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@@ -24,6 +24,18 @@ const FLOATNAME(LMatrix4) FLOATNAME(LMatrix4)::_ident_mat =
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f);
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0.0f, 0.0f, 0.0f, 1.0f);
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+const FLOATNAME(LMatrix4) FLOATNAME(LMatrix4)::_ones_mat =
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+ FLOATNAME(LMatrix4)(1.0f, 1.0f, 1.0f, 1.0f,
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+ 1.0f, 1.0f, 1.0f, 1.0f,
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+ 1.0f, 1.0f, 1.0f, 1.0f,
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+ 1.0f, 1.0f, 1.0f, 1.0f);
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+
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+const FLOATNAME(LMatrix4) FLOATNAME(LMatrix4)::_zeros_mat =
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+ FLOATNAME(LMatrix4)(0.0f, 0.0f, 0.0f, 0.0f,
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+ 0.0f, 0.0f, 0.0f, 0.0f,
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+ 0.0f, 0.0f, 0.0f, 0.0f,
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+ 0.0f, 0.0f, 0.0f, 0.0f);
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+
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const FLOATNAME(LMatrix4) FLOATNAME(LMatrix4)::_y_to_z_up_mat =
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const FLOATNAME(LMatrix4) FLOATNAME(LMatrix4)::_y_to_z_up_mat =
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FLOATNAME(LMatrix4)(1.0f, 0.0f, 0.0f, 0.0f,
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FLOATNAME(LMatrix4)(1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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