON'T want to bind a depth buffer
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// if there's already any form of depth_stencil buffer bound (because depth_stencil
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// is a superset that includes depth).
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- if (( _rb[RTP_depth_stencil] != 0 ) || ( attach[RTP_depth_stencil] != NULL )) {
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+ if (( _rb[RTP_depth_stencil] != 0 ) || ( pTexAttach[RTP_depth_stencil] != 0 )) {
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return;
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}
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@@ -688,7 +722,7 @@ bind_slot(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum atta
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// multisample graphics buffer.
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////////////////////////////////////////////////////////////////////
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void CLP(GraphicsBuffer)::
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-bind_slot_multisample(bool rb_resize, Texture **attach, RenderTexturePlane slot, GLenum attachpoint) {
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+bind_slot_multisample(bool rb_resize, Texture **pTexAttach, RenderTexturePlane slot, GLenum attachpoint) {
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CLP(GraphicsStateGuardian) *glgsg;
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DCAST_INTO_V(glgsg, _gsg);
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@@ -702,7 +736,7 @@ bind_slot_multisample(bool rb_resize, Texture **attach, RenderTexturePlane slot,
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glgsg->_glBindFramebuffer(GL_FRAMEBUFFER_EXT, _fbo_multisample);
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glgsg->_glGenRenderbuffers(1, &(_rbm[slot]));
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// Allocate and bind the renderbuffer.
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- Texture *tex = attach[slot]; // If there is a texture map, use it's format as needed.
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+ Texture *tex = pTexAttach[slot]; // If there is a texture map, use it's format as needed.
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if (attachpoint == GL_DEPTH_ATTACHMENT_EXT) {
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#ifndef OPENGLES_2
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@@ -756,7 +790,7 @@ bind_slot_multisample(bool rb_resize, Texture **attach, RenderTexturePlane slot,
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GL_RENDERBUFFER_EXT, _rbm[slot]);
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}
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} else {
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- Texture *Tex = attach[slot];
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+ Texture *Tex = pTexAttach[slot];
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GLuint glFormat = GL_RGBA;
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#ifndef OPENGLES
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switch (slot) {
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@@ -968,10 +1002,10 @@ open_buffer() {
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nassertr(_host != 0, false);
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// Count total color buffers.
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- int totalcolor = 1 +
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- _fb_properties.get_aux_rgba() +
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- _fb_properties.get_aux_hrgba() +
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- _fb_properties.get_aux_float();
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+ // int totalcolor = 1 +
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+ // _fb_properties.get_aux_rgba() +
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+ // _fb_properties.get_aux_hrgba() +
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+ // _fb_properties.get_aux_float();
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// Check for support of relevant extensions.
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CLP(GraphicsStateGuardian) *glgsg;
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@@ -980,6 +1014,9 @@ open_buffer() {
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return false;
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}
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+ // zhao: 11/30 Why is this section even here?
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+ // What's the point of asking for the framebuffer properties, if we just override it anyway?
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+ //
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// Describe the framebuffer properties of the FBO.
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//
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// The rule is that the properties should be as close
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@@ -989,22 +1026,22 @@ open_buffer() {
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// tell the truth about what we actually provide by setting
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// the _fb_properties accurately.
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- _fb_properties.set_depth_bits(1);
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- _fb_properties.set_color_bits(1);
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- _fb_properties.set_alpha_bits(_host->get_fb_properties().get_alpha_bits());
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- if (_gsg->get_supports_depth_stencil()) {
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- _fb_properties.set_stencil_bits(1);
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- } else {
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- _fb_properties.set_stencil_bits(0);
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- }
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- _fb_properties.set_accum_bits(0);
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- _fb_properties.set_multisamples(_host->get_fb_properties().get_multisamples());
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- _fb_properties.set_back_buffers(0);
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- _fb_properties.set_indexed_color(0);
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- _fb_properties.set_rgb_color(1);
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- _fb_properties.set_stereo(0);
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- _fb_properties.set_force_hardware(_host->get_fb_properties().get_force_hardware());
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- _fb_properties.set_force_software(_host->get_fb_properties().get_force_software());
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+ // _fb_properties.set_depth_bits(1);
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+ // _fb_properties.set_color_bits(1);
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+ // _fb_properties.set_alpha_bits(_host->get_fb_properties().get_alpha_bits());
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+ // if (_gsg->get_supports_depth_stencil()) {
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+ // _fb_properties.set_stencil_bits(1);
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+ // } else {
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+ // _fb_properties.set_stencil_bits(0);
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+ // }
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+ // _fb_properties.set_accum_bits(0);
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+ // _fb_properties.set_multisamples(_host->get_fb_properties().get_multisamples());
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+ // _fb_properties.set_back_buffers(0);
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+ // _fb_properties.set_indexed_color(0);
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+ // _fb_properties.set_rgb_color(1);
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+ // _fb_properties.set_stereo(0);
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+ // _fb_properties.set_force_hardware(_host->get_fb_properties().get_force_hardware());
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+ // _fb_properties.set_force_software(_host->get_fb_properties().get_force_software());
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_is_valid = true;
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report_my_gl_errors();
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