|
|
@@ -154,29 +154,6 @@ begin_render_texture() {
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
-/*
|
|
|
- // render to cubemap face
|
|
|
- IDirect3DCubeTexture8 *direct_3d_cube_texture;
|
|
|
-
|
|
|
- direct_3d_cube_texture = dx_texture_context8 -> _d3d_cube_texture;
|
|
|
- if (direct_3d_cube_texture) {
|
|
|
- if (_cube_map_index >= 0 && _cube_map_index < 6) {
|
|
|
- hr = direct_3d_cube_texture -> GetCubeMapSurface (
|
|
|
- (D3DCUBEMAP_FACES) _cube_map_index, mipmap_level, &_direct_3d_surface);
|
|
|
- if (SUCCEEDED (hr)) {
|
|
|
- hr = dxgsg -> _d3d_device -> SetRenderTarget (_direct_3d_surface,
|
|
|
- _z_stencil_buffer);
|
|
|
- if (SUCCEEDED (hr)) {
|
|
|
-
|
|
|
- }
|
|
|
- }
|
|
|
- } else {
|
|
|
- // error: invalid cube map face index
|
|
|
- }
|
|
|
- }
|
|
|
-*/
|
|
|
-
|
|
|
}
|
|
|
}
|
|
|
|