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@@ -3533,7 +3533,7 @@ reset() {
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GLint num_binary_formats = 0;
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glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &num_binary_formats);
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- if (num_binary_formats >= 0) {
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+ if (num_binary_formats > 0) {
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GLCAT.debug()
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<< "Supported shader binary formats:\n";
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GLCAT.debug() << " ";
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@@ -3548,7 +3548,7 @@ reset() {
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}
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GLCAT.debug(false) << "\n";
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} else {
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- GLCAT.debug() << "No program binary formats supported.\n";
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+ GLCAT.debug() << "No shader binary formats supported.\n";
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}
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} else {
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GLCAT.debug() << "Shader binary loading not supported.\n";
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@@ -3565,7 +3565,7 @@ reset() {
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// gp5fp - OpenGL fragment profile for GeForce 400 Series and up
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_shader_model = SM_50;
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}
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- else if (_glsl_version >= 300 || has_extension("GL_NV_gpu_program4")) {
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+ else if (_glsl_version >= 330 || has_extension("GL_NV_gpu_program4")) {
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// gp4fp - OpenGL fragment profile for G8x (GeForce 8xxx and up)
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_shader_model = SM_40;
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}
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@@ -3611,6 +3611,10 @@ reset() {
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_auto_detect_shader_model = _shader_model;
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if (GLCAT.is_debug()) {
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+ std::ostream &out = GLCAT.debug();
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+ out << "shader caps = ";
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+ ShaderModule::output_capabilities(out, _supported_shader_caps);
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+ out << "\n";
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GLCAT.debug() << "shader model = " << _shader_model << "\n";
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}
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