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@@ -345,18 +345,61 @@ convert_anim_node(AnimBundleNode *node, const WorkingNodePath &node_path,
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*/
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void EggSaver::
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convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent, CharacterJointMap *joint_map) {
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+ convert_character_bundle(bundleNode, egg_parent, joint_map, nullptr);
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+}
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+
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+/**
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+ * Converts the indicated Character Bundle to the corresponding Egg joints
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+ * structure.
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+ */
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+void EggSaver::
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+convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent,
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+ CharacterJointMap *joint_map, const CharacterJoint *parent_joint) {
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int num_children = bundleNode->get_num_children();
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+ const CharacterJoint *character_joint = nullptr;
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+
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EggGroupNode *joint_group = egg_parent;
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if (bundleNode->is_of_type(CharacterJoint::get_class_type())) {
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- CharacterJoint *character_joint = DCAST(CharacterJoint, bundleNode);
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+ character_joint = DCAST(CharacterJoint, bundleNode);
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- LMatrix4 transformf;
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- character_joint->get_transform(transformf);
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- LMatrix4d transformd(LCAST(double, transformf));
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EggGroup *joint = new EggGroup(bundleNode->get_name());
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- joint->add_matrix4(transformd);
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joint->set_group_type(EggGroup::GT_joint);
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+
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+ // The default_value originally passed to the CharacterJoint is what is used
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+ // for skinning. However, the _default_value can be changed after joint
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+ // construction (such as via a <DefaultPose>), so we can't just pull the
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+ // current _default_value.
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+ //
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+ // We have to instead work back from the _initial_net_transform_inverse,
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+ // which is computed at construction time from the original default_value:
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+ //
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+ // _net_transform = default_value * parent_joint->_net_transform;
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+ // _initial_net_transform_inverse = invert(_net_transform);
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+ //
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+ // So we should be able to reconstruct the original default_value like so:
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+ //
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+ // default_value = invert(_initial_net_transform_inverse)
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+ // * parent_joint->_initial_net_transform_inverse;
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+ //
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+ LMatrix4d net_transform = invert(LCAST(double, character_joint->_initial_net_transform_inverse));
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+ if (parent_joint != nullptr) {
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+ if (parent_joint->_initial_net_transform_inverse != character_joint->_initial_net_transform_inverse) {
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+ LMatrix4d parent_inverse = LCAST(double, parent_joint->_initial_net_transform_inverse);
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+ joint->add_matrix4(net_transform * parent_inverse);
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+ }
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+ } else if (!net_transform.is_identity()) {
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+ joint->add_matrix4(net_transform);
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+ }
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+
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+ // The joint's _default_value, if different, goes into a <DefaultPose>.
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+ LMatrix4d default_pose = LCAST(double, character_joint->_default_value);
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+ if (default_pose != joint->get_transform3d()) {
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+ EggTransform transform;
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+ transform.add_matrix4(LCAST(double, default_pose));
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+ joint->set_default_pose(transform);
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+ }
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+
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joint_group = joint;
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egg_parent->add_child(joint_group);
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if (joint_map != nullptr) {
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@@ -373,7 +416,7 @@ convert_character_bundle(PartGroup *bundleNode, EggGroupNode *egg_parent, Charac
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for (int i = 0; i < num_children ; i++) {
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PartGroup *partGroup= bundleNode->get_child(i);
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- convert_character_bundle(partGroup, joint_group, joint_map);
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+ convert_character_bundle(partGroup, joint_group, joint_map, character_joint);
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}
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}
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