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*** empty log message ***

Mark Mine 25 years ago
parent
commit
ed23d6761b

+ 12 - 13
direct/src/leveleditor/LevelEditor.py

@@ -463,8 +463,8 @@ class LevelEditor(NodePath, PandaObject):
 	self.accept('createNewLevelGroup', self.createNewLevelGroup)
 	self.accept('setNodePathName', self.setNodePathName)
         self.accept('manipulateObjectCleanup', self.updateSelectedPose)
-        #self.accept('SGESelectNodePath', self.selectNodePath)
-        self.accept('SGESelectNodePath', self.flashNodePath)
+        self.accept('SGESelectNodePath', self.selectNodePath)
+        #self.accept('SGESelectNodePath', self.flashNodePath)
 	self.accept('SGEFlashNodePath', self.flashNodePath)
         self.accept('SGEIsolateNodePath', self.isolateNodePath)
         self.accept('SGEToggle VizNodePath', self.toggleNodePathViz)
@@ -671,8 +671,7 @@ class LevelEditor(NodePath, PandaObject):
                 self.direct.select(dnaRoot)
 
     def getDNARoot(self, aNodePath):
-        if ((aNodePath.node() == render.node()) |
-            (aNodePath.node() == hidden.node())):
+        if not aNodePath.hasParent():
             return 0
         name = aNodePath.getName()
         if (name[-8:] == '_DNARoot'):
@@ -1757,8 +1756,6 @@ class LevelEditor(NodePath, PandaObject):
     def addFlatBuilding(self, buildingType):
 	# Create new building
 	newDNAFlatBuilding = DNAFlatBuilding(buildingType + '_DNARoot')
-        newDNAFlatBuilding = DNAFlatBuilding(buildingType)
-
 	# Select walls
         if buildingType == 'random20':
             selectedType = self.selectBuildingType('twenty')
@@ -1766,7 +1763,6 @@ class LevelEditor(NodePath, PandaObject):
             selectedType = self.selectBuildingType('thirty')
         else:
             selectedType = buildingType
-
         if selectedType == 'toonTenTen':
             self.setBuildingHeight(20.0)
             newDNAFlatBuilding.add(self.createWall(10.0))
@@ -1795,21 +1791,17 @@ class LevelEditor(NodePath, PandaObject):
             newDNAFlatBuilding.add(self.createWall(10.0))
         elif selectedType == 'toonThirty':
             newDNAFlatBuilding.add(self.createWall(30.0))
-
 	# Pick a style for this building
 	self.setRandomBuildingStyle(newDNAFlatBuilding)
-
 	# Initialize its position and hpr
 	newDNAFlatBuilding.setPos(VBase3(0))
 	newDNAFlatBuilding.setHpr(VBase3(0))
-
 	# Now place new building in the world
 	self.addDNAGroupTypeMethod(newDNAFlatBuilding,buildingType,
                                    self.addFlatBuilding)
 
     def addLandmark(self, landmarkType):
 	newDNALandmarkBuilding = DNALandmarkBuilding(landmarkType + '_DNARoot')
-        newDNALandmarkBuilding = DNALandmarkBuilding(landmarkType)
 	newDNALandmarkBuilding.setCode(self.getDNACode(landmarkType))
 	newDNALandmarkBuilding.setPos(VBase3(0))
 	newDNALandmarkBuilding.setHpr(VBase3(0))
@@ -1828,7 +1820,6 @@ class LevelEditor(NodePath, PandaObject):
 
     def addProp(self, newPropType):
 	newDNAProp = DNAProp(newPropType + '_DNARoot')
-        newDNAProp = DNAProp(newPropType)
 	newDNAProp.setCode(self.getDNACode(newPropType))
 	newDNAProp.setPos(VBase3(0))
 	newDNAProp.setHpr(VBase3(0))
@@ -1838,7 +1829,6 @@ class LevelEditor(NodePath, PandaObject):
 
     def addStreetModule(self, streetType):
 	newDNAStreet = DNAStreet(streetType + '_DNARoot')
-        newDNAStreet = DNAStreet(streetType)
 	newDNAStreet.setCode(self.getDNACode(streetType))
 	newDNAStreet.setPos(VBase3(0))
 	newDNAStreet.setHpr(VBase3(0))
@@ -2534,6 +2524,8 @@ class LevelEditor(NodePath, PandaObject):
                 if not(groupClass.eq(DNAGroup.getClassType())):
                     dnaGroup.setPos(aNodePath.getPos())
                     dnaGroup.setHpr(aNodePath.getHpr())
+                    if (groupClass.eq(DNAProp.getClassType())):
+                        dnaGroup.setScale(aNodePath.getScale())
 
     def updateDoorTextureNum(self, doorTextureNumber):
 	self.updateObjDoorTexture(self.targetDNAObject, doorTextureNumber)
@@ -3255,6 +3247,8 @@ class LevelEditorPanel(Pmw.MegaToplevel):
         self.levelEditor.addLandmark(self.landmarkType)
 
     def setPropType(self,name):
+        import pdb
+        pdb.set_trace()
         self.propType = 'prop_' + name
         
     def addProp(self):
@@ -3278,6 +3272,11 @@ class LevelEditorPanel(Pmw.MegaToplevel):
                              int(colorVec[1] * 255.0),
                              int(colorVec[2] * 255.0),
                              255])
+        self.colorEntry['resetValue'] = (
+            [int(colorVec[0] * 255.0),
+             int(colorVec[1] * 255.0),
+             int(colorVec[2] * 255.0),
+             255])
 
     def updateSelectedObjColor(self, color):
         obj = self.levelEditor.targetDNAObject

+ 3 - 2
direct/src/leveleditor/PieMenu.py

@@ -8,8 +8,9 @@ class PieMenu(NodePath, PandaObject):
         self.assign(hidden.attachNewNode(NamedNode('PieMenu')))
         # Attach the menu
         self.menu = menu
-        # Try to flatten the menu
-        menu.flattenStrong()
+        # Try to flatten the menu (note, flattenStrong is too strong
+        # for texture text
+        menu.flattenMedium()
         self.menu.reparentTo(self)
         # Initialize instance variables
         self.direct = direct

+ 3 - 1
direct/src/tkwidgets/VectorWidgets.py

@@ -21,6 +21,7 @@ class VectorEntry(Pmw.MegaWidget):
         optiondefs = (
             ('dim',                 DEFAULT_DIM,    INITOPT),
             ('initialValue',        DEFAULT_VALUE,  INITOPT),
+            ('resetValue',          DEFAULT_VALUE,  None),
             ('label_width',         12,             None),
             ('command',             None,           None),
             ('entryWidth',          8,              self._updateEntryWidth),
@@ -40,6 +41,7 @@ class VectorEntry(Pmw.MegaWidget):
         # Initialize value
         # Make sure its a list (and as a byproduct, make a distinct copy)
         self._value = list(self['initialValue'])
+        self['resetValue'] = self['initialValue']
         self._floaters = None
         self.entryFormat = '%.2f'
 
@@ -211,7 +213,7 @@ class VectorEntry(Pmw.MegaWidget):
             self['command'](self._value)        
         
     def reset(self):
-        self.set(self['initialValue'])
+        self.set(self['resetValue'])
 
     def addMenuItem(self, label = '', command = None):
         self.menu.add_command(label = label, command = command)